This is not a post asking for buffs but a post looking for return to form of Holy and Disc Priest, which like Paladin in Dragonflight, have lost their identity with cluttered talents and ideas. For now I will ignore the general talent tree and priest utility, we all know that it’s a joke.
While for Holy I have a clear goal in mind, for Discipline I am largely spitballing.
Holy
Largely I think this spec needs the Holy Paladin treatment. Right now it has a lot of buttons that are all meant to fill similar roles. This keeps the potency of any one of them low and complexity high.
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Holy Words: Reduce the benefits of Serendipity, or increase the cooldown of Holy Word spells, or reduce the talent interactions that buff holy words and move that power into them. Right now a Serenity unless you are specced into just about every Holy Word talent does less healing than just pressing Heal with a Lightweaver proc. We need to move power out of the 90 ways to buff Holy Words and just move that power into the Holy Words, making them feel impactful again. While I do think they flat out need a numbers buff of like 15-20% I also think it might be beneficial to look at how they’re used different in 5 and 20 man environments. Perhaps I should be able to choose between two talents behind Sanctify, one which buffs the 5 man potency so I can quickly top my Mythic+ teams, and one which increases the target count for higher throughput in Raids.
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Prayer of Healing: This is sort of a “now” problem. I recognize it hasn’t always been this way but it’s surfaced pretty frequently throughout HPriest history. PoH has been tuned so low that frequently Heal and Flash Heal just do more healing than it. I have no idea why this is the case other than Devs just forget it exists? This leads to the button not being pressed in Raid or in M+ at the moment. I feel like I shouldn’t have to say why “Our AoE heal is not our AoE heal” is a problem. I think a buffed Prayer of Healing along with Prayerful Litany would go a long way in M+ in dealing with some annoying damage patterns that have “Big group wide damage + 1 player getting destroyed by a DoT” (Ahem, Dawnbreaker)… Also, why the Heck is PoH still not a smart heal?
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PoM and Circle of Healing: Right now these spells fill two roles. They’re meant to provide some AoE healing, and they’re a button you can press on the move. I’d personally say Circle of Healing should be removed. I think PoM is largely fine as a filler button. When you press it even if it doesn’t heal now, you know it will eventually, whereas CoH if people aren’t hurt it’s doing nothing. But that’s what Sanctify and PoH should be doing. As for the movement portion of it, I don’t really care, just describing the problem, I’m not paid to find the solution. Maybe something like, after you cast a Holy Word you can cast your next spell while moving as a Talent option you could take on preference because sometimes that’d be annoying and sometimes it’d be a lifesaver.
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Divine Hymn & Gales of Song: The design of this talent is a bit problematic. When used to buff the other healers in your raid it’s the strongest raid healing CD in the game. However due to this interaction two things occur. You want to press it before damage actually occurs, and the actual healing it itself does is abysmal. This leads to it being skipped over in M+ and super annoying to actually decide when to use it in raid. Once again as the premiere simplistic healer, I think the power should be moved out of its heal buffing and just into the heal. As it stands right now in my raid, I’m told to just press it prior to our Preservation Evokers using their healing. My actual raid cooldown is just a tool to buff Engulf healing. You could say Pres is overtuned, of course we all know that. But if it wasn’t Preservation it’d just be a different healer.
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Apotheosis & Answered Prayers: With how unimpactful our Holy Words are, these talents just feels terrible at the moment. You really just use it to save mana and for Archon you get 10% healing which you can’t even notice. Yet again I think I’d probably actually nerf this talent but improve the base impactfulness of Holy Words. If we get less Holy Words, you can make Holy Word more powerful.
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Holy Word: Salvation: I personally feel this talent has two problems. I think it’s very interesting that it is a Holy Word, however this makes it very annoying to plan around in raid. Whenever you want to allocate this as a cooldown you have to do it early, and then as a Priest it’s like you’re playing on a timer, and if you stop casting, or stop thinking about it, you won’t reduce the cooldown enough to get it back by the next time it’s allocated and people die and you have to redo the raid cooldowns. Then it becomes this struggle to figure out where to put it, and teams of Holy Priests are trying to predict the most accurate cooldown time… It’s just annoying. The second problem is that it just does abysmal healing. Right now from what I can tell in logs, a decent cast is netting around 20-25 million healing (this accounts for the heal, prayers of mending, renew etc). One cast of Halo from Archon hits for like 17 million… On a 1 minute cooldown. If this thing is going to be a 12 minute cooldown, it better bring my raid back from the brink of death like Pres Rewind does. Right now you can’t even tell when a priest used it. I honestly think this spell should just be locked to once a fight or have a flat cooldown. Maybe a talent that gives it an extra use or something.
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Symbol of Hope: With all the other pruning I’m talking about I feel like this talent doesn’t have an identity… But for once, I think that’s fine. Right now it doesn’t really do anything which means it’s a blank slate for some cool utility options with the talents that are deleted from Circle of Healing being freed up. You could add some interesting options to this. Maybe make this 10% missing mana restore by default with some talent options that expand it to restore more mana, or maximum mana, or add in the defensive reset portion and buff the amount. Maybe it could give the raid temporary HP, or it could take on the Raid Heal Buffing portion that Divine Hymn currently has but I think should be removed from Hymn itself.
