Healers need to be able to dispel everything

Or at least make it a talent. I feel like poison is the worst type / most prevalent debuff there is in dungeons and my resto shaman friends can’t get rid of it. Remember when they had the poison cleansing totem. Shamans were the poison cleansing trope! Poison is everywhere! I wouldnt mind too much if I, as a guardian druid, could get rid of it but naaaa lets have only monks and paladins be able to dispel while being hit in the face.

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I dont know about that. I kind of like each spec having its own unique utility with debuff removal.

We want to make the classes more unique, not homogonize them even more.

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I like making it unique too. And maybe you can help me. Is there something you can’t dispel that really annoys you or does a lot of damage to the group or tank? A few pulls in Snake Temple dungeon have a poison that stuns for 4secs if not dispelled. And shamans can’t dispel it. The room right before the Giant boss in Siege of Boralus has dudes that apply a stacking poison on the target. Those two are annoying and they hurt. I don’t think making it a talent or having a trinket would hurt uniqueness.

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Make them unique in a way that matters then.

Really though, there needs to just be more general magic effects and less specific ones.

There really does seem to be an overabundance of poison in the dungeons this expansion, come to think.

Dark Iron racial ftw though. Cleanse myself.

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Sure. Then cut down on poisons in areas and use other types of debuffs other healers cant get rid of.

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Let’s just homogenize everything guys!

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seems the community is divided on how classes should be designed. interesting :thinking:

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Or…we can make it to where only 1 healer…that is already weak in dungeons…doesn’t get additionally screwed.

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As a Priest I can’t dispel poisons either, I have done A LOT of M+ on Priest and also have every healing spec at max level and with some M+ experience on them too.

I’m not against the design of some healers not being able to dispel certain stuff but poisons are by far the worst one, I think the main problem is that they stack to 5 so the damage becomes really nasty.

The Temple one is not too bad since it actually has counterplay, the assassin in motherlode is not so bad either (again it has counterplay)… The real problem is in Siege of Boralus before the third boss, and a little bit Freehold (right at the entrance), as far as I know those have no counterplay and you can’t realistically stop the enemies from applying it and stacking it to 5 just by melee’ing the tank.

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Druid healers can’t dispel diseases. and have no problem with poisons.

So it seems to me like too many dungeons have diseases I just have to heal through (since I have no alternative); whereas the only time I notice poisons at all is when the entire party gets hit with them and I have to triage.

I suspect that we only really notice the ones you don’t have a tool to handle.

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They could classify every dispel-able de-buff in 5 mans as magic, let all healers dispel magic de-buffs. And then have curses, poisons, and diseases be some of the de-buffs in raids.

I disagree. People already mentioned homogenization which is one reason but part of the strength of playing a healer is being able to dispel different things than other healers.

If a healer is “weak” I don’t think it’s because of what they can’t dispel, it’s probably because they lack in other areas.

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I say no classes be able to dispel anything. We have to endure the pain and suffering to build up a better tolerance against it next time.

Well i think the idea is that for dungeons runs where dispeling is going to be important, the designers want the party composition to matter. I’m not saying that this is a good design paradigm but its what they are going for to make the meta-game more interesting for the “competitive” players who enjoy nickle and dime-ing such minutiae. Min/Max-ing has been around since the days of tabletop and some players care more about the meta-game then actually playing any specific character class as a main.

That said, if you regularly play shamen and you are concerned about the poison dots/debuffs, then you’ll need to make sure that there is a Druid, Monk, or Paladin in your party for those dungeons where it predominate.

Good luck and have fun. :slight_smile:

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It’s definitely more notorious for the ones that you can’t dispel, however I do play all healers (druid is my second most played) and Poisons are definitely the worse.

As I said, the problem is not with all poisons but just the ones that have no counter-play (no way to stop them from coming through) AND that they stack to 5. It’s actually only two specific ones so I’m not asking to rework the classes and their dispels just to address those two cases (siege before 3rd boss and freehold entrance).

I agree there are some very annoying diseases as well but they all have counterplay (like the 30s stun in underrot it only comes from a missed interrupt), the only one that can’t be stopped (as far as I can remember) is the one in Waycrest manor but that one barely does any damage (even at high keys) and it doesn’t stack either.

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Something else that is kind of odd is that yes every healer has one type of debuff they can’t dispel, but for some reason Preists and Shamans have two :roll_eyes:

Can’t dispel:

Priest - Poisons and Curses
Shaman - Poisons and Diseases
Druid - Diseases
Monk - Curses
Paladin - Curses

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Yeah, it might suck that there are weak spots in your kite but honestly are you guys really doing that badly in mythic+ or is just an odd instance that you are weaker than others at?

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Ya know what paladins need more than anything? A true interrupt. Because currently we are a melee class without interrupts in Holy

Sorry for late reply! One debuff that bothers me is the one from the slimes in Kings Rest. Yeah, its not a big deal, but as a caster its really annoying :sweat_smile:

But then I remember I have Mass Dispel, and learn to count my blessings.

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Maybe instead, they could give Guardian druids a in-bear-form self dispel, or some other DPS classes could get a dispel for more types. Like what if Guardians had “Absorb Ailment” which dispelled a disease or poison or something on themselves and let them apply it to an enemy?

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