He contributed to two wipes, did poor dps and quit a key

Should blizz implement new measures for people that quit during the middle of a key?

two days ago me and my friend attempted 14 underrot, I knew it was going to be challenging because I’m new to evoker healing and I’m still working on gearing, but I’m fairing pretty well all things considered I only started doing healing on this class last week and I’m already pushing over 10s.

The first boss we wiped because two dps were tossed off the ledge right at the start of the fight, during the second boss we wiped also because people weren’t really executing the mechanics right (not stepping on maggots, not baiting charges, etc)

the guy to rage quit was a ret paladin, someone that was immediately killed during the first boss and didn’t follow mechanics for the second boss.

Everyone in the chat was upset, I was pretty indifferent about his decision, I only felt bad because my friend sounded sad on discord, it was his key. Him and I have been gearing our evokers together. The person that was really upset though was the tank, he thought that was inconsiderate, and it was.

Should blizz do something like freezing them from queuing up for a key for the duration of the week? drop the item lvl of their vault gear? etc just so people are more mindful to be considerate of other players?

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No, just move on with your life.

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you’re lucky you made it to the second boss. If I wiped on boss 1 of UR i would’ve already left.

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M+ is just a terrible system and until they either remove the timer, affixes, or key depletion, this crap will continue. I long for the days of just doing a dungeon that was difficult without a timer or worrying about someone leaving and ruining the entire dungeon.

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No.

The fact that this sounds reasonable enough to you to be your first suggestion as opposed to simply blocking the problem players and moving on is about as toxic as the ret paladin you had, especially considering the key level you were doing. Ridiculous.

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The problem with this suggestion is that the system simply couldn’t make the determination regarding WHY someone left with enough accuracy to avoid a lot of collateral damage.

It would give the group leader the ability to essentially hold players at ransom. Unless you institute some sort of ‘permission to leave’ button that the leader could use to release you without a debuff the computer won’t know why you left a group.

Every run you would be putting yourself at the mercy of a stranger who has the power to lock you out of M+ for 30 minutes or whatever punishment you’re trying to apply.

If the group leader goes afk nobody can leave without the debuff.

The list of issues goes on and on and we’ve beaten around this bush so many times there are no birds left in it.

Any sort of leaver policy you tried to create would probably just hurt more player’s experience than it would ever curb players wanting to leave a bad group.

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In this situation I think all 5 members should be banned for 30 days until a tribunal of non biased community members can look through combat and chat logs to determine who is at fault. After the decision is rendered that player should get an additional 60 day ban.

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It’s impossible to queue up for a key and no there shouldn’t be penalties, the key holder is responsible for inviting players that have experience. Perhaps this paladin is new to m+, just like your new evoker.

You could run M0 naked.

This argument has been used for ages and is simply untrue imo. It was used by many people back in vanilla/bc to justify not having a system to mark gankers on pvp server. It would wrongly flag people they said.

Then such a system was added in BFA to mark gankers on the map and guess what it was pretty **** accurate. Did lot of world pvp in BFA and not a single time i was flagged without being an aggressive player deserving to be flagged.

Do i leave dead (literally) keys to prevent me an hour and a half of pain? Yes we all do. Do i leave enough key to be wrongly flagged? No absolutely not. Some people are professional key deserters. They leave after the first problem 15 minutes into the dungeon when the key is still perfectly and easily timeable. Having a system to flag those without flagging normal people would be very very easy.

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Unless, of course, the tribunal can’t be convened within 30 days, in which case the group ban should last until the tribunal can meet, but not more than 1 year. Obviously.

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People should always have the right to leave a group they don’t want to be in anymore. Regardless of how hard or easy it may be to flag people for doing something that is entirely allowed, it’s inappropriate. Group leaders should just expend a bit more effort making sure all 5 people have compatible goals.

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I honestly not sure quite what you’re talking about.

You’re surprised that Blizzard wouldn’t let you report players as gankers in a pvp game where their policy is famously "find pvp solutions to pvp problems by doing pvp.’

Regardless of what you think players wanted - I got rank 10 on this toon and rank 12 on my hunter in PvP during vanilla on PvP server and I don’t remember ever hearing a reasonable demand for something of this sort - it was certainly never implemented as you suggest.

What you wanted was a manual report tool to root out griefers but what BFA actually gave you was a self-reporting mechanism like GTA that increased your wanted status.

Nothing even remotely close to a reporting system in dungeons.

I think it’s very reasonable, if you are inconsiderate of the time of 4 people then that deserves a punishment. I think that’s the issue with this community currently.

people join groups, don’t speak, rage quit, and delay progress for others without caring. There is a lack of community and consideration for other people.

it wasn’t his key so why should he care right? he was chosen in the Que over 5 other people, the least he could do is finish up the key.

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So, here’s a scenario: what happens when you underperform and choose to leave a key in order to spare your group the time sink? Whether out of embarrassment or frustration or anything else, doesn’t particularly matter. What happens when you join a group for a key that’s, say, outside of your skill range, but you wanted to give it a try, and when you fail, you choose to leave? If you try a new spec, a new build, a new class, a new affix, etc., and become the group’s problem child?

Either the rule wouldn’t apply to you…just 'cause, you agree that your trial and error should force you to sit out for an entire week, you believe the group should just suck it up and carry you, OR you’re a perfect player who never contributes to a group’s failure. Which of those is it?

If someone is failing at content that is outside of their skillset and they throw up their hands and say, “This isn’t for me, I don’t want to hold you guys back, I’ll drop out,” is that more or less inconsiderate of four other people’s time, as opposed to holding them hostage in a dead or dying key? I’m not saying this is what that paladin did, but it’s also very possible that that is exactly what he did. And if that’s the case, why, exactly, do you feel so entitled to other people’s time? Considering your own experience, would it not be more worthwhile for you to just go find a new group instead of sinking, say, an additional hour into a failed key with someone that’s underperforming?

Moreover, are you aware of how much more griefing that particular “solution” would cause within the community? People just…won’t leave, but them not leaving does not mean they will contribute to the key’s completion. And that could be done, not because the group is failing, but simply because they don’t get along with someone in the group. You mentioned that your friend was sad because it was their key that got depleted – well, someone has to be the first to leave. A solution such as this would also result in the wrong people being punished. Unless you believe that ANYONE that leaves with time still on the board, whether it’s 10 seconds or 10 minutes, should be slapped with this punishment?

[e]: Also, your proposal implies that someone leaving, say, a failed 22 would then not be able to run anything else for an entire week, even if they want to help their friend complete a 12. Some groups are also just all-around failures and it’s not the fault of any one individual. Yet, that group may dissolve before any actual completion. So, who gets punished then?

“Grabs popcorn” here we go again

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No, they need to let us replace players.

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If I was in a group that wiped to the 1st boss of UR I would have left right then and there let alone even get near the second boss.

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This was never the case.

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It’s pretty clear that you’ve never considered how brutally this would be abused or you wouldn’t have seriously extended the suggestion.