After a brief hiatus, i return disappointed to see that Blizzard does not have anything remotely exciting in store for the demon hunter’s class design in shadowlands.
As it stands, our core toolkit is embarrassingly simplistic.
Things I don’t understand:
- Our core damaging rotation toolkit has no synergy, no proc mechanic, no buff maintenance, nothing. Without borrowed power and investing in mandatory talents, our core rotation would basically be demons bite, chaos strike, and eye beam. Our class, in and of itself, should have a solid foundation of abilities and passives with synergies, which should then be strengthened by talents and borrowed power.
- We wouldn’t touch blade dance if we didn’t talent into it, and we only talent into it because the other options are relatively garbage. (talking ST damage, not in terms of being a master mechanic guy who taunts and BD’s or aoe)
- The two most iconic elements of our class are Demonic & Momentum. They’re mutually exclusive.
- Momentum, which has the potential to provide a great addition to our rotation requires that we launch forward in a game whose mechanics are often designed to punish you for moving out of position. This is a glaring issue and after four years, it is still dependent on fel rush. Momentum on paper could be such a fun talent. Buff maintenance is an engaging element of a damaging rotation, but it CAN’T be contingent upon fel rush as it’s currently designed.
Take away our borrowed power and our core rotation is basically another class that was just created at level one.
Things i’d like to see (will update based on feedback, if i get any):
- Make first blood baseline. Just makes sense, would motivate us to use a spender other than chaos strike in our core rotation. Open up this talent row for more diversity and choices.
- Make Demonic *baseline. Demonic transformation is arguably the most fundamental of our class fantasies. Why is it not baseline? With demonic made baseline, also make eyes of rage baseline. Just makes sense.
- Modify momentum to not be based on a fel rush which requires us to rush forward. Perhaps a new ability could be introduced that shares charges with fel rush, but doesn’t launch us forward. This ability would have a modifier in lieu of movement, such as an increased secondary stat, or it could simply do enough damage to justify the global on its own.
- With momentum fixed, and demonic made baseline, add two new talents to our final tier that provide unique gameplay experiences that are as inspired as momentum or demonic. On paper, momentum is cool. Give us more cool, just make sure the cool can be reasonably executed.