i did a heroic dungeon earlier tuesday because i wanted to complete 3 quests in 1 dungeon.
These people pay their subs too.
Then make your own group of like minded friends for that nonsense so you donât ruin someone elseâs run by rushing through an instance at warp speed. Thatâs really the best solution. Canât you still que up for randoms as a group? We used to be able to and I would still get my satchel then.
Semper Fi!
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Also, doing random normal dungeons is the fastest leveling path. Big pulls and cleaving damage gets the dungeon done faster.
Blizzard: Increases all monster damage by 40% less than a month before the expansion ships, doesnât do any testing at all, doesnât adjust anything.
OP: âPeople are dying because of tanks!â
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I just did my first Mythic (was waiting til I hit 359). The tank was very upfront that he was gonna blast through it. Some hairy moments for me as a healer my first time in, but the only problem was keeping up DPS on big trash pulls. It doesnât even appear tanks take any damage at all on M0 and lower keys.
Point being, I appreciated that he was up front about it, and I had some sense that his damage taken was gonna be minimal at best and I could focus on others. But I will say that my biggest problems healing in this expac arenât mechanics (yet, that is surely coming) but keeping fast tanks and groups within casting range and line of sight.
I think I am gonna run my own keys for a good bit here, and just focus on finishing, and open them up to like-minded casuals just looking to get some purples and maybe push to +5 for now.
I will say that the problem with big pulls in all difficulty levels has nothing to do with keeping the tank alive. Itâs the massive amount of AOE and unavoidable group-wide damage that starts hitting the DPS. And as we all know, many of them arenât that keen on avoiding the damage that can be.
Lol.
Wait until you hit M15+, you will soon find out pulling one pack can be enough to give some healers a headache. And once you hit that level of play you will realise itâs not the pack sizes that are the problem.
Alot of classes are made so that their cooldowns are only up after two pulls. Most tanks knowing this will double pull to maximize damage gains. Double pulling a pack is now standard and healers also need to accommodate CDs to do this.
Of course this also means that DPS needs to avoid that much more avoidable dmg and if you got a crew of people just dying and blaming you then thatâs on em.
Only time it is truly your fault is if the tank dies doing said pull and if someone bleeds out slowly cuz of dots places on em that need to be healed or cleanced
I had a tank pull 3 groups at once in a normal. The problem⊠The tank never aoe agro so we all got wrecked. I just left donât deal with bad tanks is all.
Youâre making it harder than it needs to be. Just save your mana for healing yourself and let the pathetic DPS keep running back as many times as it takes. The only essential personnel in this scenario is the tank, and heâs basically just soloing the instance while the weaklings just ride along.
WellâŠ
âGit gudâ is in order.
Btw, healer here.
If the goal is limiting the pull everything and AoE meta, what they need to do is not AoE caps but mitigation caps.
After 5 mobs the tanks damage mitigation starts to fall off quickly. Which has an added benefit of making a lot of gawd damn sense. When you get surrounded youâre getting hit in the back, enemies can more carefully target gaps in your armor, etc.
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And this is how it should be! Not everyone is on the same skill level and itâs very important for tanks to pay attention to how the rest of the party is doing and adjust accordingly.
CE healer if you ever Wana run some high keys
Iâm always looking for good tanks
Problem is unlike tanks healers have this blue bar called mana and when the tanks are running in ignoring the rest of the group like chodes that blue bar is going down massively and it seems most tanks donât care and continue to chain pull till the whole group is dead. Then they scream like entitled children about how they died⊠I wonder why that wasâŠ
Eh, I keep up as best as I can and if they die, they die
I think healers need to realize a lot of tanks (at least myself) try to keep it steady but brain dead dps start pulling⊠I always wait for the healers but dps either pull or start whining
I do not see huge pulls in normal leveling dungeons, when Iâm healing or dps. Iâm not sure where all these âplayersâ who came out of nowhere to continue to post that they want tanks wrecked and unable to play have come from. I have never once been asked to slow down while tanking. People know the dungeons, if not the first time, then after a few.
Do you want to have them put a timer that will prevent the group from leaving after they have finished if they didnât waste enough time stopping to look at the map and watch videos about a dungeon everybody knew?
This âtanks are going too fast if theyâre not RP walkingâ thing is getting tiresome.
âBut think of the new players!â What new players?
Is anyone asking you to RP walk? Did you even read my comment?
Thereâs a huge difference between RP walk one mob at a time, and half the room never stop moving. There IS a middle ground, reasonable speed to go.
Iâm glad youâre having an experience you like, but that doesnât mean mega pulls arenât happening. Do you think ALLLLLLLL the posts about it are just making them up?
/sadly folds cape