Discipline
For the most part Disc is doing a lot better than it usually is right now… At least in Mythic plus… In Raid it’s nowhere to be found because a new, better Disc priest just dropped called Pres.
I only have one major gripe at the moment for Disc specifically and that is how complicated our Ramps are. With Flameshaper being in the game we’ve seen two things. TUNING ASIDE we can see that it’s okay to heal the entire raid on a short cooldown without making players do advanced calculus to do it. If Flameshaper can do what I do in about 4 buttons, why do I need to press like 12 to do it? The second is, if Flameshaper is in the game, how does my Raid healing as Discipline differ from Flameshaper? What makes a Disc Priest a Disc Pirest and a Flameshaper a Flameshaper?
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What is a Discipline Priest? If the niche of Flameshaper is group wide burst healing that sort of takes Disciplines spot. One of them will always just be better unless there is a distinction between them. This might be a hot take but in the short term … I think a way to differentiate these two healers is to bring back some of the pre-emptive care and health sponge effects of Discipline. This would actually set it apart from Flameshaper. I think this could be accomplished with the re-introduction of abilities similar to Spirit Shell. I’m not saying it should be Spirit Shell. You could, certainly, just do that. But also you could do something like change Divine Aegis to work off all healing, not just criticals, but cap the absorb it puts out to like 10% of a player’s hp like the Paladin Overhealing talent. Or change how Lenience works (see below). I don’t have a great way to solve this question at the moment and perhaps the Devs have something else in mind. But I feel like the question of ‘What is a Discipline Priest?’ and how is it different from an Evoker, specifically a Flameshaper Evoker, is an important question that needs to be addressed. Preferably sooner rather than later.
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Power Word Radiance: This one is the elephant in the room. Clearly it’s okay to just blanket heal the entire raid every 30 seconds as we can see from Preservation. This spell originally had no cooldown back in Legion if I recall. That was seen as problematic, however clearly that has been walked back by the Devs. Low hanging fruit, lets get rid of the need to math out Haste Values versus Atonement duration to calculate mathematically optimal atonement applications on the fly while people are getting random Haste procs, Bloodlust, and Power Infusion. I don’t know what the best solution is but I think it’s safe to either make this apply Atonement to 10 players, or get rid of the cooldown, or give it more charges. I think the easiest solution is just get rid of the cooldown and slightly buff the mana cost (not by a lot, it doesn’t need a lot lol). This lets us actually have something to spend our Mana on for Mindbender priests who currently can end raid fights with more mana than they started with. Oracle still has pretty steep mana issues though at the moment but that is easily addressable by just reducing the mana cost for Oracle in a Hero talent or something.
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Lenience: This ability has been around since Legion and it has sort of just… been there. But I think it could serve a better purpose conceptually. I think it would be very interesting to buff the value of this talent and make it stagger instead of preventing damage. This plays into the idea of Discipline smoothing out damage, and providing pre-emptive care, especially if coupled with the Divine Aegis changes above. I think something like Targets with Atonement stagger 10% of damage would be a neat touch. This sort of prevents it from being problematic because the damage is still there, it’s just staggered. Some people might say this is overpowered… But to those people I’d say Restoration Shaman can currently give significant uptime on a 21% HP Buff to allies, and Raid wide super long duration 10% HP Buff with free battle rez. I don’t think something like what I suggested is going to be out of line at all. If this mechanic were base-line it would also be super interesting to add talents that play off it like your Atonement healing is increased on targets with higher Lenience stagger, or ways to clear out or pause some of that stagger. Things like that. I think this gives an identity to Disc Priest as a spec that works on stopping catastrophes and smoothing out damage.
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Power Word Barrier & Luminous Barrier: Barrier has lost a lot of its usefulness. Right now the time when it feels the most useful is just putting it on the Tank in my M+ dungeons. With the changes to healing to reduce the amount of 1 shots on players (which is a good change by the way), it’s not needed for World First or Raid in General, or in M+ really. I don’t really feel like I need to explain why Luminous Barrier is bad… It provides a shield for uh… 4% of a players maximum HP in raid lol… I sort of want to see how things play out before suggesting anything but I think increasing the radius of barrier and the healing of luminous barrier is a start, and monitor from there. Also drop the visual clutter of regular Barrier. You can’t see ground effects through it. It frequently unalives people rather than saving them
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Contrition: This doesn’t play into the theme of What is a Disc priest, but I think this talent is good and would significantly improve Disc QoL so I just wanted to toss it in here. Either buff the healing by a decent amount, or make it so when you use a defensive penance, it heals allies with atonement as if it had damaged an enemy. When you use a defensive penance you’re already sacrificing spreading Purge the Wicked, extending your Dots, and dealing damage. The payoff should be pretty good. Right now it’s not. This would also give us a way to heal our groups when there’s nothing to hit, preventing groups from staring at me when we end an M+ pack at low HP and I literally cannot heal them. This doesn’t really relate to the original question of pre-emptive care but I just felt like I wanted to call this one out.
Closing Question
I would be curious to hear what other people think about the question “What is a Discipline Priest?” because I think that the identity of the spec has been completely lost with the introduction of Flameshaper. What do you all think? If you could redefine a Discipline Priest to distinguish it from other healers, what would you do?