Healer helmet enchant is so bad

this enchant literally do nothing in dung & raid in 20 ToT this enchantment heal 1.3 % and abosrb 1.9m dmg with actual number’s of healing it’s Literally nothing. vers buff uptime 0.30s in 20m dungeon . I think need to buff it

No, healers are already strong enough.

Nah, i don’t think so , cuz my dps grow up about 10k since 2nd season and hps still same i don’t feel any change’s in my numbers in s3
in s2 my avg dps was 42-50k
Now it’s 50-60k
bud DD’s have grow up about 90k
i feel sad about it

On our mythic Council kill last night, it was doing like 2.2-4% for our healers. That seems pretty good for a single enchant…

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hps is limited by damage taken.

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Maybee in raid id’s sounds good but in m+ it’s like cringe
I dmged 40k damage with this enchant in 20 ToT cmon

almost like… it’s for healing and not for damage?

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It’s…not a damage enchant for healers? Obviously?

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yeah but it’s healed 1.3% 1.96m dmg

You get it in the raid. Why are you /surprisedpikachu that it’s better for healing larger groups?

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and as I said, healers are strong enough.

If anything, nerf healing by 50%, and give everyone 3x hp pools. Keep damage taken the same.

Wha? I understood like nothing you typed out >.>

The dps and healer head enchant are pretty bad, feels very underwhelming.
Was around 0.8% as a dps.

All of those weeks for that?

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