So I simmed them on the dummy and ran some EBGs with the spec and its still not better than soulcaller.
The Zevrim resilience buff really seems odd to me, If I understand it correctly, because its only really useful if you don’t use your Dark Pact while at high health, which means you screwed up.
because if you used Dark Pact at high health, you would receive no damage because of the shield and when its gone there is no longer any benefit from Zevrims resilience.
Yeah correct, but just fyi there are better ways to sim it. Don’t rely on dummy data the scaling has been messed up since DF, and EBGs are a crapshoot
Yeah if i am remembering how the talent works correct, have been scratching my head at it since beta. Needs to be reworked, but maybe it has its uses in very niche PvE content. Imo the heal should activate once the shield dissipates
Probably because Hellcaller is passive damage while Soulcaller is active.
ZR is just inherently flawed.
A heal tied to a spell that scales with current health is just daft. If Dark Pact was maximum health then yeah, it would be good.
The buffs are alright. Basically its just more ‘damage done’ padding but it doesn’t do anything for survivability or securing kills. SH still has better focus damage.
The only reason I go HellCaller is so I can mindlessly tab-dot in team fights and still pump damage.