As healers are expected to pump more and more damage i think we should all have a damage component added to our masteries. For example…resto shaman could be inverse, we do %mastery, or even half mastery, more damage the higher an enemies health is. Druids can do %mastery, or half again, for every dot on an enemy, and so on.
What are people’s thoughts on this? What would you do for the other healers? Disc would need a big thing, given how bad their damage is right now…but, their healing should also not be omega buffed by the increased damage.
It would definitely be nice if mastery contributed to DPS is some way. As a Resto Druid, if I’m looking to maximize my DPS, I have to short my best healing stat, which is kind of a drag. A lot of tank secondary stats have bolted-on components so that they benefit both survivability and damage (e.g. for Guardian, crit gives dodge and Mastery gives attack power). I’m not sure why healers haven’t gotten the same treatment.
Little foresight here. Make healers more able to do DPS and the requirements will just increase exponentially.
Computers were promised to make our work easier so we didnt have to work as hard and long. All they did was increase productivity. We’re ALL still working as long now, if not even longer.
I think before we do this more healers would need to have DPS smoothly weaved into their rotation.
I can instantly see where a Holy Paladin, a Disc Priest, and a fistweaving monk (an entire rotation based around one of the level 50 talents, but it is the meta) DPS.
For each of these, a DPS action or set of actions directly procs or powers healing abilities.
But the others?
It seems like the other healers either heal or DPS - they have to get ‘off rotation’ to do the other thing. It’s not smoothly in there.
So before we started adding a damage component to the stat, I’d want it added to the rotation. But a lot of people play those other healers precisely because they don’t have the damage based rotation that holy-P, Disc-Pr, and F-Monk do.
Mastery is a dead stat for Mistweavers, and I’m not even sure how one would go about adding a damage component to it.
Maybe something like the corrosive dosage anima power from torghast? Gust of Mists leaves a 3 second cloud around the target it heals, dealing damage to all enemies in range?
I guess we kinda already have damage baked into our mastery if you take the Chi-ji talent though, since Chi-Ji procs your mastery every time you use a damaging spell while the bird is up.
Edit: Oh yeah I forgot they tacked mastery onto expel harm too…I don’t even have that spell on my bars because of how bad it is for MW.
Don’t really like the Holy Priest mastery. Think it should be something else that empowers the healers or empowers the players healed in some way. The HoT it leaves is just weaksauce.
I geared for mostly Mastery for a very long time, since prior to SL I wasn’t huge on M+. That said, after hearing it explained…yeah, it makes sense why everyone dislikes mastery.
From a pure healing perspective I think it’s underrated (why worry about not benefitting from it when people don’t nee healing?) but is the only stat that doesn’t help with DPS at all.
Unfortunately, Blizzard would probably nerf the healing component to create a damage component…so I don’t really know how badly I want it. For the time being I can work with the mastery I have, and avoid it when possible in the future.
It’s not a useless stat…it’s just useless for being the most useful you can be, if that makes sense.
Anyways, If I were to create a damage component for Rshams, let’s see…
Make Earth Shield reflect X% damage.
Make CL and LB deal X% more damage to mobs in healing rain.
Riptide has an X% chance to refresh the duration of a nearby flameshock (now you’ll never recover from accidentally flameshocking the CC mob loool.)
Lava burst will erupt into scorching steam on the targets in healing rain, dealing X% of Lavaburst’s damage to enemies within 4 yards of them.
How about we get back to a world where tanks can tank, and healers can heal.
Currently, we have tanks having to plan routes to minute levels of detail and spend most of their time running for their lives, healers who are expected to heal through a lot of group wide damage, while still pumping out dps …
and dps … who are pretty much still just standing in stuff and wondering why a 10+ isn’t being timed, and blaming tanks and healers for not doing more.