Healers: Hardest m+ dungeon and boss so far?

Bromac, Altairus, dargrul, and forge master garok are currently the hardest bosses IMO as a healer.

Hardest trash mobs would have to be either executor of the caliphs (there are two in one pull right before asaad. Screw that last pull), the young storm dragon (icy buffet for 1 million damage to the whole party), and the glacial dragons from infusion halls.

What are your top pics for trash and bosses and why?

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first of brackenhide, asaad, magmatusk, 1st of hoi

hardest dungeon is probably uldaman. all the bosses except dwarves absolutely slap

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I am sooo sick of bleeds this go round.

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3rd boss of VP, 3rd boss of HoI, 3rd boss of UR (only if the DPS can’t master not walking into balls), and 3rd boss of NL are the only bosses I dread.

Guess I just hate 3rd bosses. Lol

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If it looks like we are going to fail getting them all I typically pop turtle and run through as many as possible. Is that not a thing?

This is the ice boss right? If so I didn’t think this was a high damage fight at all. Is there anything dps can do to help the healer out?

Surprised that the second boss of VP isn’t mentioned. Seems to be a ton of damage if people are not downwind.

Magmatusk and the Worm from NL are the two I pop every defensive CD I have as dps.

Probably third boss in Halls of Infusion on tyrannical. 170k hps on that boss with nothing to help slow the damage (ie poison cleansing for worm guy in NL, curse dispel for last boss neltharus, etc). A comp with good off healing helps a lot though like vampiric embrace, AMZ, etc.

It’s a very fun healer fight though, no annoying mechanics just blast hps mostly. But I’d say it’s one of the harder healer checks as you get higher up in key levels.

Worm boss in NL would be my next pick. Not as bad since you can have ways to poison dispel via other classes which helps reduce damage a lot. If you don’t have that it’s wild though

Altairus isn’t bad if your group does it right so I wouldn’t say it’s too hard.

Last boss of NL was impossible on a 20 first week before they nerfed it. We wiped in a 17 that first week for an hour with a comp that had no off healing, and the highest key completed that week was a 17 lmao. So this was probably the worst until hotfixes.

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Think this is the one I was actually meaning for VP. Lol

Bromac the tree dude?

I never have a problem with him on my dk woth healers. I just get eaten by the tree and heal through the dam and pop rune tap.

Others do seem rough

Use d&d to grab blobs

Bromac the trogg in uldaman with his quaking totem and tons of ads

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Oh yea i hate that dude wtf is that fight

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If you find Altarius hard you’re probably in Downwind.

If you make sure you yourself are in upwind, there’s no way you can’t outheal the damage even if the other 4 idiots are in downwind

Yep. This one. I dont plan on going back there. Ive got my AotC. Maybe if my key rolls into it on my way to a +20 portal I’ll consider it, but that dungeon feels like a gauntlet designed to punish healers specifically.

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Uldaman has my hair falling out, especially snake where dps just get hit by bleed and decide to save their healthstone, healing potion and personal defensive abilities until they’re at 8% health.

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I just wish they’d make neat lines with their orbs

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All those diseased balls flying around everywhere. Tehr yuge, unavoidable, inevitable balls. touch teh balls get disease.
as was foretold

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It probably has the highest sustained HPS requirement of any boss this season. Other bosses at least have some downtime where you can try and catch up if you fall too far behind. And that’s not even counting if someone gets hit by an avoidable mechanic (assuming it doesn’t one-shot them).

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Should be an easy fix IMO. Just make it so when you’re los behind a glacial rock you don’t take any pulsing aoe damage from the boss.

Kinda like forgemaster garfrost.

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Probably any boss with a high damage bleed or similar mechanic. I struggle on the high ST healing checks.

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/shrug

I don’t mind the fight. It’s tough, but it feels good to do it well. That wind dragon boss in VP on the other hand… That one wouldn’t be so bad if not for the “whoops, you can’t cast for a few seconds” mechanic.

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I guess I didn’t know this. I haven’t run it on a high key yet and our healer is extremely over geared as well as being a great player but its something I’ll watch out for. Thanks.

You probably know this but you should jump in the tornado to avoid the rings. It prevents the silence. Of course you are probably talking about the lost time moving during the fall.