Healer needs to do damage! Change this on Dragonflight please!

Sounds like a lot of justification for players to afk their way through content whilst others carry them.

“Well I would have done more, but you just didn’t take damage!”

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I’m pretty sure it’s been true since the launch of WoW. Not SL, WoW. Even when mana was a factor, doing damage with a your weapon (particularly if you used a wand) was definitely a thing. Just think of it this way: dead things don’t damage your party so by doing damage, you are indirectly mitigating future damage.

In terms of game design, reducing the importance of healer damage would likely make healing MORE stressful, not less because it would mean more heal checks. Imagine if every boss was like Stradama in Plaguefall or the second boss of SD (at least the M+ version, heroic dungeons have pretty much no difficulty right now). Raid fights can have many more heal checks because you have more than one healer and also because the fights are usually less than 10min long compared to dungeons which are 2-3x that.

alot of you miss the whole point of the post it’s obvious they want the game designed the way it used to be not this and that. you either want old design back or you don’t it’s a simple answer.

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It’s entirely true you could easily /wand or /melee attack back then

The major issue with that is it becomes a balancing factor.

We have healing specs designed with doing damage in mind - so how does that reflect other healing specs in this new design where it’s removed? Do we satisfy both camps: maintain the Disc and Fistweaver and remove forms from Resto druid? You’d end up seeing posts about being declined left and right because they weren’t playing the Damage Healer.

Do all those specs get completely gutted to satisfy the new mode? That feels pretty unrealistic. It’s not a simple answer because we have these specs where damage is a bonus, and where damage is mandatory.

How many times are people gonna keep posting this Same bait post on different alts?

Should I just start a mass ignore now or just tough it out

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idk what the answer is i just know what the op is truly asking for it’s pretty obvious you never seen one post in older days about healer damage now it’s always here and some like and some don’t who knows.

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I think current non-meta healers (MW, Druid, Paladin and Disc priest) don’t have the same ability to dps and heal at the same time (also remember that Rshammy and Priest or at least the Hpriest when Just like the paladins at the time, they have a pact that allows them to do dps while healing, which is vesper totem and boon, which would be like the counterpart of Ashen Hallow, only with less cds and stronger due to the nerfs of the Hpally and his covenant of venthyr ).
Another thing is that the dps of the other healers (Druid, paladin and MW) cannot be compared to many of yours because we practically have a cap (we can try to do the dps, but seeing that the aoe cap together with the performance so bad in turn the lack of utility in M ​​+ makes many people in Pugs decide not to bring these healers).
And finally… and it’s not because you’re bad or anything with your class (it’s not your fault, it’s blizzard that I simplify it too much) Rshammy’s class with Hpriest are like the easiest currently (at least for M+) because their rotation of dps and healing accompanied with its great utility does not make it so attractive for other people (because of course, each player chooses which healer class to play with and it will be their favorite or not) from there we continue with the paladin and druid class that they would be in 3/4th in terms of ease and from there we have the Disc priest and MW 5th/6th and all this is because of the following:

-The druid has a good healing kit, however his dps kit is not great (even his covenants do not serve or support much the cause of his dps at most periodically but today the vast majority of trash dies in less than a rooster sings) and in turn its lack of usefulness.

-The paladin on the other hand is good at dps (not reaching the level of a Hpriest or Rshammy due to his obvious mele aoe cap) but he is very bad in terms of healing (or at least requires a lot of effort to be able to use correctly since it requires get holy power charges) as it takes a lot of time and finally the same, his utility kit is not that great.

-The MW pfff… what to say, it has a good healing, however it requires more effort and that doesn’t help along with its terrible performance in mana and its low damage (and we don’t even mention its utilities that are inferior to those of other healers).

-Finally we have the Disc priest who is currently in a very terrible place, despite having the best pact (Boon) it does not help his case much, since his shields along with his low base damage does not help him to heal or prevent enough damage with its explanation (especially if a dps prefers to swallow mechanics for its rotation) it’s like you have to break your back to be able to have a medium/regular performance.

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While I’ve never been a healer, I do somewhat sympathize with what you’re saying. But that just how the meta evolved.

But what’s specific issue, is it because doing damage doesn’t do healing?(mean some classes can, if only for a bit).
Would it make it better if healers were bit like tanks with active mitigation and had a form of active healing(I know all healing is technically active or reactive). Where you dps to heal and cast heals in between as needed. Or have your heals do damage to nearby enemies. Holy paladins have few like this like Holy Prism, Light’s Hammer and a pvp talent Avenging Light(which does splash damage to nearby enemies when healing with Holy Light). And considering you’re playing a druid, perhaps have something like Rejuvenation could cause those you heal to grow thorns that shoot out at nearly enemies doing damage. Things of that nature, so in that way you’re always healing, but also contributing to damage.
(I don’t know I don’t play healer, but I do often at times off heal as ret. But I’m just doing little brain storming. Personally I’d have healer’s dps be less than tanks or there abouts with these methods.)

