Healing is too unforgiving

Healing feels too stressful and just isn’t fun in Mythics & rated PvP in S2 of Dragonflight - mythics especially. It’s fine in raids, but in content where there’s only one healer in the group it feels brutal.
I’ve always mained a healer, and enjoyed the role, and I’d say I’m pretty good at it, but this season has made me go from playing almost every day, to just twice a week, to now I don’t really want to play at all. If I do it’ll be as DPS because the role of healer doesn’t feel as rewarding, especially if you make a mistake/have a bad run. It’s even more punishing if there’s a toxic player in the group.
I like the idea to make healing more challenging/difficult and require more skill, but I think it was too much of an adjustment/nerf.
Please make healing fun again.

35 Likes

Everything is infinitely better when you don’t pug, imo.

20 Likes

Healing is fun with friends. :dracthyr_heart:

13 Likes

dont do mythics+ beyond 10, dont do mythics + at all without friends/guild members and some discord.

people dont evade mechanics in pugs at all, tanks dont care about you or the rest of the party in pugs and just pull the entire dungeon because they feel like superman, dont pug.

7 Likes

In before the group of tanks that say healers are just crybabies and they’re tired of carrying them blah blah blah.

edit: oh and the two healers that like to post that all healer suck anyways (except for them of course.) :slight_smile:

4 Likes

Many players have gotten much much better at the game, and Blizzard wants to make mechanics even more difficult to challenge them. As a result, unorganized pug healing is becoming harder and harder, because healer is often the one who compensates for the lack of mechanics knowledge.

I think they should buff healing again, to make average pug life easier, even if it makes healers from static groups bored. As much as “with friends” is a way to play WoW, they’re in the minority at this point.

16 Likes

Something I’ve noticed is many players holding cooldowns for no reason. I understand not popping them halfway through a pack with a boss next, but so many healing, defensive, and offensive cooldowns are between 1-2 minutes that you should be getting 12-20 uses out of them in a run. Or what happens is they get used to late, AFTER the big hit and makes catching up too hard. Either as the dps/healer using a personal late or a healer not using healing cooldowns early enough.

An example is the first boss of BH. Gnash frenzy always gets cast a few seconds into the fight. Defensives and healing cool downs should be pressed BEFORE it happen, not playing catch-up with everyone at low hp and unable to get the bleed off.

6 Likes

I don’t disagree with you. And I’m all in favor of the game being more challenging, then it feels more rewarding. But I don’t want it to feel punishing.

DR is definitely king, but I think it’s more difficult concept for your average casual. Because it’s proactive and requires anticipation and knowledge of fights that you get from addons or doing the boss fights lots of times. As opposed to traditional reactive healing = “you are hurt, I heal you”. And some classes don’t have a lot of options for DR.

I think is the best example of where healing has been hurt the most is in AOE/group heals. Sanctify used to feel like a really good button to push a Holy Priest. Now it heals less than 7% health on DPS/Healer (36k out of 540k) & around than 5% on the tank (36k our of 700-800k). That spell is a reducible 1min CD but doesn’t feel anywhere near impactful enough and is essentially useless in party-wide damage situations. Unless the party is being tickled by the tickle monster.

On the nerdy RP side of things, in terms of a “healer”, is it more likely that a member of your party has encountered the enemy 15 times before and thereby knows what to do before it happens? Or that they’re just well equipped to restore health and react quickly enough to save your life?

Healers when they actually have some level of control over the success of keys instead of being hard carried like past seasons

:rage:

Malgorok, that isn’t the point of the post at all. Yes, there are some “whines” but not many. The point is, many runs are stress fests and made that way by other players not paying attention, and the healers not being able to recover the mistakes as quickly as before due to the heals not being as powerful as before percentage wise.

Do I like to heal M+? Yup, when everyone is performing the runs are fun and a blast. I like to heal, dps, interrupt, cc and contribute however I can. Unfortunately pugging doesn’t provide many runs like that. Maybe 1 in 5? Most are stress fests. Yes we time them, but there are so many mistakes made and it makes you wonder why don’t they try to improve their performance?

1 Like

Healers cannot carry a bad group, if the group doesn’t play well enough to time the key even if they had the best healer in the game, there’s nothing we can do about it. A bad group is going to fail, full stop. However, by playing well enough, healers can make a good group not fail.

8 Likes

Correct, 1 shouldn’t be able carry any group (except for like, normals or w/e)

It’s an odd thought to think a healer should be allowed to do that

A good bear can carry a bad group. They can do 110k dps and make smart pulls, they can offheal whenever there is a healing check. A great dps can do 200k and make the other DPS’ job much easier, while keeping themselves alive. One can definitely carry. Just not if they are a healer. A healer in a bad group has to spend so many globals healing so they can’t even damage.

8 Likes

A bear druid isn’t going to solo a 15+ with a bad healer and 3 bad dps

A 200k dps isnt going to solo a 15+ with a bad healer, 2 bad dps, and a bad tank

Why should a healer be able to carry with 3 bad dps and a tank?

It’s group content, no one should be able to just 1 man it

Example, I can 100% survive almost anything in a mythic, but I’m not going to get my score up if the other 4 people are useless

4 Likes

I’m not talking about 1 manning it. I’m talking about 5 manning it when the other four suck. DPS and tanks objectively have an easier time doing this, and it’s more fun for them than it is for a healer doing it.

7 Likes

Yea, I’m sure the 1 guy “5 manning it” is going to have a super easy time doing it as a dps/tank instead of a healer

Die every trash pack cuz the tank/healer suck or take 15 minutes per trash pack cuz the dps/healer suck!

Definitely not all 3 roles failing it when the 1 person is the only one doing their job

I think the biggest reason it’s stressful is that dungeons are long. A raid fight is often 7-10 minutes. Dungeons are 30-40 minutes of constant combat. You can’t take a break ever.

2 Likes

As someone who enjoys rbgs, I learned this part the hard way.

Now I’m in the process of finding guilds that do rbgs because I can’t handle how stressful it gets sometimes.

2 Likes

They went in the direction of how healing used to be, og style.

I’m fine with it - on all of my healers at level 70, so far. Healing isn’t the problem though. It’s mainly people in group content that are not interrupting, not cc’ing, not using defensives or self heals. When groups do that, guess what? Healing becomes an absolute easy walk in the park.

5 Likes

great point here - this new “heal intense” meta applies to everyone, not just the healer. DPS can’t play the lazy way anymore (as in SL). potions/healthstones/cd’s are all mandatory now imo.

CD management plays into decision making - it absolutely boils down to a skill issue. :nerd_face:

5 Likes