Height, weight, and muscle options. Yea or nay?

For me it’s a yea. I mean, I don’t think it should be anything too intricate, and I’m pretty sure Blizzard doesn’t want too much focus to be on character creation. I’d be ok with something as simple as 3 height options, 3 weight options and 3 muscle options.

For example, my character, what the female blood elf model looks like at the moment, this would be the medium height option (option 2), the lowest weight option (option 1) and the lowest muscle option (option 1).

Or using the human male as an example, the model that it currently in effect would be the medium height option (option 2), lowest weight (option 1) and highest muscle (option 3).

I think adding this would satisfy a lot of people. What do you guys think?

Personally I’d love this. My paladin is an elf, but she constantly is working out, and she’s got a lot of definition–that’s how her story is written. I get the appeal of sticks for elves, but I’d love to have some muscle on my female elves too! (saying this as a female irl.)

Plus, I mean, I’m a roleplayer, so any sort of customization is something I give a big thumbs up to. Problem is, could they do it? I don’t think so :frowning:

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I think any and all customization is a good thing and the more the merrier.

Perhaps it is a difficulty in coding as to why we are very restricted. Not my area of expertise.

At the very least I would like some more reasonable facial hair choices for my gnomes. My kids messed w/ my transmogs again the other day and I had forgotten how ridiculous his beard was.

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Yeah, those are along the same lines that I was thinking. My character is always carrying around two big swords, so one would think she would have a little bit of muscle at least. I also have this image of a human male hunter that I want to make, sneaking silently through the trees, stalking his prey. Being a roided up bodybuilder doesn’t fit that image for me.

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I think any game that thinks it’s a modern AAA title should have customization sliders. WoW’s character customization is still stuck in the aughts.

This is what I’m thinking too, yeah. The game so old that I think we’re limited in what we’re able to do. Otherwise, imagine what we could have.

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I don’t know why Blizzard doesn’t give more customization options. Every other mmo I’ve played gives slider options. FF14 has so many hair options I could spend an hour just picking out a style I like.
I just hope they don’t decide to start charging us for skins like they do in Overwatch.
But they can’t even scale things properly in this game without slider options, so I don’t hold much hope for that happening.

No one is a opposed to more options. Who does not like more choice?

The reality is that all have costs. Most of the options that people want cannot be handled by WoW’s current the graphics engine.

Even if they could be handled, they all would require a bigger memory footprint… so the question becomes not is it cooler… but is it cool enough to lose a few FPS, add a few seconds to the load times, spend another couple of weeks each time they release new outfits and gear to make them work with the new options?

Like most things in life, its all about trade-offs.

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Same, I’m not really that knowledgeable in that area either, so I don’t know if it is feasible or not.

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I would be happy with the ability to recolor armor. VE’s would look really good in black, but sadly, not much for black armor. Lots of red and gold…

Also, open up all the classes for all the races. Wouldn’t think that would take much programming.

It is a 14+ year-old game. 14 years ago, no MMO had sliders…

you want sliders? It is worth stopping all development, no new content for two years, while they re-write the engine? Oh wait… the old models for the gear don’t work with new engine so they will all have to re-done… that work will start after the new engine is ready… so that is another two or three years.

4 to 5 years, that is a conservative estimate. The game cannot stop in its tracks for 5 years, that is why WoW does not have sliders.

WoW 2.0 will have sliders… you can count on it.

Wrong. City of Heroes came out in '04 and I remember giving it a go at a San Diego Comic Con back then. The customization was amazing. I barely got a chance to play because it was so fun to actually make a character. WoW was a 90s game even in the 00s, when it came to character customization.

I kinda just think Blizzard really underestimates the importance of customization in general. Like, I dunno, maybe it actually is impossible with the current engine to have more than what we currently have. At the same time though, I feel like if they really really wanted to, and they thought that it would end up putting more money in their coffers, then they would definitely dedicate the time and energy into improving that aspect of the game. But as it is, like I said, they don’t seem to find it all that important.

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i woudlnt even ask for sliders
just a slim - medium - thick option for body size and maybe 2 to 3 different heights each would be excellent already.

I don’t like my BE females too thin and and i dont like my males too muscular.

These will never happen in this game. Armor doesn’t use true 3D modeling. Most of it is specifically tailored to the model and applied as a texture.

It has been suggested a lot, but I think it just ends up that nearly everyone with a female character would pick whichever option gives the largest “bust.”

I find myself doing that in single player games with body options, like Skyrim and Fallout 4, Dragon’s Dogma Dark Arisen, etc. I end up picking whichever option gives the “fullest” female figure, while not being too muscular.

Aha… lol, I feel like that’s a really trivial concern. I mean, for one, I don’t think it should matter if people want to use “the largest bust” option, and also, I don’t think any of the options that Blizzard would give us would include anything overly busty anyway.

I have knowledge in this field, and yes, It would be nice to have sliders and all,
BUT - They would have to do an insane amount of work to make this happen.

The artists would, at the very minimum, have to make a thin and thick version of every model in the game for just ONE slider. That’s 84 new models(!!!), plus any new allied races. That’s also not to mention any clipping, pixel density, or animation issues that would arise. OR the programming needed to re-work a large amount of the game to allow this to happen. It’s frankly impossible.

Customization sliders aren’t typically something you can add 14 years later. They have to be designed from the ground up with character creation.

It would be a huge effort to add them in. I wouldn’t be against it. But I just don’t see it as something that can realistically be done 14+ years into WoW’s life.

All the more reason for Blizzard to implement them :smiley:

Blizzard: “They said it couldn’t be done! They said it was impossible, but we showed them!”