I have been googling and searching, but for the life of me can’t find it anywhere official (read, Blizzard).
What I am looking for - a rundown by Blizzard of exactly how the group loot system determines what you can roll on for need, greed, transmog, and how the rolls are prioritized between them.
Anyone have this resource or know where I can find it?
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That’s a good question I’m not sure. I’m sorry.
Here. I dislike linking wowhead but the original posts appear to be 404’d.
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This is a community forum. Not a direct line to Blizzard.
This is and has always only been s place for tee community to chat amongst ourselves when we otherwise wouldn’t have the option outside of third party sites.
Devs don’t read the forums and were don’t have community managers anymore.
Any blues you might see are forum moderators who are just babysitters making sure we play nice.
You won’t likely get a direct response from Blizz themselves.
Nåture:
What I am looking for - a rundown by Blizzard of exactly how the group loot system determines what you can roll on for need, greed, transmog, and how the rolls are prioritized between them.
Anyone have this resource or know where I can find it?
Even if it’s a massive downgrade, as long as your class n spec can use it, you can potentially win it.
Off-spec n transmog rolls get less priority, whereas greed rolls get the least priority.
Group Loot now has a Transmogrification option that replaces Greed if the player has not collected the appearance. Transmog rolls take priority over Greed rolls.
It is in the patch note
Also
They probably got that forum post deleted, I’m assuming they replied on someone’s post with that information.
If you can wear it as your armor class and equip it you can roll for it. Everything else is locked. Depending on how you win is based on your primary loot spec. Like for me HPriest. If me and a SPriest roll on a staff we both have equal chances of getting it.
If we both roll on lets say. A healing trinket. I will get higher priority over the dps and vice versa
Nåture:
a rundown by Blizzard of exactly how the group loot system determines what you can roll on for need, greed, transmog, and how the rolls are prioritized between them.
The actual blue post has been moved (or removed), but it’s preserved on Wowhead HERE .
Blizzard
View Original
Hey folks, going to respond to add some clarity that might alleviate some concerns, or at the very least better communicate how things will be.
As the title says, these would be for Dragonflight Season 1 - which means the Group Loot being always on is not just for beta. That said, we’ve improved Group Loot a lot from when it was last shown in 2016, and are continuing to work to remove other edge cases. For example:
In the past, Need/Greed only knew if something was equippable or the right armor type, not if it was meant for your spec or not. This is now changed.
First off, you can never Need for anything your class cannot wear. No warriors sniping cloth robes with a need roll and giving it away or trolling.
We also have mainspec and offspec functionality built-in, which changes based on the current loot spec you set.
Main spec takes priority, then Off spec, then greed. So while a Ret paladin can’t off-spec loot a shield away from a main-spec roll from the Tank, anyone rolling greed could never win it over them. This also means that if you swap specs for a specific fight, like going Holy, you can still main spec roll for your desired items if they come from that boss without having to worry about hurting yourself by being flexible to your group.
Players won’t be able to win multiples of the same item - say that 2 sets of Shoulders drop. While you can roll Need on both of them, winning one will ‘remove’ your roll from the other.
Additionally, players can’t Need on a piece of loot if they’re wearing the exact piece at the exact item level , though in the event where this occurs but the dropped piece has a Tertiary stat or Socket, that roll would be possible (as those are upgrades).
Lastly, even after winning the roll, items remain fully tradeable without restrictions to any player that was eligible as a looter - as-in, if you weren’t locked to that boss previously. Inversely, this means that players who have already killed Boss 1 on Normal for the week can’t join for that boss and have loot traded to them (similarly, the need/greed pane won’t appear for that player).
As many in this thread have speculated, all players in Personal Loot were constantly ‘rolling’ behind the scenes, whether you wanted to or not. It’s not as simple as ‘with group loot you’re rolling against everyone, but in personal loot you’re rolling against fewer’. Changing to Group Loot for raids makes the process of loot acquisition and distribution more transparent and gives players more freedom to trade loot around and allocate it socially if they choose to do so.
Additionally, the current plan is for Group Loot to be active in Looking for Raid, though we’re open to taking action such as increasing the quantity of loot from LFR if the friction proves to be too much there.
On the Topic of BoEs:
Based on feedback and some further consideration, we’re likely not moving forward with Weapons as part of a BoE table just yet. It’s very possible that introducing that level of volatility would make it hard to us to verify how the other BoE changes are working (and if we’d like to support them). It’s on the table for future iteration, but might cause too much unintended chaos at the start of a period of so much systemic change for WoW as a whole.
Thanks for all your feedback thus far, and we hope this at least better clarifies how we envision this working in the near future.
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Vortimer:
ck and some further consideration, we’re likely not moving forward with Weapons as part of a BoE table just yet. It’s very possible that introducing that level of volatility would make it hard to us to verify how the other BoE changes are working (and if we’d like to support them). It’s on the table for future iteration, but might cause too much unintended chaos at the start of a period of so much systemic change for WoW as a whole.
Thanks for all your feedback thus far, and we hope this at least better clarifies how we envision this working in the near future.
Thank you - I think this is as close as I’m going to get.