Love temates. “Broski, would you like more temate?” proceeds to drink tea with my mate
But yeah, healers need to be more durable than dps, I just think they are a bit too durable holding and orb or flag.
Love temates. “Broski, would you like more temate?” proceeds to drink tea with my mate
But yeah, healers need to be more durable than dps, I just think they are a bit too durable holding and orb or flag.
Poor argument.
You’ve had multiple people tell you to CC healers and kill DPS and you respond with ‘but in Classic, healers are killed’.
You want to kill healers. Go play Classic. You can kill them there.
Retail is a different game, for a reason.
Disagree heavily. If your job is to heal and keep multiple people alive simultaneously, then your team should be doing the same in keeping you alive by peeling for you and targeting those who target you.
For some odd reason, we have this idea where because your job is to keep multiple people alive, then this means multiple people should also be required to kill you, but why should this be the expectation?
Where are your teammates exactly? Is this not a team game? Is your role not specifically meant for team-play? Why are we expecting healers to apparently be able to solo everything without requiring efforts from their team to also keep them alive?
Normally I’d agree with you, but only in the sense that if you focus the healer without killing his teammates, then his teammates will kill you before you can accomplish much, but this essentially requires the healer’s teammates to also be competent.
That level of competency should be expected of both the healer and their teammates, not just the healer. If your teammates are not peeling for you, then you die. Simple as that.
Healers do die, they are just not always the best target in every scenario. Can you bait(or grip) a dps to overextend? Can you capture and hold the objective dispite the healer being there? Is there 2 of the 3 objectives with no enemy healers present that are not controlled by your team?
This isn’t even about whether healers always should or shouldn’t be the target, but whether they’re even allowed to be. I’m sure you’ve seen numerous responses about “You’re not meant to kill the healer. CC them.”
The issue here stems from the fact that healers claim multiple DPS should be required to kill them while also requiring near perfect coordination in order to do so, and I simply disagree with this.
Since healing is a team-centric role, then I am perfectly fine with them providing slightly more value compared to a DPS in team settings, but this means healers need to be competent and have competent teammates, otherwise they should be just as susceptible to dying as anyone else, if not potentially more-so.
When this isn’t the case, they are providing significantly more value than they should be.
Some healing specs are probably a bit too strong, primarily while orb or flag carrying, other die easy. In SL I could 1vs1 some healers, DF vary rarely could I kill a healer solo in under 4min, TWW killing a healer solo is probably very unlikely solo in any reasonable time. 2 dps played well, using their tools effectively can kill a healer in a reasonable amount of time…in arena due to dampening. For BGs it takes 3 dps minimum to not have it take longer than 1 minute(In my experience, others may do it faster or slower). If a few dps (3+) are attacking a healer and it doesn’t die, the dps are not effective dps.
Some tips you might already know but other people might not. Dont stun or fear healers at high health, of course do use MS. Lower their health some and then ping them as the kill target, then cycle your stuns, silences, and use big damage cooldowns to effectively get them down.
If you stun at high health or any other mismanagement of tools, the healer will love you for it.
we really arnt gods i promise you any competent dps/ team can kill heals
Discipline and preservation come to mind especially.
With all of it, I’m not even necessarily asking for healers to die quickly to a single DPS, but for it to be an actual possibility. Even if it takes me 3 mins and multiple go’s, I’m fine with that, so long as they eventually fall.
While I understand the game isn’t balanced for 1v1s (this could be an even stronger argument against healer strength, not as a reason for it), I watched (Streamer) Mes’s Unholy DK duel a Resto druid during early DF and he literally couldn’t get the druid below half, and this was for over 10 mins before his arena queue popped.
That kind of sustain is what often-time makes PvP extremely dull. When neither side can win and it ends in a stalemate, or it drags on and on and on, then it was simply a waste of time. While healers are necessary to prevent fights from being over within mere seconds, they should not be expected to keep things up indefinitely.
Honestly, mana being an actual resource they’d have to seriously manage would eliminate most of these issues, but here we are.
link your main there is no point of adding this context in if you r going to sit and hide on a classic toon tbh .
what class are you referring to here ?
disc for once is finally in a great spot , if anything pres evokers should have heal spells put a decent dent in their mana pool and have cds a tad longer inbetween spells imo . Disc imo feels to be balanced more so then pres .
Versus one player a healer can (should) vary easily manage their mana, if geared similarly in item level and appropriate gear. I think the days of soloing a healer even with a struggle is gone.
But we can win objectives and kill dps and a few tanks with the healer alive. And if a healer must still die, they are all that remains and can be greatly outnumbered. I personally don’t want healers to die super easy because that means my healer’s die super easy.
As for your priest delema. Slow, snare, stun, knockback, fear, mind control, or grip them away from objectives and the enemy team is effectively down one healer and your team is down 1 dps, which could be great for your team.
It’s not that healers are gods, it’s about efficiency. You could go into a team fight and target the healer, but any team worth a damn is going to peel for their healer and support them. It’s easier and faster to CC the healers and take out the DPS than it is to take out the healer and then take out the DPS.
Would you rather take out a healer with DPS support in 2 minutes, or take out a dps with no heals in 10 seconds?
I don’t think it’s near perfect coordination. Just don’t be stupid.
I stun you no stun. You stun I no stun.
Also, add that interrupt to your bar.
Nah seen good fury warriors on a Disc priest and they stay at 100% HP.
This is the most hilarious disc priest video of all time. Supatease found out about the Immortal gods that are disc. Time stamped it for you. “Am I even attacking him?!! How is he still full HP!”
https://youtu.be/jnxyNbA_QbA?si=tVq7OmVJ02R2naj3&t=148
He also dismounted the Priest so the fight started at the priest being 35% HP and he just healed to full and Tanked him across the contenant. Funny ending too.
Not ALL healers. Holy paladins cant do CRAP rn
this will never happen
it’s literally a skill issue for casuals
your request is laughable and this thread should sage
Their mana management is way too good. It needs to be brought in line with some of the other healers.
I wished i was 1300. Yeah healers are broken especially priest.
MW took a deserved nerf with Thunderous Focus Tea going bye bye on Tuesday. No more spamming roll and torpedo.