Healing Strategies

I’ve been having a ton of fun with Preservation, particularly with a bronze-focused build. I was wondering what strategies people like to use, as it seems to be a fairly complex playstyle.

One thing I enjoy doing so far is using Stasis to store up three Temporal Anomalies. I’ll fire one off, then the three, and that potentially covers up to 24 players with Echo, at which point talented Reversion can heal 15% of recent damage taken plus the HoT on top. It does take a lot of setup though.

How do you guys like to approach things?

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Just throw out random redacted pretty much :dracthyr_crylaugh:

But I play a Green build so it’s mostly spamming Emerald Blossom, using Dream Breath as as it comes off cooldown and using Dream Flight for a bigger AOE heal and HoT

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one thing i’ve been learning is to not always fully empower charged breaths!..sometimes you want your dream breath to be more of a sustained HOT than the bursty heal for example - so you would only want to use a small empower. same idea for the DOT portion of Flame breath

yay i contributed to a dragon thread!

:dracthyr_blob_dance_animated:

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A few things I’ve picked up.

Single charge dream breath HoT carries the majority of your maintenance aoe healing. There are very few instances you’ll want to charge it beyond 1 charge.

Use reversion as a spot heal instead of a maintenance heal like you would rejuv… You want to wait until the damage goes out so golden hour will give you a ton of value. Echo → reversion will proc golden hour twice and is great as a spot heal and one of our strongest tank heals.

Stasis is a proactive ability, not a reactive one. It only has a 30 second duration and all your big aoe heals are already 30 second CDs, when you use it you need to know what you’re using it for ahead of time to get value out of it.

If you’re in a situation that’s a bit dangerous and need to use Verdant Embrace, echo the target(s) and cast VE on yourself. This will prevent the movement aspect of VE from getting you killed, it also procs life binder heals.

Always VE before dream breathe when your expecting high party damage, it will empower it significantly, same goes when you need to drop a big tank heal. VE > living flame is a big burst heal.

Echoing VE onto 3 party members and then casting emerald communion will proc lifebind and acts as a very strong aoe healing cooldown.

Flame breath is effectively an AoE healing cooldown when combined with the living flame cleave talent. Use it as one.

Emerald communion can be used in stuns and is particularly useful for surviving failures on the new thundering affix.

Make an active effort to get better at using hover to always be casting. It significantly increase your GCD uptime.

You can use verdant embrace as a mobility cooldown to get yourself out of trouble if hover is on cooldown. There is a boss fight with some slowing mechanics and orbs that chase you that this can be particularly useful for. It’s also useful for clearing thundering.

You can also use rescue as a personal mobility cooldown, but be respectful of the fact that it will interrupt their DPS casts and often disorient them. One nice use is on the temple first boss, wait until the wash out cast goes off and then move you and your biggest donkey DPS to pretty much completely negate having to deal with the mechanic.

You can also use rescue to clear thundering debuffs if people are being donkeys. Just pick up one person and drop them on another with the opposing charge.

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I basically just spam out rversions and temporal anomaly, i doo that whole setup for m+ along with the double rewind. Feels really fun right now.
Only problem is actually getting into keys.

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Both sides of the tree are really fun and have a unique playstyle.

Bronze definitely plays faster and has a very interesting loop. You stack temporal compression super fast with all the echos and reversions, then you fast cast dream breath, fire breath or spiritbloom depending on what’s needed. That feeds back into speeding up the rest of your rotation with flow state. Incorporate other spells as needed. You can get out a lot of empowered spells with this build.

Green is slower and more methodical, but has it’s own dopamine rush moments. You basically stay at high essence without overcapping and fish for essence burst procs. When you have one (or hopefully two) you unload every emerald blossom you can with that extra crit from exhilarating burst. Verdant embrace is also a great way to position for dream breath, and it boosts it by 40% with call of ysera. Seems well suited for raids and lots of room for skill expression.

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I just want to say thanks for the thread and some info posted here. Running green but trying to find my flow.

I haven’t done a ton of runs healing yet but it felt very alien next to when I used to heal on my Druid or Paly. So far nobody has managed to derp their way into a dirt nap on me yet, even though this one guy tried really really hard.

