With this upcoming buff, HST will heal a total of about 12 million health throughout the duration of an entire raid boss. That is completely worthless considering that our HP pull is 7 million atm.
From a PvP Ele sham perspective:
In one arena game that lasts 3-5 mins, AG does 9-12 million healing for me reliably. In one blitz game that lasts 6 minutes, it does 15-16 million healing for me reliably, and in a game that lasts 8 minutes, it does around 17-20m reliably. Healing stream barely gets to around 4 mil in that same time frame. AG also heals much more per tick.
An 80% buff to healing stream totem, which can also just be killed in pvp, is not nearly enough to make up for losing AG. Its not even remotely close. This will only push ele into hard casting healing surges which feels pretty terrible in a pvp environment with how much damage goes out. Right now pairing AG with ascendance feels great because it means I dont need to spam cast healing surge during ascend while im dying through astral shift.
Its also pretty easy for melee to catch an ele shaman, and we already spend globals on root/frost shock/grounding/tremor/earth shield/skyfury if it gets purged etc. Having to not only spend globals on off healing but casted off healing will feel really bad with how often we’d have to do it without AG.
What I’d want to see is a talent, or pvp talent, that: makes Healing Surge and Chain Heal instant, increases their healing by x% after spending x amount of maelstrom (maybe 100 or so). This way we would cast healing surge/CH way less as they’d be mostly instant, but its still an active global spent on off healing rather than passive like AG.
Yes I should mention that throughout the course of a boss fight AG would do about 120 million healing.
From an ENH perspective, using AG with Ascendance feels so good. It gives me the durability to not have to use wall during Ascendance.
I really dont like losing AG.
Yeah it is a huge nerf to survivability in pvp. The only thing they buffed was healing stream by 80%, a totem with 500kish hp that can die from a normal spammable ability in pvp. It is not even close to what we need to make up for this loss.
And that also applies to ele, I said it before but using AG with asc gives ele the ability to not use globals defensively outside of potentially wall while we are trying to burst in our cooldown. With this change, we’d have to use wall+a few surges to survive burst inside of ascendance if we want to preserve healer cooldowns which feels really bad.
Ele is already one of the easier ranged to kill typically too, I think enh is one of the easier melee to kill. Ele is easy to catch and spends a lot of globals on utility already. I don’t really know why they want us using more off healing globals when we already use a ton of utility globals. But if they do want us doing that, they should not be casted heals, it has to be instant. Enh has that, but ele does not.
Also, with skyfury/earth shield being purgable, we spend globals on re applying those too. Many specs have purge now, some even have aoe purge (hunter, evoker). So we spend globals on: earthgrab totem, tremor totem, grounding totem, frost shock to slow melee, earth shield reapplications, skyfury potential reapplications, Lightning lasso, healing stream. All of which are used often throughout a match.
I just ran a blitz on my alt ele and did 25m AG healing. What is going to make up for that? Its such a massive loss, it worries me a little to not see anything other than an 80% healing stream buff. Idk if they realize how good this was in pvp for ele/enh.
RIP AG
Damn I’m gonna miss it.