Healers Non-Existent In Keys Now

Over the last two weeks, it seems that healers have given up on M+. TBH it looks stressful and un-fun. Nearly every dungeon is tuned for constant heal checks/massive pack pulls which only 2 healer specs are capable of reliably handling for 13s and up. I did have M+ teams with really good healers, but they have all given up on M+ bc it’s exhausting for them. I’m all for healers having challenging content that is engaging, but to make it so challenging that healers are quitting M+ in droves is pretty awful. Did not see this problem last season. I do see healers line up to queue if a VDH is tanking, but for any other tank, they just don’t queue bc it’s not easy-mode to keep tank alive.

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You’re above where rewards end, population is going to go down regardless.

It’s not exclusive to healers.

As for healers in general doubt, a shortage of disc priests maybe.

Also, the design of blood dk sucks.

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Facts. The self-heal back big hits design just doesn’t work at certain key levels where the tank buster+aoe rot damage insta kills them.

It’s true, even when I queue with lower keys to help out guildies, it’s been a struggle to find healers, even when their gear and io is up to par for that key.

Lower keys I get, but 10s should be populated.

Delves obliterate the need to do lower keys.

And like 640 is technically capable for 10s.

Not necessarily. Lower keys are way faster ways to get runed and gilded crests than tier 11 delves, and those keys drop hero gear.

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I just filter the groups I apply for as a tank to only ones with healers.

And I’ve gotten into groups my dk is NOT geared for – which is wild and leads me to believe there is a tank shortage.

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Blizzard only balances around the 8-10 level IIRC. Doing keys above that level is for flexing and cosmetics so they don’t care nearly as much.

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Just randomly speculating, but maybe they get tired of being squished into angry sweatlord groups and barked at for not being perfect?

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VDHs do it.

there were healers in my groups. i only join groups with tanks, and have not bottlenecked at healer. But i don’t do 13+.

I really don’t mind the amount of healing required. Like I can pump out 2 mil hps on the fly easy. My problem with healing is that the damage is too bursty and health pools feel too small. Someone is either topped or almost dead.

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I’ve taken a break from trying to push to 3k IO on my resto druid because trying to pug into 13s and waiting in queue for literal hours is a waste of time.

You know what’s fun to hear? “IDC if you have all 12s timed, 2.9k IO is low for a +13” or “roll disc, resto druid is trash” or “I don’t mind waiting for a disc priest to ensure we time the key”.

I get it, shields are wonderful, but if people are (mostly) going to take disc, I might as well roll dps and play something less stressful.

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Don’t know about that. It may seem like it for sure. But there’s a whole huge community of M+ pushers and esports around it. I would imagine they would treat it just like rated pvp where the player population is a bell curve. They don’t balance pvp around the mid-tier players. It’s not just flexing and cosmetics, it’s fun and challenging. Pushes you to learn your class to the best and play it at your best consistently.

i dont think so. if you feel healers arent playing the game anymore, try queuing as dps and have a look at the #of tanks u find lol. prolly somewhere in the ballpark of 5+ healers for every 1 tank that there is.

agree. swapped to dps after 4 seasons of healing because its 110% stress 100% of the time. not fun.

strongly disagree here. every healer is 100% capable of healing 13s. every single healer spec in the game has cleared at least +17. are some healers handling it with less difficulty, yes. but saying that only 2 are able to heal it at all is very untrue.

maybe in your circle, your healer friends have quit, but i really dont think theyre quitting in droves. this season has (not exaggerating) 10x the number of timed runs above +12 as last season. idk where that info is found, but it was talked about on ThePoddyC, so im inclined to believe it. something like 100k timed runs over +12, as opposed to last seasons 12k ish. dont think people are leaving in droves.

thats just kind of normal though. when you’re queuing for keys, and u have a choice between a tank that needs little attention and a tank that needs constant attention, its a no brainer. that said, player is more important, obviously. when i was healing, my decision making pretty much went like this:
-is this a low key? not gonna heal a pally/brew/bdk
-is it a mid-to-high ish key? not gonna heal a brew
thats basically it. low key tanks are always gonna take tons of damage either cuz theyre bad, undergeared or both. higher keys it doesnt really matter, aside from brew. maybe thats just me, but healing brew is beans. BDK is hit or miss, i didnt mind BDKs because i know how to heal them. but a lot of healers dont, so they panic at the yoyoing HP.

TLDR; just like you get to pick whichever group has the healer/dps you prefer to tank for, healers get to pick which tanks they want to heal.

No they don’t. not like a bdk.

Most I ever had to wait was like 30 mins.

Gotten it as a resto druid.

Not the case. What isn’t the shortage of is undergeared DPS, healers, and tanks. People who basically only gotten geared from Siren Isle, and skipped normal and Heroic to start doing Mythic+.

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As a 2.9k io resto druid (not this character), I signed up for keys that had a lust that were looking for a healer. It was not a great experience of getting chain declined.

I’m glad you didn’t have to wait more than 30 minutes, but that was not my experience.

I signed up for any key needing a healer.

So single dps ones too.

Having a lust wasn’t part of the consideration, generally, people invite one if they don’t have one already.

It’s harder to get invites compared to when tyrannical/fort scores were separated. (S4 played pres evoker at 1.2% or so representation and even that felt faster.)

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Yea here’s your problem, every healer spec has timed 17s and above. When people stop being snobby for disc only until you’re at the bleeding edge where it actually matters, then you’ll actually get stuff done. Bring the player first and the meta second.