My character is actually an orc at 120 with ilvl 325. Dunno why it’s not updating.
So I was doing my first H dungeon as resto on this guy last night and when it came time to heal threw mushroom spore damage I dropped HTT. Lemme day it felt kinda under whelming. I know we have the QoL to just drop our Cd and forget about it, but did it take a nerf because of this?
Again. It’s most likely just my ilvl and I’m grabbing w.e gear to get high ilvl.
Healing Tide Totem isn’t really a “super” powerful tool for M+. It definitely shines better in a raid environment. Don’t get me wrong its handie to drop and forget.
As for mushroom damage tell your group to dodge better and do the mechanics
If we’re talking about the Spore Pods that spawn on Sporecaller Zancha in Underrot, those things clap, and often line up with Festering Harvest. If your raid frames will only show effects you can cleanse with Purify then you might not have seen all the damage that was actually going out.
Usually my Tide can handle things relatively well but that boss is a nightmare for me on Resto Shaman.
I think resto healing is harder because it requires the rest of the group to play well. Positioning in particular is important, and people don’t really seem to care about that.
Mushroom damage, especially as you get higher up the key chain, will wipe the group no matter what you dump out for HPs if they don’t blow up the mushrooms. I speak from painful experience. That dot is vicious, and you will not outheal it. Earthen wall seems to help, but ONLY if they’ve killed enough mushrooms before he blows them up.
The group MUST follow mechanics. The healer can’t outheal more than one mess-up on that boss’s cycle.
I appriciate this comment cause I also use to follow your posts back in legion on my monk. Great info. Also @Meriweather I followed your thread about you’re dungeon experience and what not. I guess I just expected more out of my healing CD. I seem to have no problems on my MW Rdruid and disc. Perhaps it’s just an ilvl issue and stats. Plus it was Heroic so yes I agree with everyone in saying the group must do mechanics but yet 9/10 H dungeons they won’t.
Healing tide is a cd to help you with aoe healing but you still need to cast heal to stabilize the group. It’s not a instant save a wipe type of cd like spirit link.
Unlike legion, disease and poison are probably the most dangerous things in this game, and yet I don’t see other healers complaining that a curse destroys the team. Fairness… woo…
But, unfortunately because of that you need to remind others in your group if they can remove stacks, to do it. Also, during the mushroom mushroom mushroom phase, before they all get popped into stacks, someone with a dispell / immunity can soak them all up to decrease dot stacks.
Any dungeon with poison / disease will cause you problems. They are probably too dangerous for the fact not all healers can counter it… but that is just me. I prefered legion where I had control over the dangerous stuff, not the blizzard balance team.
Could not agree more. Healing poison/disease stacks is like night and day compared to my MW. Pop revival. Boom done. I’m just kinda depressed at the fact that HTT doesn’t seem like it heals for as much as I use to see it. In legion it was a beast. But so was revival and Tranq. Yet HTT, IMO, received the worst treatment when it came down to all the reworks. It’s pretty unfortunate.
For sure having the tools to remove poison/disease stuff would be nice, but we can’t have all the tools or all healer would be the same. We lack in poison/disease but we got utilities in other section, like interrupt, all our totems and purging spam. If you team is somewhat decent you shouldnt have problem with poison/disease.
At least the new ascendance changes on the ptr may become a really useful talent in m+ with the bursting heal it will do when you go in ascendance so we will have 2 wipe saving button, instead of 1.
I’ve been playing shaman a long time, Resto the least of the three specs, but does anyone remember the glory days of having a poison and disease cleansing totem in vanilla? I want that back. I know mistweavers would cry because “our revival” forgetting shaman had it first.
Make it a long cooldown or if needed tie it into azerite somehow since blizz loves repackaging stuff and giving it back to us. Is that garbage tier healing tide azerite trait still around? Buff it and change it to add a poison/disease dispel on tick or chance on tick. If that’s too much, tack it onto healing stream totem baseline or through a trait. So that ticks of healing stream can cleanse disease/poison. Would be a cool way of modifying the kit to reduce some of the weaker points imo.
Oh and while we’re on the topic of it can we at the very least change dispel back to the days of no cd but only removing 1 magic and 1 _____ effect” miss that.
I mean…I’m ok with not having healers be the same. I still try to brez people cause I also play Rdruid. It would be boring to see all the same stuff. Plus how can you compete with making something “the same” as SLT. Such amazing utility that counteracts everything in the game. Ide even go as far as to say, having the ability to just drop HTT and forget about it is also a strong utility. So I’ve been slowly beginning to understand why HTT feels so weak and what to also add into the combo to make it really save the group. I just wish sometimes it was more noticeable and almost reliable? Idk.
That’s satisfying to hear with that talent. I switched my talent row cause I really couldn’t see the difference I made when I popped it.
If you are a engineer you can battle rez people! Stealing that battle rez utility with pride!
