Healers Being Forced To Do Damage is a good thing

I know some people who believe that Healers should not be forced to do damage as well as heal but I disagree wholeheartedly. First off, Healers should always be doing damage when people aren’t taking damage anyways there is no way that Blizzard can balance the game to where the healers will constantly be healing because of damage instead of also doing damage. My second reason is that it raises the skill cap for a healer as well, a weak healer will just be healing and just sitting there watching Netflix on another monitor while they wait for someone to take damage. An average healer might do some damage but will mainly focus on healing. A good healer will be able to maximize their healing potential by understanding mechanics meaning they know what damage people will take and will be able to maximize their damage potential and healing which might be the difference of a key upgrading or not. This is a good thing, healing should not just be sitting around waiting for others to take damage. It should be more engaging.

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I have out DPSed actual DPS when I am in holy spec. And in world PvP i can kill 90% of the Horde players in a matter of seconds in holy spec and my gear sucks too so there should be no reason why I am able to do that.

Edit. I faction change a lot so this pally is sometimes Horde and sometimes it is ally. Only this toon jumps factions.

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DPS being forced to tank is a good thing

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maybe this is the reason everyone wants more self heals…

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If you think the reason for games is to force people to do things they don’t want to do, not sure you understand the nature of entertainment.

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When I’m playing healer I seize every moment I can to dps, it’s just too boring otherwise.
If you want to push a key you have to play as good as you can, you can’t sit there waiting for people to take damage, press 2 buttons and continue sitting there. Well you can but don’t expect to get invited again if you’re doing next to nothing while your 4 party members are competing in dps and tank is doing well.

If you don’t wanna be that “hardcore” and don’t want to improve, play like you want lmao don’t take this seriously

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Specific case:
I like the disc playstyle in raids, but not in dungeons… and dungeons are most of my playtime :frowning:

I would 100% play a healer that turned overhealing into dmg. I dont really likeeee having to heal and dps seperately, thats why i like disc. Too much target switching and attention focusing changing rapidly and blahhh

I also kinda like fistweaving/resto druid style of lots of hots then melee a bit

I mained a healer in BC and Wotlk… its so much harder nowadays… i mostly just tank now cause its less stressful to me

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The said can be said for tanks and the dps with this logic. To increase the skill cap dps should have to heal or off tank at times. Now it has been some time since I’ve done higher content but last I played DPS just dpsed. There was the occasional fight that they had to do something else but with even the lowest raid setting of 10people leaving 6 people on average to do the dps not every single one f those dps had an extra duty to perform.

I don’t even think it is a bad idea to require healers to damage, but if any roll needs more engagement while playing it is the dps role.

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No, this was first a try-hard thing that only the most absolutely blatant of try-hards did or cared about. Then try-hards became more common and got babied in the form of M+ to the point of being THE primary source of content over raiding and the whole balance and perspective of them is now for healers to actively damage things. It’s far beyond healers not being able to solo or level or defend themselves a little in PVP. That’s always been it’s own thing. This is healers being designed around actively damaging and that being a core part of both the experience and the balance. It is awful design and a huge mistake and it has no clear solution. If one spec is the “DPS while healing” spec, it’s the only one for M+ that try-hards will use, meaning it’s actual healing will get nerfed as a result for people playing it properly. If all of them are reduced to have minimal impact from their damage, one will still do more than others and try-hards will, as ever, insist on pushing it.

So yeah it’s bad design and until it’s cut out completely, it’ll stay there infecting the mindset of players and continuing to plague the community for ages. Thing is that it’s already too late for that and it’s just another silly thing that everyone has to suffer through.

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FF14 expects players to heal and dps at the same time.

Are you saying WoW players can’t to both? Is it a game limitation, lack of tools?

Or is it " This game is for entertainment" reason

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Hell no. This isn’t FF14. This idea will rightfully NEVER take a foothold in WoW and belongs segregated to that freakshow of PVE design that is FF14.

Everything in that game is scripted. It has the worst PVE design of any modern MMO in recent history. Essentially you have a set pattern of like 600 conditions that a boss will go through down the list from 1 to 600 and your job is to do some Dance Dance Revolution to make it from spot 1 to spot 600 in the event order. You could write a script (and I’m surprised people haven’t botted their horrible PVE design yet) because even mechanics meant to be ‘random’ like Tsunami 2 in Leviathan have pre-scripted solutions because the ‘randomness’ has 2-3 branching paths that veer off to the side for like 20 seconds that always return to the main predictable script. These side branches are also pre-scripted heavily.

