Had a group yesterday, tank was pulling everything in site up to a boss. The first pull I wasn’t even ready for that to happen and most of the dps died, including me. I asked why they pull so much because I can’t handle that. I know my limits. I’m a decent healer, but I’m not a god!
They said Yeah, we know you aren’t a Mythic+ healer.
What?!? This is a normal dungeon, how am I suppose to heal at that level of expertise? Is this the new normal behavior for healers in dungeons? Most groups are fine, but I don’t really like rushing like that.
This is true, sadly. At the same time, if the tank isn’t popping defensives to survive that huge pull and DPS are taking tons of avoidable damage, then too bad, so sad. Enjoy that run back from the GY.
The tank that did this survived just fine. If this is the new norm, how do you honestly compete at that level as a healer then? Is it just a “Git Gud” type of thing? I’m more of a casual player, so no sweat off my back either way, I’m just honestly curious how healers are keeping up with this.
M+ requires moving fast and often big challenging pulls. It is very hard to slow down when you have that experience and confidence. The tanks who pull this way normally also know THEIR limits, as you said, hence why they didn’t die. Like it or not, this is how dungeons are going to go in modern WoW. I find fast dungeons to be respectful of everyone’s time and you just need to jump in and play more. You will improve and gain confidence with experience. Edit: also don’t really worry about it 'till 70.
Currently, normal, heroic and M0 dungeons tanks can solo. Even most bad tanks. Its just where things are balanced.
If you watch a mediocre-average tank pull any dungeon, right now, they wont take much damage and will self heal the damage they do take.
DPS, on the other hand, dont inturrupt, try and hit every ground swirly for maximum self damage and go out of their way to stack diseases and poisons.
For anyone new to healing, its quite a different feel than any other expansion release, with zero challenge for tanks. In fact, every type of content have tanks ruling the roost - even PVP. For the moment. Im sure balancing will come sometime next year for tanks, but season 1 will see some swinging.
Its very strange and challenging for healers to get a feel for damage patterns under “normal” conditions if they are learning their class or dungeon mechanics. Even if you stepped into mythic, youd need to learn that so dont take it personally. This isnt a “you” issue, rather, its a systemic (speed running) and (class ) ballance issue.
Just relax, enjoy the dungeons you can, and watch the elitist tanks fade into M+ world once it begins next week.
I tank and dps and hate this go go go I mean yes don’t pill like one group at a time but honestly I am sick of this mentally. Is such a stressful experience as a dps basically I given up on DPS till the tank stops then I start. There is no way to catch up if I try to dps or take damage. Worse tanks loses their aggro but isn’t aware so the healer andnl dps get slap hard.
Had this happen earlier today tank just kept pulling lost aggro and 5 mobs stack smacking me on my dh. Good thing I have my AoE stun so I ran to the tank but healer died. Tank pull boss but he was the only one there so he died blame the group and left.
When I tank I like to pull 3 to 4 mobs this gives enough breathing room for everyone and the pace is fast enough but not too stressful.
But it feels this will be the new experience even for normal dungeons. Honestly it felt good that my sub runs out in March. Coz of blizzard don’t fix this i don’t see myself enjoying this game.
I talked to some guildies about this happening as well, and as my guild is very supportive (thankfully!) I was able to get an experienced tank along with some dps to run a few dungeons tonight.
The census, I’m a good healer, and what happened was just a very bad tank/group expecting way to much out of the run. It really does suck that the mentality atm is to pull so much and expect everyone to keep up and be at the same skill level as the highest player.
I’m going to keep doing what I’m doing, knowing that I am doing a good job . I really hope this experience doesn’t happen to too many other people who might be new or something. I don’t think these tanks who do this are going to change.
It’s easier to just run with people you know. We pugged a dps for a 0 a few days ago and the guy was screaming gogogo even though we were pulling pretty brisk as it was (we were all 2-2.5k players last season) and the guy started pulling for us so we just let him die. A lot. He quit after the 2nd boss and we just 4 manned it. People be dumb lately.
Tank should have let you know he was going to make big pulls, since it was a pug. I have been in a few of those groups. I (as Dps) enjoy them, because it makes Dungeons go faster. Then, the Tank should have inspected you and realized skill or not you are going to have a rough time in your current gear doing MDI pulls.
All and all Pug’s its a flip of a coin if you get a good one or a bad one.
So I consider myself a considerate tank. I look at my healer’s mana, watch their CDs, and give heads up if I’m making a big pull due to my CDs being ready and being in a good spot to do it. I typically do a fast and steady pace, but not insane.
But occasionally I want a break from tanking so I go resto. Seems that about 25% of the tanks I pull in PUGs are just like you had, so I end up going back to tanking usually within 3-4 runs as resto.
IMO, the problem is that everyone watches the streamers doing high end keys doing crazy pulls and they think that’s the way. They forget that that typically is NOT a PUG, it is a very coordinated group that is on voice comms so they can coordinate CDs, kicks, stuns, and mechanics.
That does seem the norm now a days. Ran one last night (under 60) and I think I saw the DH tank like one time in range. It’s hectic and since at 38 Druids don’t have a hell of a lot of burst it can def. feel al bit stressy. The tank went down when they pulled a boss and 3 packs at once and none of us (literally the dps was back with me) were there.
When they complained I calmly typed that druid spells have a range limit and when you’re on the other side of the map I’m not much help. Honestly I didn’t care if I made them mad. I get we want loot and to go go go but there’s a risk inherent with that style. Sometimes you might die.
I’m too much of a control freak to just DPS. But I’ve also grown comfortable with leaving a run if it gets toxic. ON the flip side I do my best to keep it from getting that way if I can.
I had this happen in pre patch in that Tyr place * 3 tanks * in a row. Once the Xpac dropped I was like “Nope”. The reason I left retail in the first place is this shiot mentality, it’s fine if you do this with at least three being ~ Tank /Heal /Dps that always run together but with Pugs it’s just stupid.
-signed Former Healer since Wrath (Tank/Rogue in Vanilla/TBC)
Heh I got tired of playing healer in Dungeons getting blamed for people dying when they standing in crap…or Tanks that pull like crazy when Im drinking mana
THen got tired of people bugging me to tank stuff on my healer druid.
So I just activated a second account and now just duoing a Tank and healer at my own pace and control. Loving it so far