Healing Wave post changes

Being forced to take healing wave to get spirit link is an awful change. Healing wave should be done away with. Resto already has plenty of tools in their kit, especially in TWW. Please, remove healing wave and replace it with a different talent. And when it is removed, have Primwave be used with healing surge instead. This change to force you to take Healing wave for your raid/group CD (spirit link) is especially bad for the raid build that is focused around chain heal. I have played RShaman in S4 of DF and I did not talent into healing wave, it is such an unnecessary and unneeded spell.

3 Likes

friend, if you didn’t use healing wave you were losing healing since with primordial wave it heals several with a single spell without spending much mana


2 Likes

friend, I don’t talent into either of them and do just fine. Talents are meant to be choices and if you need 1 additional healing wave every 30ish seconds to keep your group alive go for it, but I don’t.

4 Likes

I was not aware there were shaman who don’t use healing wave 
 even without primordial wave I use it becuase its more mana efficient 3% mana cost at %455 healing vs
10% mana cost and 408% healing

7 Likes

What I think should happen is Healing Wave should be baseline to Resto spec. I am confused as to why it’s in our talents. I don’t know how I just realized this. Also, I think Healing Stream Totem should be base too.

5 Likes

agreed on this

I also don’t currently take HWave now that I’m no longer forced into PWave. That being said, I think it’s actually fine in the current TWW talent tree because your talent points are much easier to spend.

In the current DF talent tree it’s practically required to drop HW if you want to make room for other things.

1 Like

I hate Healing Wave too (if I want to cast a slow heal, I have chain heal) but it is already a requirment for Resurgence, which is too good to skip for any build.

So nothing really changed between DF and TWW on that front.

I get the argument that it’s the slow, efficient heal, but really who cares? What boss or dungeon is demanding a mana conservative play style? In the situations where you did OOM, was “use healing wave” ever once the correct answer?

1 Like

Probably not in PvE, but in PvP arena, you have the hell that is dampening. It’s soul sucking to cast a heal at 60% dampening, watch their hp move up 1 millimeter, and now you don’t have enough mana to even do it again.

You have to be careful with what you’re casting(Healing surges and especially chain heal). If you can get away with, you just stick with healing wave mostly. Surge and Chain heals I use much more sparingly or I’ll find myself oom 1/2 way through the match. A lot of Rshams dont use chain heal at all. It’s not really efficient to use healing rain in pvp either unless it’s like an epic BG.

I agree about PvE though. In PvE I can focus on more pure healing because I feel like I have more healing at my disposal with healing rain, chain heal talents, etc. In pvp as a shaman, its more important you "control the battlespace ". I.e. constaly disrupt healer/caster dps whenever possible with windshear, hex healer or off target dps, scooping opponents with static field totem, rooting melee to help peel the ranged or rooting ranged to help melee close in, etc. RSham is probably one of the worst, if not the worst at pure healing or being a healbot. Maybe in ‘TWW’, it will be different.

2 Likes

Exactly! I am never oom in current content, so the choice between using HWave vs Hsurge doesn’t exist. I would rather HSurge that is faster and has 70%+ crit chance.

Fair 
 that probably means you’re either not doing hard enough content or they need to rebalance mana consumption :joy:

Granted it is season 4 before a patch so being OP is to be expected

1 Like

I vote healing wave be made baseline. Removing it would feel bad and I really enjoy the ‘slow efficient heal vs quick expensive heal’ dynamic on healers.

One thing I noticed in TWW changes is they seem to be focused on boosting healing surge, but not healing wave. So eventually healing wave won’t be worth casting even when being conservative. I think they need to add healing wave to more talent interactions.

2 Likes

Healing wave is a must im pvp arena damp match up removing it would be a disaster for rsham

PvP centric talents should not be mandatory pathing.

The vast majority of this game is PvE and Healing Wave doesn’t belong in M+ or Raid.

2 Likes

With season 4 and everyone in BIS gear via bullion you can get away from using HW all together unless you’re doing high end mythic raiding, PvP or high keys.

It only really hits nicely when Undulation is up and there are a few riptides out with the Primodial Wave multi-heal. Outside of that HW major benefit is the mana efficiency and most players wont run into mana issues in s4.

Heck, I run HST over Cloudburst because I don’t plan on doing anything above 8 keys or heroic raids for the rest of the season to just fill the vault. The cookie cutter specs have alot of leeway when not pushing the more difficult stuff.

1 Like

I think that having more then one spell to press is good overall for a class. Mana manegement is good for the game overall at least in the pvp part i have no idea how it is in pve. But it should be a thing.

Don’t oom in current content
. That’s very specific.

In 13-15 keys I will oom on some fights even at 526 item level. 3rd boss of HoI comes to mind. In raids fyrakk still run oom towards the end of the fight even with using mana tide and mana potions.

So when you make these comments you have to be more specific are we talking 2 keys, or heroic raids etc.

The fact you don’t use healing wave and always use healing surge speaks volumes about you. When you are running higher keys you literally want zero down time to drink, sometimes this time is the difference between timing a key and not timing a key.

Essentially what you are saying is because I don’t use said ability it should be removed. Meanwhile everyone else in this thread is saying there are times to use it because sometimes you do need to conserve mana.

I am going to side with the majority here, nothing feels better then having 4 riptides on people, putting primordial on the last person then healing wave the take and watch the whole group get topped off.

I assume based on raider io you don’t run anything over a 10. If that is true you can outgear a 10. Hell to me 10s now feel like 8s did at the beginning of the season

1 Like

sounds then that there should be a PvP talent to make Healing Surge cost less mana.

It’s pretty redundant in PvE, and rarely ever used outside of PWave which basically turns it into a budget Chain heal. They are basically redundant buttons to do the same thing.

This is why WoW has a bloat problem
 especially PvP.

Heroic / Mythic Fyrakk is the only time I’ve ever oom in all of DF. We don’t need an extra button for a single fight.

1 Like

I am healing +10s, and rarely have to drink.

10 its no a hard key