Havoc momentum with essence break only good build

i been running M+ trying different builds, is not like we have many combinations,

on right tree

  1. collective anguish
  2. Hunt
  3. quickened sigils
    is very clear that sigil build are not so strong vs having 20% more from demon soul

on left tree

  1. momentum with essence break
  2. shatter destiny (putting one or 2 more hits does it really make that much diff?)
  3. any means necessary since we know this expansion is all about mastery you cant move away from this side of the tree.

look like the only way to be competitive with other dps in M+ is the darn momentum build with hundred buffs to keep track =(

vengeful retrieve so you get tactical retrieve (12% crit for 5sec)
give you momentum (8% dmg for 5sec)
essence break for (80% more damage on dance and chaos strike for 4 sec)

think on when use unbound chaos (immolation aura and fell rush the pack of enemies)
and glaive the rest of the time?

so every 40sec we have 3 to 4 sec of burst, something harsh when there are SO many affixes bothering melee dps… is there anything more maintain/constant dps?

we dont even use really eye beam as a power full attack, is just to get the haste buff

i really dont feel OP in M+ and i been checking multiple type of builds… any recommendations? or explain on a good build that i don’t have to jump all over the place and die all the time? or i end pulling another pack, or get hit by frontal, i like the idea of mobility but sometimes we don’t have that much open space in dungeons to kinda you know zigzag everywhere.

(yes i agree that i might be doing something wrong, that why i am posting this)

theres some no mover builds in the wowhead/icy veins guides. even in the fel hammer discord. just keep in mind that you dont really need to keep track of those buffs, just fel rush when ubc is on, and vr on cd/ when your gonna do big dam with eyebeam demonic

Demon Hunter has a lot of underlining issues since BFA. I’ve stuck through most of them and sacrificed being meta to be in META for the aesthetics… But I’ve had enough…

Every expansion it’s the same bs all over again… Mid Tier DPS getting nerfed every week because of crybaby’s on other Class forums… And the Devs just do it. without backing it up with Data.

Vengeance is literally unplayable right now Havoc is decent to some extent in Mythic and AOE Raid oriented content… But this is padding and for a Class that only has 2 specs it’s actually a joke how badly synergized it is. Chaos Strike/Annihilation is our main source of DPS yet we have to Fel Rush all over the place to gain momentum to actually be relevant in single target… what in the f%#$?

With momentum I have to do x3 the amount of inputs , inc camera movement compared to any other class in the game and yet. my damage falls somewhere in the middle of the DPS meter on a 95-100% parse. It’s insane to me… Not saying DH should be “THE BEST CLASS EVER” but

Rogues, Priest’s and Druids is what the Devs play… It’s obvious…
Xpan starts , they all over perform… then get slight nerfs once the Devs gear their toons and the cycle repeats itself… Just look at the recent hotfix to Outlaw. That’s it? a 3 button rotation that does how much damage? a 4 sec stun added to a rogue class that already can do what exactly? only kill you in a full combo without you being able to do anything for 6 seconds…

If Blizz don’t plan on looking at the DH situation… just get rid of class alltogether… it’s the biggest jebait. It needs a total overhall not only in talents but it’s entire base kit… sht just does not synergize at all.

3 months at the end of Xpan is when Havoc shines. Right at the end Blizz miraculously make it feel competitive. Only to be nerfed to oblivion or just straight up butchered in the talent tree system. As soon as a new xpan drops… It’s on repeat since BFA…

Don’t take my word for it, it’s in the patch notes , the logs, the forums…

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Oddly enough this build has been working really well for me for days that I feel too tired to play a movement heavy build: https://www.wowhead.com/talent-calc/demon-hunter/havoc/DAOFkEREURYWZUIQUCUQOVURCBEkhVEQmRQBQ

Key talents:

  • Essence Break
  • Shattered Destiny
  • Collective Anguish

You can swap around some things like Burning Wound for a stun of something else you feel is good. I personally pick Relentless onslaught because it adds the chance of a free Chaos Strike (and thus annihilate) for a little bit of fun during the Essence Break window.

Additionally you can swap around some stuff in the left tree that you feel like you don’t need. Misery in defeat can be cumbersome to play around, but can also be really fun with this build in particular because you’re not dashing around wasting GCDs for buffs like you would with Initiative and Momentum.

Most likely, but I’m also pretty sure that if you’re at appropriate ilvl (say 405~410), you’ll have no problems doing +18~20 keys with this. I’m not happy with how mandatory a movement heavy build is, especially with how M+ is in Swirlyflight.

