Healers should boycott rss. just to force blizzard to throw it out

Simply put, i just started hoping in 2s with my alts and for a casual gameplay for a healer you get two things.

lots of people willing to play, fast ques, and a LOT of conquest because you dont have to worry about going 15 minutes of games to get like 30 conquest on your undergeared toons.

let the DPS q times skyrocket to hours per game, that will be the only way blizzard will review how RSS works or maybe they will impliment a “solo” q for 2s/3s instead.

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Okay, seeya later

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in the long run forcing blizzard to fix these issues will help dps players. Short term loss long term gain.

Nothing wrong with RSS, I think it was a cool way of implementing a solo que that people were asking for. IMO the only real problem is that its scuffed for healers, if they made healing actually rewarding in it, I think que times would be a lot shorter and everyone would be happier.

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But I like shuffle ;(

I don’t understand why healers get so upset over RSS. Like, my brother in Christ, if you’re getting lower ratings because of RSS, just queue 3s.

I’m doing my part

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I know I’ll catch a lot of hate for this suggestion, but oh well.

The main issue with RSS is healer shortage. I think if you can make it more fun for healers, they’ll want to play it more.

  1. From 0-1800, get rid of dampening. Everyone on these forum says people under 2100 don’t know how to push buttons, this will allow healers to make mistakes without ending the game on the opener.

  2. From 1801-2100 make dampening the same as it is in standard 3v3 matches.

  3. From 2101 and onwards, dampening the way it is now.

With these changes, healers getting into the game are going to be far less discouraged.

Oh, and if a dps goes 0-6 or 6-0 making the healers go 3-3, don’t take mmr from the higher rated healer. That only makes healers think “why bother”.

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Not really the kind of adjustments they can or should be making.

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They absolutely can. Wether or not they should is open for discussion. It will increase healer participation. Nothing feels worse than being penalised for doing your job properly. The better the healers are, the longer the game lasts and the higher dampening ramps up. It often comes down to who has the better CD up at 80% dampening or who gets lucky with a random cc. I’d rather it be a mana game then a dampening game.

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LMFAO

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They can make mmr specific adjustments, but that’s really, really not something we want, especially if it’s going to extend to classes. Imagine if Mage until 1600 just passively took 30% less damage or something.

yea no dampening sounds like a blast from the past & absolutely miserable. we learned from it; no reason to go back. balance has to evolve & it’s currently evolving. I’m personally curious how everything pans out in not only s4 DF but even more curious in TWW launch.

Especially at bunga mmr where nobody secures kills so it’s just five minutes of watching kids hit each other with pool noodles.

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That’s completely different. Removing dampening, which affects all specs, and giving 1 class a bonus are 2 completely different things, don’t pretend like you don’t know exactly what I mean.

If extending games isn’t working for low mmr healers now I don’t know what the dampening change would do and just seems like a way to shift blame away from their play or something.

There’s more to healing than refilling health bars until you win or lose.

I haven’t responded to these “pls inflate MMR on X” threads/posts because it’s almost not worth the time spent typing. if you inflate, it becomes artificial, and is never a real evaluation. if you don’t have a real evaluation, you never addressed the original problem…all it did was feed your entitlement mindset. I think some of the concerns are valid but they aren’t being formatted properly so it comes out wanting something you don’t really want.

we don’t want “bad” DPS or healers inflated beyond their real (true) evaluation. they need to learn, practice, and place like everyone else. just keep sending queues, who cares about win rate, rewards, etc. just gear & practice & send the queues. I sincerely doubt Blizzard wants or enjoys inflating MMR when they do.

edit: I quoted the wrong post…whatever you get the idea. :robot:

At high end where everyone knows how to trade cd’s, cc chain, and just react accordingly, you absolutely need the dampening and I’m not suggesting moving it from there.

My suggestion is purely to increase the popularity at the lower levels. Pvp is hard enough to get into, and if your first interaction is being nerfed by 30% out of the gate with a stacking debuff, most people just walk away.

Remember, a rising tide lifts all ships. This would increase participation at every level.

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Idk if it would.

Bumping healer MMR up a bit might, though.

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I know, and 0-1800 seems like a great starting point for healers to learn that. It allows them to actually start to see how their class plays against other classes. As they progress up the ladder, they’re met with harder challenges. It would function like M+ basically, the higher you climb, the steeper the hill.

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