Uh, it’s more like 15%. Not 50% lol. That would be ridiculous.
Healing seems to be in a good spot. A bit stronger than SL but much weaker than BFA. BFA was a healer/damp meta and I don’t think even the healers enjoyed that.
Uh, it’s more like 15%. Not 50% lol. That would be ridiculous.
Healing seems to be in a good spot. A bit stronger than SL but much weaker than BFA. BFA was a healer/damp meta and I don’t think even the healers enjoyed that.
I’ve only played a few RSS lately and find the matches are a little longer and less burst. Definitely feels less stressful. Still somewhat chaotic but without the over abundance of burst.
Im talking about retail 13 years ago when wrathful hit with resilience capped healers who started socketing stamina and become uncrittable with 40k hp (most instants back then hit for 3k and crit was only real dps stat)
Not sure about classic atm idk if it’s wrathful season yet
Again, i think it should just be dampening equal to 3’s outside the gate that DOES NOT INCREASE.
Since there will be people on this forum who are smoothbrain enough to think i’d want 70% dampening.
If healing is so strong you need dampening, why isn’t it just globally nerfed and dampening removed?
The reason RBG’s are dead is because no one dies with 3 healers and the game is boring beyond belief.
Dampening is a stupid and bad bandaid. Nerf DPS and healing instead of adding dampening. I said this in WOD FFS.
Because then we’d be nerfing raiders and we can’t possibly have that…
We’re just now doing gw1 separating pve and pvp tooltips, 19 years late to the party.
Game was basing damage and healing done based around player health without multi-modifier stackimg -and we just made PvE adjust …because the boss having 159274k health is so irrelevant, its just numbers
Raiders whined needing to do more things while doing their same 10th boss fight of the gearing season demanding borrowed power that threw balance out the window.
Every problem in WoW boils down to raiding addicts having the right of way
Borrowed power…
Resource and mandatory rep grind…
Inflation…
Skill pruning…
Stat squishes…
Flavor thievery… etc
Cause blizzard designed healers around the idea that they will have 6 players on them at all times. The fact that’s not the case most of the time never dawned on them
Yea, I am so tired of seeing 5-6 healers per BG on both teams! People just FOTM re-roll healer because they are just so strong and impossible to kill! The new rated BG strat now with bases is just have 1 healer team fight and 2 sit bases. You can NEVER lose a base with an immortal healer there!
It’s time we nerf healers to the ground! 1 DPS should be able to 2-3 tap a healer. It’s INSANE that more than 1 person has to do something to a healer in a BG. It takes at least 13 people to kill 1 moderately skilled healer.
You can Thank a Developer for that…
![]()