Healers & Combat Assist/1 button?

I am looking forward to trying out the healer role with the new 1 button assist.

How exactly will it know which target to prioritise and dispel (and not dispel early)?

For that matter, how will the dps 1 button know when to interrupt or use cooldowns (and what counts as a cooldown vs a rotational ability is it 30seconds, 45seconds, 1min, 2min, 3min… where is the cut off)… or will it just interrupt anything?

Healer don’t have this (yet), 45 second cooldowns and below are used, maybe 1 min, but trueshot was not used. Potions, trinkets, and thankfully lust are also not part of this, no interrupts or cc or defensives are on the helper button. But with 10 buttons I guarantee you can dps M+10.

It’s on the PTR, go check and report back.

There’s no possible way they could make that work with healers.

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The Single-Button Assistant and Assisted Highlight modes won’t:

  • Move your character around in the world, or use any mobility buttons like Blink, Sprint, or Heroic Leap.

  • Change targets for you if your target dies or you want to debuff multiple different enemies.

  • Use major offensive cooldowns like Avenging Wrath, Bladestorm, or Ascendance.

*** Interrupt enemies or otherwise use utility or crowd control spells.**

  • Heal your low health character or use defensive abilities.

  • Use any trinkets, potions, tradeskill items, or other similar items in your inventory.

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DPS can do M+10 with 0 buttons, afk at the entrance. That’s the starting bar so tricking them into pressing at least one is still an improvement, before they stand in the wrong place, die, and then afk at the entrance while the carry proceeds.

You know what would be funny? If there was a one button healer assist and it caused Brann’s big gold sparkling thing to pop up and start healing everyone with those golden beams.

Nice part about it is you are almost completely blinded either by the bright colors that make your eyes squint or just not being able to see around it.

That would really make people laugh.

Guarantee, three dps that know how to play the dungeons well can time M+10 if they are outsourcing their damage rotation to the helper button. They still have to cc and use their defensives and big cooldowns on their own.

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Yeah, probably so. Mastering the dps rotation isn’t exactly rocket science, especially when half the challenge is the stupid UI design that expects new players to search through their actionbars or buffs to see if they got an important proc. The other half is paying attention to what’s actually going on in fights, merely hitting damage buttons in the right order isn’t impressive at all.

Then there really doesn’t seem to be any point putting a GCD time penalty on it since there will still be magnitudes of difference in parsing (the glib Ion using straw man logic as usual).

I don’t think it will work with healers because they rely too much on abilities that use a ground reticle. Healing Rain, Efflo, Sanc, Barrier, etc all have to be skill shot.

That’d be funny, you press a button and then you just randomly Ultimate Penitence and get yourself killed in a mechanic or it decides to use Tranq or something.

Yeah, basically I watched Ions latest video and… the guy is just talking nonsense about “not everyone will parse because we are adding a GCD penalty”… the dude is just solving problems he is creating rather than working on simplifying and eliminating problems from being in the game.

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Why not? Snap heals to lowest targets, prioritize tanks by a facor of maybe 1.3 and heals 1.2 or something, and use phase context and overall raid hp to pick a burst heal priority or mana recovery chill phase

They could make it work but it would perform like dog crap.

They can’t hide behind the ‘accessibility’ argument if they are not making this feature for tanks and healers. They had this great idea to implement addons into the base game, which is great, but didn’t stop and think that maybe some addons out there should not be available in the first place.

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You can’t program in a rotation for healers because healers don’t have a rotation.

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Compared to what? The top 10% of players the top 80% of players?

How well should it perform, if you say 50% that still means its better than half the players in wow… that should be an absolutely terrifying proposition for the design team if the game is so complicated most of your players can’t play it optimally.

That’s why i didn’t say rotation, i said priority. You can probably break down most moment to moment healer decisions to a short series of numbers to decide what is most effective next. Outside of situations where you’re anticipating damage based on meta knowledge of players or ramping for a specific mechanic, a lot of the time its just watering your raiders

They either heal or dps. If they don’t currently need to heal, they dps don’t they?

Its all still a priority/rotation.

Compared to 100% of players. If it puts your Power Word Barrier off into outer space then it’s worse than 100% of players, unless they just don’t use their abilities, so then it’s equal to that small minority.