Havoc DH in it’s current iteration going into DF is in a very poor position overall. We have a baseline toolkit that you can count on one hand, with an extremely un-synergistic set of talents to pair with them. Not only is our baseline kit small, but it’s continued to dwindle since legion.
These are some things i’d like to see going forward into DF with the talent system. One thing i’d like to note about the talent system is that giving us baseline abilities as a “choice” is not okay or inventive in any way and doesn’t provide specs anything that they don’t already have. So this is going to focus more on system that works off of those base ideologies and abilities. having a tier within talent choices, up to 3 for talent points to go into, increasing in power, or adding utility to each talent choice the more points allocated.
Demonic should become baseline, this fixes one issue with have with no cooldowns allowing you to put something meaningful in it’s place.
Blade dance should be baseline:
Tier 1 Talent: increases damage to primary target by 30%.
Tier 2 Talent: Increases damage done to all targets by 50%. (note this shouldn’t be multiplicative of the 30% on the main target and only apply to further targets hit)
Tier 3 Talent: The final slash of Blade Dance creates an explosion of fel (Chaos Damage which effects our mastery) that damages all targets in a cone in front of you. for X% of mastery or whatever you will here.
Eyebeam: Remove SQRT Scaling on this ability as it’s our most iconic ability and does next to no damage and is currently used as a haste buff.
Tier 1: Eyes of Fury (untalented no increase to haste)
Tier 2: Chance to reset by 50%
Tier 3: Channeling this ability for a longer duration increases your demonic presence by up to a maximum of 3 seconds.
Immolation Aura:
Tier 1: Current immolation aura Conduit.
Tier 2: The initial explosion of Immolation does X% increased Damage up to a maximum of 80%. 10% per target hit, up to 8 targets.
Demonic Appetite: i think it goes without saying that cycle of hatred forces us into specific playstyles and feels horrible to play. Put the eyebeam reduction based on souls aquired through DA.
Tier 1: Souls Consumed reduce Eyebeam cooldown by X
Tier 2: (New ability) Consume up to 6 souls to unleash an explosion of Fel. (These souls will not reduce eyebeam CD) This gives us an optional CD that’s baked into a talent we already have.
Glaive Tempest:
Tier 1: Glaive Tempest (current itteration)
Tier 2: Bleed effect that increases crit chance based on targets hit up to 8 by X%
Momentum:
Tier 1: Talent (momentum)
Tier 2: Increases duration of Momentum buff by 4 seconds.
These are just some ideas that i would like to see in the havoc tree. Havocs tree is pretty small already and we will definitely need some heavy reworking going into Shadowlands with no borrowed power to “potentially” yes i say potentially because that’s how havoc has historically scraped by in the past. We need love in our baseline kit to be viable in DF. We need some burst AoE cooldowns, and we need tuning to our abilities that we already have to make sure that we stay competitive.
Note that this is obviously just ideas to help the devs hopefully with some inspiration for havoc going into the next expansion and in no way do i claim that these are all must have or even great ideas. These are just simple thoughts from someone that loves the class and has been through the steadily slow decline of his favorite class.
Thanks for reading, any comments are welcomed. This thread is for discussion, please no flaming.