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You could return or even apply improvements to some spells (even add new ones) that favor healers in different ways (in terms of passive or active dps production) as you say about the druid, that would be a spell called “Thorns” that it is currently a PvP talent (which I see as very useless) it could be reworked and implemented in one of the druid’s base healing spells or added to his spellbook. In turn, something similar could be done for the paladin like… I don’t know (That your Beacon apart from healing your ally or replicating the cure to those it is affecting, makes me have a proc for each attack of the paladin to enhance the damage of his affected allies and the paladin himself by 3% or so for a few seconds). There are endless possibilities to buff various healers or add something fun that makes it worthwhile (or attractive) when it comes to dpsing as a healer.

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i like doing damage while I heal. stop trying to take away a play style i enjoy

I do love switching between the ff14 forums and the WoW forums and seeing the same topics.

I don’t think healers NEED to be doing damage in any casual content but they definitely should be doing damage. It helps quite a bit in timing keys on smaller pulls and on bosses. A lot of DPS aren’t great at single target so if it’s tyrannical week and the healer isn’t doing damage, you’ll have pretty long boss fights. Some boss fights are exceptions to the rule on higher keys because of how healing intensive they can be

Yeah that needs to stop because it’s very irritating. Healer design over there has suffered immeasurably for this philosophy. DPS checks so strict because they’re tuned around healers and tanks maximizing their dps.

Make healer dps spells cost a not insignificant amount of mana, problem solved. You can dps here and there as desired but not forever.

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I kind of disagree, it’s not a terrible thing that healers get to join in on the DPS train. Yes, checks are stringent, but that’s at the absolute-highest tiers of content. Unless you’re chasing Savage or Ultimate, you don’t need to be the perfect healer to get through content, and if you ARE chasing Savage and Ultimate, I should hope you’re practicing and figuring out when the best burn phases are between Medicas.

Also, sometimes it’s fun to freak the healer out with Superbolide. Especially right after a Benediction.

Also remember, the tank, if they’re good, has a ton of mitigation at their disposal, including an invulnerability button and an ‘okay I need heals NOW’ button. If you’re really just going to do nothing but cast Cure, you’re going to be waiting a surprisingly long time between casts because tank mitigation, when properly rotated, is really, REALLY good. You’ll still eventually need heals, but I can definitely make the boss have to work to get me below 50% (DRK here).

“I’ve only played since BFA, let me tell you all about WoW and how it should be played” Yeah, okay.

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It started when threat management became effortless and running out of mana became difficult. In other words, it’s been a thing longer than you’ve been playing. It used to be that if you were casting spells to DPS then you were setting yourself up to not have mana or potentially pull aggro. The game punished you for playing your role suboptimally in order to dip into the DPS role.

Now the game doesn’t, so there’s no reason not to. =/

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You’re of course welcome to your opinion, but as someone who has been playing this game since late 2005, played all specs, classes & roles, I can gladly say that as a healer, even one that does mediocre DPS due to balancing, I have enjoyed the experience more than ever before.

I feel my presence is infinitely more impactful, my role in the group is not just that of a band-aid, I can proactively help my group and increase our chances of success.

In a group that isn’t killing the preferred Relic? I can touch of death it to ensure we get what we need, when we need it.

Killed several packs of mobs at roughly the same time on spiteful? I can leg sweep and then ring of peace to ensure that the melee don’t get tagged or die.

There are more ways than ever as a healer to contribute and it ultimately gives you far more control over the pacing and success of your group.

That said a 15 can be timed without your healer doing any damage as long as the tank & dps are doing decently, you really only need to contribute damage if you’re pushing 20ish + but for me, if I’m going to dedicate my time and attention to something I enjoy, I want to be the best that I can be at w/e that thing is.

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Healer damage does not spoil the essence of healing. A healer should be a strong and competent player. You are relied upon. Dealing damage is a basic function of your class. You should understand how to deal damage, it is important in all aspects of play. You learning how to utilize your entire kit is a natural thing that comes with experience.

Any rdruid player will know you’re jokeing if you say “cat weaving is fun”. It is the most unfun thing to ever exist, having to do a global just so I can start my dps while also having to run into melee range is so clunky and unfun.

Would rather do that than cat weave tbh

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That’s a wall you’re not going to get around. If your spec has a feature that is not automatic and instinctual to you, you’re not pushing yourself to learn the spec. If you’re not learning the spec, you’re not understanding the most fundamental tenets of what Blizzard is designing with WoW.