Healer Question -- Bursting And Grievous Affixes

Hello everyone,

I thoroughly enjoy running m+ and I’m not complaining about bursting and grievous this week. My alt is hpal and I’m struggling to keep everyone up during this week’s affixes. I’m finding it too tough to heal +9s and +8s. I’m wondering if I should stick with +7s until I gear up more with valor and loot drops?

What are your thoughts – specially for healers here?

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I’d aim lower this week absolutely. Everyone is going to be performing worse across the board because of this garbage affix combo.

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That’s what I’m thinking also, stick with lower keys for now.

Take the week off from healing and enjoy your life. This week is a troll for lfg.

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You’re telling me. I picked a bad week to try and farm a cloak from HoV. I’ve done three runs this morning and they’ve all failed ranging from first boss to Hyrja. Just an awful week.

Our tank in my last run thought it would be a genius idea to keep Hyrja on the light side the entire time until her shield blast one shot him and his excuse for doing that insanity was “well nobody objected”. At 16 I’d like to think you know how a boss works.

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My main is a resto druid. I’m going to try to do one +20 for vault and then just valor farm. This week is gonna be tough with the wrong group.

Not sure what advice they are taking. Maybe someone who plays wow for a living thinks this kind of play is acceptable. Most people I play with are not happy with the state of healing. Regardless of some damage being avoidable people just do not care. They want to just do as much dps as possible.
People are getting angry and now just trolling strangers. Had a tank earlier pretend not to know how to pull a dungeon. His IO showed that they knew what they were doing.
This expansion will be a ghost town soon.

It’s funny to me now, I decided to specifically tackle m+ on my hpal this week because of the affixes, with the thought there would be less healers to pug and to have experience in these affixes… but Holy Cow, I see what healers are talking about. I need to pretty much out gear the m+ keys I’m running.

I main warlock by the way, almost at 2500io. I feel you healers.

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Last week was the first week I changed to disc from holy. Today I tried my first key and it was just awful. Changed back to holy for the next run. It did go better, but for someone reason the tank in AA was pulling so much on the first bosses trash. We wiped 3 times to trash. After that it went decent. This week is not fun even as a holy priest.

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In general I hate how much unnecessary complexity they’ve added to every class and role this expansion. Feels like I need an extra arm to juggle some of the dps and tank rotations.

Just attempted +20 Ruby, group disbanded on 2nd boss. Our druid healer was pulling 73k hps and it still wasn’t enough, people were just dying to the inferno ticks + grevious.

I think this week everyone will just try to find a +20 Shadowmoon and then stop playing for the rest of the week.

I can’t believe Blizzard doesn’t consider this to be an issue.

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i love your optimism. i called my 21 temple tonight after like 5 wipes on the last boss because nobody but my hunter friend and i were doing mechanics correctly. people are clueless at basically all levels right now

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I’m certain they just don’t care in the least. It’s clearly a toxic work environment where the management just looks at $$ and could care less about anything than the next quarter results, and the workforce was clearly chosen for quotas and not performance.

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Because it’s not an issue.

And yes, I’m saying this as a Holy Priest, but your Resto Druid simply needed to play better, whether that’s a more optimal usage of CDs or just better triage.

I can guarantee you that this week is not some impossible to overcome barrier regardless of ilvl for healers this week. It’s more difficult, but you should want difficult over just rolling your face over the keyboard.

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Believe it or not it’s more of tyrannical being an issue with pugs then the other affixes. If you stay ahead of the heal checks by prepping before the damage and coordinating DPS defensives/pots grievous can generally feel like a non affix (although I hate that term).

As a healer you want to look at the boss fights in phases - something like a mini raid boss encounter, or even the way you would approach dpsing in a sense. If you know a boss does Tank mechanic, tank mechanic, AOE rinse and repeat - look at your kit and how you can handle each AOE phase ect. Don’t blow all your CDs in a panic during the first healing check of a fight, use them rotationally. If you run out of stuff, call for health pots and/or personals. Think of that call as a “rotational heal cd” of sorts when planning how your going to deal with mechanics. Before your comfortable, don’t DPS bosses outside of any passive damage that your kit provides - stay ahead of the damage, always keep people topped and watch your positioning. You cannot get rattled if someone gets hit by an unavoidable mechanic and dies. Tyrannical is unforgiving in that sense. Focus on you and your responsibilities.

Oddly enough I think this week is a very good week at the high end and very tough in the middle/low keys because of how punishing it can be when coordination and dungeon knowledge is lacking. Good players don’t roll stacks, and are mindful of their own grevous management while the trash melts allowing for huge time saving pulls.

The silver lining with tyrannical is that it really fine tunes your ability to deal with the boss encounters which will pay dividends later! Don’t shy away from it, you will become better for it!

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This was my experience on my disc priest last night. Everything came down to whether people chose to stay close enough to be healed. Grievous disappeared quickly most of the time with healing their other damage, bursting set me back a bit on some pulls, but I was already group healing most of the time.

Tyrannical though? Granyth, hunter out of range. Luckily they learned to stay close on storm, but tank pulled at 45% mana so it’s a wonder I made it through. Twins, hunter again flexing his 60yd range for no reason. Last boss, wipe because 3 people decided to stand in lightning and the adds nuked me with no cc. We still timed it.

13 RLP (I’m 392ish for context). First boss, 0 issues dh eats 2 icicles while trying to zip around and gets himself killed in 3s, not my problem. Second boss, mechanical disaster, never felt out of control of the health pools until the last add was literally standing in the fire and we had to just burn boss. Last boss, I have no fn clue how I’m supposed to survive it. I’m using defensives, group utility, trying to find time to aoe heal while everyone standing on 4 corners of the room. I’m taking the l on that, I don’t know how to keep that one going, but it’s not like my party were really trying to help.

I will say this: stop standing at turbo range! The healer is better when you’re closer. The obvious one is shaman, but pally mastery is proximity, radiance has a super short range and divine star is only like 20, evoker only has a 30yd range, rdrood is designed around you standing in efflo, monk probably has some proximity stuff and hpriest is for people too feeble to play disc.

Stop with the mega range unless the fight specifically calls for it, like last boss of sbg.

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Ranged that stand 40 yards away for no reason drive me nuts.

Bonus points if there are multiple ranged and they stand 40 yards away in opposite directions.

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:dracthyr_nod:

So I’m on Granyth, trying to do the ballistas, this stupid hunter is playing cod simulator on the opposite side of the dragon and not only does he not get radiance, he’s not even in range of the second ballista.

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…Am I confused?

I get the radiance thing, but in literally every single NO I’ve ever done, I’ve always got every ballista. As soon as you fire one, you make your way to the other and triage as needed. I don’t even think to ask who gets ballista since it’s just assumed both by me and the group that the healer does it.

Sidenote: It’s dumb that the first ballista of the encounter always forces the group to take a single tick from the AOE before the ballista hits Granyth, no matter how fast you do it, when every ballista after that can stop any AOE from going out.

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