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Just use rewind on the healer’s target dummy in your covenant sanctum for max HPS

When healing M+ on beta, I messed around with quite a few builds. Temporal Anomoly, while it can REALLY provide you a lot of healing (the absorb + the free echo’s) will drain your mana super fast. If you have a stacked group, Emerald Blossom can be excellent for grouped healing. Personally, I find the Green tree to be great. But I have a build that doesn’t follow at all what WoWhead would recommend and it’s allowed me to fairly easily manage 15s on beta without any major issues. The hardest part is dealing with all ranged groups that stay entirely spread out (Especially during bursting).

Things to note: Your Fire Breath, if you’re spec’d into Life-Giver’s can be a massive burst heal (on someone; I’ve been complaining for months its hard to tell who it will actually heal) but the DoT from Fire breath, especially on large packs, does a TON of healing. I usually only casting rank 1-2. I don’t ever fully empower it.

It’s important to learn when to fully empower and when not to your abilities. For example, if you need a large single target heal on 2 people only do a rank 2 Spirit Bloom.

The higher the empower level of Dream Breath, the more healing it does initially and the less over time it does. The lower the level the less it heals up front, and the more it heals over time. Rank 1 dream breaths can be like blanketing your group in a nice large HoT. Once again, all boils down to timing the empowers and deciding what you need in the moment.

Call of Ysera can make a very, very large dream breath.

Echo, especially if you’re talented into Oroborous and Time Lord can be very strong.

TIP: If you put Echo on someone, cast living flame and immediately cast Reversion, the reversion will proc echo before living flame (travel time apparently). It will also do that with emerald blossom too. If it pops before your living flame hits, that’s the healing that gets duplicated. So be mindful of that so you don’t accidently waste a set up. EDIT: Also, to add to this, you can also time it so that you cast living flame and immediately spell queue an echo and it’ll still proc the second LF cause echo will hit before the travel time completes. :slight_smile:

Stasis, while an awesome idea, doesn’t feel good to me. Idk why. Maybe I just don’t like having ot set up my own “convoke.”

Cycle of Life can do massive healing, but requires you to us EB more often. Not a problem because EB can be great for Triage Healing on multiple people while you’re zipping around and doing damage.

Echo will duplicate the HOT from Dream Breath (so you can have two of htem on one target if aimed correctly).

Use Reversion right AFTER someone takes a massive hit if you’re spec’d into Golden Hour. Golden Hour can do a TON of healing (I’ve seen it crit for close to 100k on beta).

Another pro tip: If you haven’t figured it out yet, Verdant Embrace DOES NOT protect you from damage while you’re flying. So if you go flying through stuff to your target, you’ll likely die.

Rewind can be a powerful CD, if used immediately after everyone takes massive damage. If you wait too long, it does less healing.

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Stasis has the potential to be a 2nd Rewind if set properly, but it’s almost entirely proactive. On scripted fights that eat a lot of healer CDs, like anduin, it could be our most important optional talent

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I’ve been too chicken to heal with my evoker. I really don’t understand how the spells work and I don’t want people disliking the class as a healer. I wish I had a comprehensive guide to follow. I like devastation but I really wanted to heal.

Its definitely very powerful; I just don’t like utilizing it. Lol.

If you want, I’d be more than happy to help you! :slight_smile: There are a lot of new evokers out there and I have enjoyed getting to help the ones that were receptive to it, haha. It can be a lot of fun, it just takes some getting used to. I’d say our biggest issue is our single target sustained healing. At least, when the person is taking massive damage quickly (I healed a DK yesterday in Lower Karazhan that made me want to /wrist; he only had 10k more HP than I did and I swear he died in globals lol).

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You can basically just shoot temporal anomaly
every 5 seconds into the melee, then living flame to top people up. This 2-button build can carry you through uldaman.

Then just start pressing the other buttons as content gets harder lol

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I really loved temporal anomaly on my first run, then I swapped some talents and took instead Emerald communion, and I really love this too. Can be used anytime and the overheal goes to your party members.
For sure as I level up 61+ I will grab immediately Temporal anomaly again, its so helpful and help build up Temporal compression/Spark insight

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I like for people to die in a dungeon so i have an excuse to use the res because i like the animation and sound it makes. Not that I would let them die on purpose, except for that one impatient rogue who would pull before the tank, I might have “accidentally” forgot to heal him.

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Thanks for this thread, guys. Its been very helpful for a guy like me who is now super casual but still wants to be effective and make full use of the tool kit.

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Same!
/10char

You can use echo right after casting living flame and it will send another living flame at the target. This is a great low cost burst heal that is faster than applying echo first.

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I I akshully lel’d

I play a style atm that uses both green and bronze for essence regen build