Heartseeker - Population

Heartseeker population is not low.

Yesterday there were 30+ horde just at the hillsbrad fields.

You may want more people than thst crammed into a tiny area, but I find it sucks. Doesn’t feel like an rpg. Feels like disneyworld. If I want to get all crammed up like that, I’ll go to the state fair.

You’re not actually serious are you? Please tell me how more hardware solves the problem of a limited number of spawns in a zone. In your mind, Azeroth can provide for infinite players as long as they’ve “got the hardware needed”? This isn’t a hardware issue. This is a “the game world is only so big” issue.

What you don’t realise that we can log in anytime of the day and lfg and world are active always looking for people to do something. Most do not want to give that up.

How does my post indicate I do not realize this?

Assuming I am reading your post correctly.

I don’t have much experience with ell. Sorry.

I made that mistake, had to remake my original character. Finally caught my progress on Sunday.

on the server picker heartseeker was at medium population yesterday, just like my server deviate delight. that can’t be that bad…

will being lvl 1 tell you everything you need to know about that servers future?

i hate being that gnome but even the best and most constructive advice on dealing with this seems flimsy.

Yall wanted him to feel like a hero for xfering to help ques.
now he just feels like a zero for xfering to help ques.

Heartseeker is Medium during peak hours and low pop during mornings and a chunk of the day.

You’ll see a lot of the same people while questing and willl start recognizing the names of the people that you randomly group up with.

It’s a nice experience.

But compared to the mega servers that are going on heartseeker can feel empty and the AH availability and prices are not going to be what you find on a server like faerlina.
I still think when they get rid of layering before phase 2 the mega servers are really going to be in for a hard time.

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The first thing that gets fixed is 4 hour ques.

That’s why vanilla, not classic, built communities. Folks in a spot where there’s limited npcs are required to group up. also they already turn up spawn rates based on the number of folks in an area.

That’s all moot now. After folks abusing the layering system gained huge advantages over honest players the game is beyond repair. It is a pay to win game now.

Doesn’t really feel empty at all to me but okay.

It probably depends on when you are logged on. I’ve had good luck with my transfer to Heartseeker. During hours that I’d expect things to be busy, I’ve found that Alliance cities seem to be fairly robust. The auction house is alive and well. Groups have been relatively easy to find.

It also says “medium” population through most of the afternoon/evening. I suspect it’ll be fine in the long run!

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How? The queues are not due to hardware limitations. The queues are artificial limits intentionally deployed to try and limit runaway populations that would likely never be able to be reigned in enough to disable layering, a promise for Phase 2. Blizzard could easily increase population limits by several fold as it is if they chose. In fact, they already have at least twice. But it’s a dangerous decision and is not ideal at all. People moving OFF overcrowded servers is best for long-term game and community health (nothing to do with technical or hardware limitations).

Source: Overcrowded Realm Update

While we are able to fit several times more players on a single realm in 2019 than was the case in 2006, we are not going to raise that cap any further, even though we have the technical capacity to do so. Raising realm caps would simply forestall the problem, letting more players in at launch but creating an unsustainable situation down the line, with severe queues when we turn off layering permanently before Phase 2 of our content unlock plan.

Agreed to a degree. Vanilla built communities because it was a much smaller population per-server than what we have now. Specifically, a population that the vanilla content world was tuned and designed around. However, that’s sort of what Blizzard is gambling on happening (and I agree). That a notable amount of people will leave over the first 60-90 days after launch and then the populations will settle at something comfortable that doesn’t necessitate layering to provide sufficient mobs/nodes/world space to comfortable play within.

The problem and solution has absolutely nothing to do with hardware limitations.

I view Heartseeker as overcrowded now.

I think there is a direct correlation between how crowded a server is and how many Baron Longshores are lying dead on the ground at any given moment.

4 Longshores means too many players.

Hi, friends and I are actually thinking about switching tonight… We all work during the day and some have kids… so it’s difficult to wait for queues at night to play. We just wanna log in whenever we feel like playing and have the time to play too lol. So we are like 10 friends that wanna switch on alliance. But we like some PvP too… Does it feel dead on the PvP or there are hordes questing too??? Much love everyone I hope you like the game so far!

I transferred with my friends about 6 days ago, I love this server. There are less people around for sure but its no ghost town like OP states, trade chat is moving along.

I was able to grab 5 other paladins no problem to do the level 20 class quest (takes 2-3 hours), during non-prime hours. You can grab groups for almost any dungeon, you sometimes have to search for a bit longer but no worse than stalagg was for me.

Pvp is less than on stalagg (less group pvp, more small skirmishes between 1v1-1v2) you still see the horde and alliance about just not as many. (why i like it feels more like classic) alliance has a higher ratio so the wpvp is actually skewed alliance side for once.

This server can only grow as more people burn out on the server queues, also with the imbalance on stalagg I wouldn’t be surprised to see more alliance stream in

TLDR: I like it, feels like original classic

That’s just the spin. Blizz are masters of it. I don’t blame you for falling for it. It has everything to do with running the game on less hardware.

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Careful, your tinfoil hat is showing.

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Myself and 5 of my friends just transferred over after a few weeks of sitting on our hands. Everyone who is debating it should just bite the bullet. My worries were trumped by the idea of being able to play with my friends after being split up at launch.

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Me and my brother just transferred out of Skeram, so we’re looking forward into making the server feel more “full” :smiley:

We’re Alliance and Skeram was so unbalanced favouring the horde plus the disproportional amount of people on the same server that it not only felt like a horde fest but also kind of disruptive to the experience due to the high amount of players.

Looking forward to having a more balanced classic experience and not spotting 5 horde players everywhere we go.

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The server is not dead at all and faction balanced pretty nice compared to others, could use a tad more horde who seem to be flocking to Earthfury which has a bit more Horde than Alliance.

I’m actually hoping they merge Heartseeker and Earthfury together by phase 2. Although Heartseeker is plenty healthy now, population on all servers will naturally lessen as time passes. Heartseeker merged with Earthfury would still be significantly less people than the full servers, and have a perfect near 50/50 faction balance.