HTT got his uses and it save my butt on some pull/reaping that got messy or the beloved bursting at high stack.
The thing with ascendance, is your heal being duplicated is split on how many people near you, so you have to be close of your group to see aoe values during high damage. But the problem with it is that a unleash life buff with a crit heal tide buffed chain heal will top your group with 1 cast. So why go ascendance on a 3 min cd where high tide pop pretty often and get more values in many trash pulls.
That isn’t true. In legion… all the dangerous effect where magic based. Where all the healers the same in legion? No… not at all. Do I want to be able to strip all effects from my allies? Again… No not at all.
But look at the m+ scene. How many dungeons have curses? Now of those curses how many of those can be extremely fatal or force healing cds from other healers? The answer is none.
This goes back to the debate when we had overflowing? as a m+ affix. Shaman was one of the best healers for that, but guess what? Paladins and H priests had a hard time. So they gave us grievous instead. Now we struggle and no one bats an eye.
It is more about healer fairness rather than having all the buttons. Make the other healers sweat like I had to in the under rot when a flower gets a cast off and I can’t insta clear it since it is a disease.
Since they gutted the old healing stream trait… that cool beans chain heal one. Maybe repurpose that into “If healing stream removes a disease / poison it heals for X amount more” Make it situational, but wishful thinking and all that.
From my m+ experience the only curse that got somewhat any impact was some hexes on some trash pull and it can be avoid with proper interrupting. If i look with poisons, its only the mushroom that i can think off that having dispel for that would be great, but i never had problem with it, if we were missing some, we would just pick them up and be fine. If you get 6+ stack of the poison on everyone when they explode, that would just be playing badly and it have to be fix, simple as that.
As resto sham, i can tremor any fear so we ignore this mechanic, the big noticable one is Rezan fear, the last boss in king rest with his dino mount and saving someone from the fear add in king rest. I can purge magic effects like the soul buff thing on waycrest trash that can murder your tank with it, the king rest fear add die with a purge, Worgen boss bolster cry in tol dagor, where we dont need to interrupt him and just dps since there no damage going on. I can purge the magic buff the priestess boss in Atal so the tank don’t need to pop any defensives. I can purge the snake add that get the 30% magic buff after eating a egg or purge the damage buff from the storm elemental in temple.
Having a interrupt on a 12 sec cd did make many pulls less scary and having 1 more interrupt made some boss fight less sweaty to heal.
I can also pop earth elemental on each reaping to reduce the damage going on the tank with 50+ adds attacking him.
If we want to look in healer fairness, we kinda need to look in the bigger picture, some got strength in some sector and some have weakness in others and that how it should be. I can say that having a interrupt is a lot better then having poison dispel.
Seems you just haven’t experienced the dangerous poisons and diseases… Or perhaps you had someone clear them while you didn’t notice. Regardless… A reminder on some of the worst about the place.
Kings rest has the disease spreading adds in the mummification room.
Seige… probably has the worst of the lot, with not one… but two sources of extremely dangerous poisons… One from the vulps which has a minus healing debuff, and the adds in the third bosses room.
Under rot - You have flowers which do a disease. Mushrooms on the boss.
Motherload, the rogues can spread poisons quickly but honestly isn’t horrid.
Sure, you can make the arguement that most can be delt with “If” the dps pay attention, but so can all your points. Mages / priests can dispell , interrupts are plentiful, and then there is fear… the joke of debuffs this expansion. It isn’t dangerous… it isn’t impactful. The only one that is… can be los’d and that is that.
When the game puts in a curse that reduces the healing a tank takes… or a curse that does stupid amounts of damage once it hits 5 stacks which is applies in 5 - 8 seconds. Then I would see it as fair.
This wasn’t about the shaman toolkit being bad, but the comparison between curse / disease poison this expansion. It heavily favours those that can remove it. Sure… a dps / tank can remedy that… but to me, it isn’t the tanks job to dispell buffs. That is my duty, a duty blizzard keeps taking away from me.
If I got the ability to get my cleansing totem back… and all I had to sacrifice was my interrupt. You bet I would do it in a heartbeat.
I notice those dangerous poison/diseases, i just didnt have problem dealing with it.
The green adds dot can get nasty at high stack, we just pull all of them and aoe them down with a lot of kiting, i always pop a cds to stabilize the group there. You can use earth elemental to tank the beserker big bleed damage to help your tank.
Siege got those irontide marauder that curse the tank that take 15% increase damage that we can dispel, pretty sure you can avoid them like the vulps. You just heal the damage on the second poison add in 3rd boss place.
You can just hex/stun the rogue before they poison their weapon.
You just need to manage those stuff differently and you will be fine. Does a healer that can dispel poison got the same utilities as us? I can’t say for sure since i dont play other healers and leave my interrupt alone, it save my butt too many times.