If you want healers that dps go to that failure of a game. FF14 is only popular because Soken is a musical genius carrying Yoshi P’s inept gameplay design team and we don’t need this terrible idea spilling over into WoW. Especially when it comes to healers. FF14 has the worst healing design of any MMO that has ever existed, period.

Thankfully this game has a long enough legacy and enough core MMO players that ideas like requiring healers to dps is so stupid that it will never take a communal foothold here. People are still smart enough to either drop down from 4 to 3 healers if there’s not enough damage going out to heal, and the devs are smart enough to not be put in the ‘green dps’ dilemma that FF14’s idiot design team painted themselves into.

Like I get you want to throw out dps now and then in dungeons, but this is a huge slippery slope and I have personally seen how that slippery slope has no brakes and it festers into an extreme like it did in FF14. Nip it at the bud and NEVER let it happen here and always hold the PVE encounters responsible for intensive healing design. I also encourage lowering Disc damage and removing glimmer and abilities like that going forward to prevent this.

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Do…do I tell him that wow fights are also scripted? You can literally make an ERT note that counts down to the second when mechanics happen on some bosses. Dark Inquisitor Xanesh has pretty much one variable: which side the goal and ball spawn on. This doesn’t mean anything though, since only the shooter needs to move 40 units to the left or right. The timers on EVERY single soccer, torment, and spirit thing are exactly the same every pull with the obelisk pattern ALSO being exactly the same.

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Some amount of dps has always been part of the game, even going so far as to heal in dps spec on occasion. What’s different now is the emphasis on dps due to spec specific grinds and the emphasis on questing designed around dps output.

Some good things. Healing in BGs and being able to kill opponents is great and don’t get me started on how much open world has improved but running instances at times when dps are taking avoidable damage and the tank is over pulling I would like a talent to push better healing or better dps depending on the content.

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You do realize WoW fights have heavily scripted too right? How on earth do you think half the mods even function?

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That’s one thing I like about some “other” mmos where they have specific hybrid classes.

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Complaining about Disc. Tsk, tsk

Your true colors always shine through, regardless of how long your posts are.

Disc Priests are the future, same with Shadow. Our ability to heal while doing damage is forever a threat to your narrow minded ideals…

To be fair, Xanesh also spawns scripted portals to play soccer… except their position depends on boss positioning. I don’t know what FF14 has from my little experience, but most of it seemed like frontals (I never raided in that game). Xanesh is also one of the more scripted encounters.

But yes both games have scripted fights, I just found FF14s a little more boring.


But Healers doing damage is fine. The only issue is that some have it inherently easier like Glimmer Pallies or Disc Priests. All Healers can DPS though once they feel comfortable with a fight and know when they actually need to do something.

If nobody takes failure damage then healing requirements feel a lot less tight. But if you have people on an easy fight like Xanesh (bring it back around) standing in the pie slices, then yes the healers will probably need to heal the entire time.

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It is a coin flip on which side of the court the portal spawns on. I pulled the boss 100 times on mythic and it either spawns front right or back right on pull with nothing you do changing that.

Regardless my point still stands that the boss fights almost never change outside of WHO gets targetted by what. Maut doesn’t change besides who gets picked for puddles and which out of 4 spawns you get for adds while timers are static starting at every time you go into phase 1. Same with fights like Shad’har in that regard.

Vexiona and Drestagath, much like Xanesh, also have near 0 variance in pulls. The adds for both bosses are consistent and, especially on mythic, you have complete control over the mechanics outside of who gets targetted for puddle drops on vex or who gets stunned on drest.

This isn’t to say EVERY boss ever is nearly as scripted as a XIV boss (since fights like Zaqul exist), but a vast majority have very little variance between pulls with the one variable mechanic having a lot of impact (coral placement on Ashvane) or next to zero impact (who spawns an add or which side the wall is on for Skitra).

If there is nothing else for the healer to worry about then I see no reason why they shouldn’t act offensively.

I disagree w/ the concept of forcing them to do it though. Their role is to heal.

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Oh, you’ll complain about it.The second a player does good healing. as well as good damage, you’ll complain plenty.

What do you think, Stompypotato. Should healers have good dps