I’m not going to use 10,000 words to say what only needs a few sentences:
There is no justifiable reason as to why druids are a swiss army knife in m+ and the other healers have little to no mobility/ utility/ weaker 5 man throughput. Why is holy priest still a squishy turret who basically moves around at base movement speed with nothing viable to cast on the move? Why is disc damage worse than rdruid damage? Why aren’t other healers allowed to Brez?
Why can’t all of the healers be a swiss army knife? The solution isn’t to nerf druid–it is to buff every other healer. Its frustrating to want to main a class besides rdru and be declined from keys that I could farm simply because of peoples impression of my class.
If the current MDI representation doesn’t scream this loudly enough, nothing ever will.
Make every healer a swiss army knife.
One more time.
Make every healer a swiss army knife.
Give every healer relevant utility.
Or at least explain why you wont.
And yes, I understand this game is balanced around raiding, but you can simply change the tuning of spells in 5 man groups.
They can start by giving all healers the druid equivalent of rebirth, and nerfing resto druid mastery by X% (determined by testing) in a 5-man group (so it does not affect their raid performance)
I don’t think that the answer is to necessarily nerf rdru. That’s a step backwards in my opinion. The solution is to add more utility to every other healer. Give every healer damage etc. Like why not?
Competitive damage with rdruid is available to a lot of healers right now, with the only caveat being that they have better aoe in spam swipe. Rdruid does more DPS than other healers in keys because the penalties hots are supposed to have for being instant, which are A: response speed, which is diminished by tank mitigation being very good right now at smoothing damage, and B: ramp speed, which is completely imaginary anyway with how powerful swiftmend regrowth is.
The opportunity cost of doing damage is so low for rdruids that I think it honestly does need nerfs. I don’t want healers being able to just ignore tanks in competitive content, because that leads to either healing being boring as hell altogether or mechanics that abuse the hell out of DPS for no reason just to keep healers awake-these mechanics always scale up incredibly poorly, and they’re how we wind up with blackrookhold archers. Or hyrja.
I personall thing that rDruid shouldn’t have access to a Mass Rez, if they are going to be the only healer with a Brez. That would make some of the pulls that require a Mass rez impossible for a Druid. Same way its impossible for every other healer to have access to a Brez outside of Engineering.
Entangling Roots should also have some sort of cooldown, or give other healers some other easy way to hold mobs in place.
Repentence has a Cooldown, Paralysis has a cooldown, Priests have a very specific Shackle Undead.
I doubt blizzard will change anything tho has this as been going on for ages now and they haven’t changed a single thing. Because there’s only 1 healer spot why wouldn’t you bring the one that does the most damage, has a Brez, tons of utility and can stealth?
Removing mass res from resto druid won’t prevent groups from strongly preferring to take resto druid for brez
It’s specifically about having that buffer against in combat deaths that is by far the most important
give all healers brez
nerf resto druid mastery by X% in a 5-man group
nerf damage from cat abilities granted by feral affinity
then blizz can iterate from there applying buffs to other healing specs, like giving holy priests a defensive cooldown (desperate prayer does not count) so I don’t die instantly to a stiff breeze
I don’t think every healer needs to be the same. However, I do think the balance needs work.
For Holy Priests, I think giving us a battle rez is the key for M+.
We also need something for PVP, because essentially all our healing can be interrupted while instant cast HOTs cannot. Greater Heal isn’t cutting it; I think Greater Heal needs to be replaced with immunity to silences for Holy.
Not the same, just different types of swiss army knives. There is no solid reason as to why one class should have infinite utility and 3 solutions to any problem when other classes have a single, weak solution to the same problem–or no solution at all.
MDI is boring to watch. Who wants to watch literally the same comp against the same comp over and over. It completely strips away the fun of it.
While I generally agree with you, MDI is boring for other reasons as well.
One of the issues here is that M+ is a race where you are not going to be blocked on any particular fight. The result is that clutch spells, which can prevent wipes and which Holy is designed around, are of little value. You can control your speed through the dungeon so that the damage load is within what your healer can easily handle, which means the supposed disadvantages of Resto Druid - as mentioned earlier in the thread, reaction time and supposed ramp time - are irrelevant.
I certainly agree we need a battle rez. Beyond that, it would help a lot if it weren’t just the timer that was the challenge in M+: if we saw a lot of runs where the chances of actually getting through the dungeon were limited, so that wipe prevention became more important.
Not but seriously other classes need better utility and ideally make there be variation.
Eg give pally back thier interupt. Priests a brez. Maybe someone a brez that lasts for a limited time unless cancelled first. Like a borrowed life or something which just gives a chance to see out the fight or a soul stone that can I only be cast on living targets.
Give monks back real fist weaving options with way of the crane as a talent competing with statue or something.
I don’t classes to be harmonised because that gets boring bit I think there should be more overlap in the ven diagrams of utility.
There are so many great tools that could be added to healers tool kit which are not utilised at the moment.
And by that of course what I really mean is please buff druids I feel so under represented at the top level.
What if Hpal got a similar passive to Ret’s Ultimate Retribution.
Where is shortens the cast time of Redemption, (I think to 5 secs?) but you can only do this a short time after someone had died. (I think Ret’s is 20secs but this can easily be changed).
We need an overhaul. A complete healer overhaul. I think blizz needs to look at the classes and ask themselves: why does this class have access to this (mobility, brez, etc.) and not this class.
feather is terrible though. it takes a global to use it and lasts 4 seconds. druids have permanent sprint via travel form. I don’t understand why druid deserves this kind of speed but other healers do not.
I’d like some kind of talent that transforms us into an angel and propels us forward. I don’t know… something!
That would be cool. Shamans used to have thier tornado jump thing too. Bring that back.
I think the best way to do it is to add to other classes more so than remove from druid. Obviously I’m a little bias but I don’t think more class pruning is the answer.
I believe m+ balance isn’t really on Blizzs radar anymore than 2v2 balance is.
I play(ed) Resto shaman and Resto Druid in m+. The differences are notable, but mostly it’s the ability to apply healing pressure across the board. My shaman heals hit harder and feel better to land, but when that worm thing is spewing maggots and running around, my shaman might as well be rooted because I have to turret heal that fight or someone will die. My druid, tho, I can have hots running on everyone even before it starts and I can help run around and get ticks.
Really, that’s the difference. Druidic ability to heal proactively, defensively, is the reason they’re good. Healing like a turret on Cragmaw is because if I stop, someone dies. If I could drop a totem or two and “know” everyone would be ok till we got back to position, I could help with ticks.
I’m not saying every class needs 4 HoTs, but maybe buff healing stream? Renew, Prayer of Mending (is that still a thing?), and shield for priests. Holy Pallies I think already have some holy rave thing they do.
Tl;Dr:
Consistent and available AoE healing and defensive healing play styles should be available to more healers.
Holy priest have plenty of AOE healing but good luck doing it on the move (such as in cragmaw in underrot)
It’s about the combination of powerful mobile healing and various defensive utilities (including personal cooldowns) that matter, and holy priest has neither, this is before you even factor in the damage and brez capability of resto druid and the fact that for some reason they are the only healer left with a baseline mana management tool (innervate) after years of pruning