Healing in PvP is almost useless and boring

Based on previous commentary, I don’t expect changes to the heavy burst dmg going out right now. Maybe priest heals through the damage better but I know druid and shaman aren’t handling it similar to Holy Paly.

I’ve seen minimal, if any, discussion on this topic and I’ve seen remarks that the bursty dmg will not change much.

Ok, but it’s really not too fun to heal in PvP because my heals do not keep up with the damage at all. I’m at least above average player and I play for PvP mostly. I’m also near full gnome bis and the amount of +healing I can gain from future BIS pieces is only about 20-30 healing, which is not significant at all. It puts my flash heals on high 200-very low 300 heals per cast and my crits are high 400s-low 500s

I have pretty high tolerance of imbalance too - I enjoy phase 1 PvP even though physical damage could kill me easy due to having no plate gear only because I could keep people up in PvP.

Any commentary on this situation? It’s really just not fun anymore to PvP.

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PvP is just simply not going to be “good” for p2 it’s just how it is I guess :confused:

Try to make the best of it but yeah probably don’t even bother trying to heal pvp if you’re not a disc priest. Even Disc priests find it miserable lol

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It’s a real shame. I got a lot of gnome gear thinking this would help me viable as a healer in PvP - nope, not at all.

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Im a holy pally main. Im geared. I know my class. Healing is just ineffective and unfun in PvP.

I dont feel strong at all. I dont feel like I am helpful in BG’s or STV.

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Yup same. Even if I get a flash of light heal off, my target just gets dropped from all the dmg.

It’s really not fun at all. I’m not even given clutch moments that make PvP healing worth it. In Phase 1 I had so many times where I saved ppl from near death due to quick healing. Now? The only impact I have is when I’m precasting a holy light on a target before the target is being attacked by opposing faction. So I have to hope I’m holy lighting the right target even before damage comes out, and hoping I don’t get silenced.

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healing in pvp is awful in general for SoD because all it takes it someone to train the healer and they are dead / useless.

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To some extent that was true in Phase 1. Esp as a holy paly running around in cloth/leather gear. However, I could actually heal things to keep them alive.

Phae 2 is exceptionally worse. I might as well not attempted to heal and just went DPS.

It’s very likely the lack of healers is from the lack of fun provided as a healer. Yea, we can still raid I guess but I raid to PvP like a lot of ppl

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The best part tho is getting blamed when someone gets one shotted :joy:

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Sometimes I feel like we’re playing different games. If I Q into a warsong against 2 pallys and 2 priests, and our team has no healers, we just lose the mid fight and the only way you can come back is if you get a lucky catch on the FC and yours breaks free.

Pallies are BoP’ing priests, then the priest dispersions, they don’t die. Focusing the healer is not an option in this scenario. Overall in the games I’ve played, healers are the difference makers. It makes you choose between trying to focus someone you know has a defensive, or attempting to burst through the heals. Both of which extend the fight, and not in your favor (since you don’t have a healer)

:neutral_face:

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p1 was made to be played. p2 is the raid logging phase

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My only point is that the title suggests healers are useless in pvp, which I guess I’ve had contradictory experiences.

I do agree holy pally is in a bad spot as a clutch healer, that I won’t argue with. But healers in BGs are godsend still.

Priests are stronger healers in PvP that the other healers. Two priests is going be tough to beat when you have no healers.

By the way, BoP is dispelable. So Shaman and Priest can easily counter BoP.

I mean in pug v pug with everyone having varied leveled of gear - of course a healer makes a difference. They provide utility, priest dispels are great. But actual heals? No, unless your opponent is under geared, a weak class, or just bad, you’re not healing through most dmg but only delaying death by a couple seconds. Hopefully those couple of seconds work out, but usually it doesn’t

Right… but thats the point. Healers aren’t useless in PVP if they alone are making it hard to beat. If healers were useless you would assume it doesn’t give you an advantage as the title suggests.

I think a better statement is that healing is frustrating given the current state of survivability.

Having a holy paladin right now is not necessarily an advantage in a BG. It should be - but Id say its not. Depends on the comps of the teams but, yeah, buff Holy. :laughing:

I said almost useless if you’re going to be acoustic about this.

Yes, you need a player to fill every role. But that doesn’t make the class good or performing correctly.

DPS v Heal ratio is incredibly imbalanced

Blizzard goofed up hard on healing.

I dont want to sound lazy, but healing is intense, so we like to take breaks…NOT DEAL MORE DAMAGE

WHY DONT THEY ASK DPS TO STOP WHAT THEY ARE DOING AND USE A BANDY!?!?!?

I’m not being ‘acoustic’, “almost useless” doesn’t fit the scenario I laid out at all, the healers enabled a win, i.e., incredibly useful.

It’s not just frustrating, it’s weak.

As a general rule throughout classic wow Era, if a holy paly can stand there and spam flash of light on someone they should be able to keep that player up in PvP. I’m not able to do that at all currently, opposing players don’t even need to blow cooldowns to blow through my healing.