Honestly, don’t keep track of the buffs, that makes it a ton easier. Initially I wanted to track everything…

  • Soulrend
  • Initiative
  • Momentum
  • Essence Break

Turns out that Soulrend is basically just pointless to track (thanks Jedith for explaining!). TL;DR, it adds the remaining dmg of the previous dot to the new one when refreshing so it’ll do the same damage regardless of when it was applied. The only benefit here is to apply soulrend when you have a dmg buff, but tbh is too much effort to weave in.

Initiative, Momentum, and Essence Break are not pointless to track, but they are pointless to actively track. Knowing the duration, we can keep track of the order of spells rather than the remaining duration of the buff. For example, you’ll want your 2~3 GCDs to be a powerful spell after Vengeful Retreat, Fel Rush, and The Hunt.

Tracking this way is basically making it a rotation instead of looking at timers. When you want to do your Essence Break combo: Eye Beam, Vengeful Retreat, then either Essence Break while you’re move approx .1s or .2s after Essence Break, or first get back to the pack using Fel Blade/Fel Rush and then use Essence Break, and then always Death Sweep. Optionally you can either use a Throw Glaive for bigger dot, or ideally Annihilation (granted you don’t have 2 stacks of Throw Glaive).

Then the Vengeful Retreat outside of the Essence Break burst window you can combine that with either the hunt, a trinket, or anything else that benefits from the increased crit + damage, such us as double throw glaive.

This playstyle is more about memorizing combos than keeping track of debuffs and by changing the way you think of the playstyle can make a difference in how much you enjoy it. Previously I was doing pretty bad at this build because I was tracking timers, now I’m focusing on memorizing combos and dodging things.

While I kinda agree with this sentiment, it’s not as impactful as you’d think. It’s still strong and synergizes well, but the fact that we spec into a throw glaive build means that we do lose out on some other useful talents. Soulrend and Throw Glaive seem to fall off pretty far with higher mob counts, or 1~1.5 mob fights, especially if there are adds that spawn with “low” hp (things that die before your soulrend is really worth a GCD).

I have personally not experienced this yet, but I also don’t raid with momentum build. I’ve been getting pretty decent heroic parses with comparable parse results for other specs in my team for their output.

My biggest issue with the current balance is that everything is oriented around heavy movement, while basically every dungeon and raid is trying to make you dodge stuff. Imo there’s no place of movement based DPS in an MMORPG that focus on positional precision while also not being an action combat RPG.

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Really don’t have to keep track of anything really outside of say initiative.

EB is actually more powerful than it was in Slands but the haste buff isn’t only reason we use it. Since taking demonic is the go to putting yourself in the demon form to get empowered dance and anni during your EB window is key. Timed right you can get two dances during the window; EB, Essb, dance, meta, dance.

Need to learn situational awareness when fel rushing / vengful retreating.

Also check out https://docs.google.com/document/d/1Ga37Stf6TLBeVGloEdxIQT-krYWtqJEhDMQLE0Xq4Nw/edit . Has 3 good builds and I’ve played all of them. The Shattered Destiny/Glaive Tempest build is fairly simple to play and also keeps good ST for tyran weeks. AMN/DA/Improved Fel Rush is also enjoyable but a little bit more weird to play since we don’t take CT, blind fury, and looks can kill.

Stuff like this doesn’t help… the class is actually in a decent spot. It’d be perfect if they gave us just a bit more Single Target but they wont because of how much people are crying about DH burst in PVP and they’ve shown a reluctance to adjust significantly between PVP and PVE.

You claim you’re falling in the middle of the meters with a 95/100% parse and I call BS. I parse in the high 80s low 90s and I sit very solidly at #1 in the meters for everything I play and I’m far from a “pro player” If you’re in the middle of the DPS pack you’re more likely parsing high 60s low 70s

2 weeks ago i felt that after so many years, DH was competitive, not more or less than other classes, finally balance with the rest.

means in pvp i was not afraid of other classes doing their 2 skill combo and die. also classes fear the DH. m+ and raid was just average depending on your item levels and builds. (i had like 8 item levels more than another DH and he still did more damage because his build)

but it seems they want to keep DH down all the time. i think they want to push people to play other classes.

now is again the joke of the game

well essence break with cycle of hate (get faster eyebeams) kinda bad, now they don’t match and are at different intervals.

eye beam can be on 30sih essence on 40 so you still have to wait for the 2 to be avaible,

so i guess if you go for esscence break dont go for eye beam build?