It’s appears that the anticipated change to healing surge was not implemented today as it should have been.
Verification process: Take off all gear → take note of healing surge value → enter pvp combat → tooltip will show 12 percent less healing compared to the original value and output matches the tooltip.
(Side note: for the elemental warding change it really should have been adjusted to all damage. This is because the talent is already quite hard to take and in it’s current state will require constantly talent swapping to correctly optimize)
Enhancement
Healing Surge healing is now increased by 5% in PvP combat (was reduced by 12%).
Control of Lava (Flame Shock backlash damage) damage increased by 8%.
Elemental
Searing Flames now has a 40% chance to generate Maelstrom in PvP combat (was 100%).
Rolling Magma is now 60% effective in PvP combat.
Control of Lava (Flame Shock backlash damage) damage increased by 8%.
Restoration
Healing Tide Totem health increased by 30%.
From my understanding the pvp value is in relation to the pve value. Given the change is “increased by 5 percent in pvp from x” relative to the pve base value it should be 5 percent higher.
[quote=“Class Tuning Incoming – December 19, post:1, topic:1743142”]
ter closely monitoring data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region. Classes Demon Hunter Sigil of Flame damage
Yeh i thought nothing had really changed tbh using it for a lot of the games this week and trying full healing talents for enhance. it felt no different.