Healing mastery just seems off

So spent some time these last few weeks healing as an evoker and i have to say the mastery just feels wierd.off to me. Sure the concept of, “you heal more if your have a higher % health than target” may sound nice but it feels terrible if you are equal or less health than the targets.

This most often occurs in raid damage when everyone is losing health. So if you don’t stack Stam or Verse to reduce your damage or give you a higher max health % compared to other you lose the entirety of your mastery benefit when healing (untill you can get back up).

Perhaps if you have a leech type effect hooked into the mastery to help maintain having a higher health or outright max health increase from mastery this might sound better. As it stands currently i just can’t say i support this version of healing mastery.

I’d almost kinda wish the mastery (just spitballing an idea) would just healing back a portion of damage done. Kinda like how reverberation does right now but base that off mastery. At least then it would not matter if your health was lower and that way you would not risking losing any benefit from mastery like you do now.

It’s probably the most OP thing about preservation. All you have to do is constantly stay topped. Just throw an echo and reversion of yourself constantly and in dire situations, you can VE yourself if others are echo’d, even better, then dream blast. I was thinking that if they really wanted to hurt preservation, they would lower the mastery bonus % instead of just 5% overall.

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Tier makes crit better anyway so I am not phased by the mastery.

My only concern, and correct me if im wrong, it’s the only healing spec where the mastery does nothing when you self heal

Mastery is 100% effective on yourself at all times.

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mastery is the strongest thing, if you can avoid taking the damage. It is probably the only reason the class on BETA required you to type “advanced” to play it. Keep your health up, you heal for 60-70% more.