Healer mastery

As healers are expected to pump more and more damage i think we should all have a damage component added to our masteries. For example…resto shaman could be inverse, we do %mastery, or even half mastery, more damage the higher an enemies health is. Druids can do %mastery, or half again, for every dot on an enemy, and so on.

What are people’s thoughts on this? What would you do for the other healers? Disc would need a big thing, given how bad their damage is right now…but, their healing should also not be omega buffed by the increased damage.

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I’m not super excited about pally mastery tbh. I’m swapping to vers.

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My mastery is terrible.

Deep Healing pumps in low keys hehe

I don’t really M+, so the only time my mastery is good is in pug raids where people are standing in bad/eating mechanics for the duration.

#forevergrey

Holy pally dead stat
#reverttomopmastery

It would definitely be nice if mastery contributed to DPS is some way. As a Resto Druid, if I’m looking to maximize my DPS, I have to short my best healing stat, which is kind of a drag. A lot of tank secondary stats have bolted-on components so that they benefit both survivability and damage (e.g. for Guardian, crit gives dodge and Mastery gives attack power). I’m not sure why healers haven’t gotten the same treatment.

Little foresight here. Make healers more able to do DPS and the requirements will just increase exponentially.
Computers were promised to make our work easier so we didnt have to work as hard and long. All they did was increase productivity. We’re ALL still working as long now, if not even longer.

I think before we do this more healers would need to have DPS smoothly weaved into their rotation.

I can instantly see where a Holy Paladin, a Disc Priest, and a fistweaving monk (an entire rotation based around one of the level 50 talents, but it is the meta) DPS.

For each of these, a DPS action or set of actions directly procs or powers healing abilities.

But the others?

It seems like the other healers either heal or DPS - they have to get ‘off rotation’ to do the other thing. It’s not smoothly in there.

So before we started adding a damage component to the stat, I’d want it added to the rotation. But a lot of people play those other healers precisely because they don’t have the damage based rotation that holy-P, Disc-Pr, and F-Monk do.

I have a raid parse where I did ZERO DPS and still parsed green for damage.

If only the rest of my raid DPS would parse green…

Mastery is a dead stat for Mistweavers, and I’m not even sure how one would go about adding a damage component to it.

Maybe something like the corrosive dosage anima power from torghast? Gust of Mists leaves a 3 second cloud around the target it heals, dealing damage to all enemies in range?

I guess we kinda already have damage baked into our mastery if you take the Chi-ji talent though, since Chi-Ji procs your mastery every time you use a damaging spell while the bird is up.

Edit: Oh yeah I forgot they tacked mastery onto expel harm too…I don’t even have that spell on my bars because of how bad it is for MW.

Delete mastery, buff vers.

Don’t really like the Holy Priest mastery. Think it should be something else that empowers the healers or empowers the players healed in some way. The HoT it leaves is just weaksauce.

Nah, disc priests are already very powerful.

I geared for mostly Mastery for a very long time, since prior to SL I wasn’t huge on M+. That said, after hearing it explained…yeah, it makes sense why everyone dislikes mastery.

From a pure healing perspective I think it’s underrated (why worry about not benefitting from it when people don’t nee healing?) but is the only stat that doesn’t help with DPS at all.

Unfortunately, Blizzard would probably nerf the healing component to create a damage component…so I don’t really know how badly I want it. For the time being I can work with the mastery I have, and avoid it when possible in the future.

It’s not a useless stat…it’s just useless for being the most useful you can be, if that makes sense.

Anyways, If I were to create a damage component for Rshams, let’s see…

  • Make Earth Shield reflect X% damage.
  • Make CL and LB deal X% more damage to mobs in healing rain.
  • Riptide has an X% chance to refresh the duration of a nearby flameshock (now you’ll never recover from accidentally flameshocking the CC mob loool.)
  • Lava burst will erupt into scorching steam on the targets in healing rain, dealing X% of Lavaburst’s damage to enemies within 4 yards of them.

Whatever.

This is why I do not run M+. If I have time to output damage, then I will. But if it is expected that I push more damage, then why am I even healing?

I say revamp M+ as an all DPS type of challenge.

Healer DPS in M+ is entirely up to their Tank and DPS unless you’re playing one of 3 specs (with 1 being a specific build)

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I liked scenarios for this reason. They became super easy as gear progressed, but the fact that you were able to run them with 3 DPS was great.

  1. Convert most of the damage dealt into avoidable mechanics.
  2. Make auto-attacks require smart pulling, but not enough to need a tank or healer.
  3. Make better/clearer indicators for things that deal massive damage.
  4. Less trash, more meaningful encounters.
  5. No count requirement, just a 4-8 mini-boss and 1 final boss requirement (varied)

This would allow for much more fun mechanics.

The main problem, would be that tanks and healers wouldn’t be needed, and as a healer main, I can see this as a real issue.

That said, the idea regarding healer mastery granting DPS does come into play…prolly not enough to make the difference, but who knows.

I’d like for regular 5mans to go back to being difficult as current content (like cata heroic introductions and heroic MGT in TBC initially.)

But that’s just a dream I’ll probably never see. /faints

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How about we get back to a world where tanks can tank, and healers can heal.

Currently, we have tanks having to plan routes to minute levels of detail and spend most of their time running for their lives, healers who are expected to heal through a lot of group wide damage, while still pumping out dps …

and dps … who are pretty much still just standing in stuff and wondering why a 10+ isn’t being timed, and blaming tanks and healers for not doing more.

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