The souls themselves are not the problem, it’s the fact that it’s tied to Felblade (a generator, so you’re gonna overcap on Fury), and the fact that you have to have 100% uptime to maximize soul generation. That’s really the problem with it. Nothing Blizzard does will fix that if they stay within that frame.
Was just levelling my ele and noticed that the earthquake talent is a choice node. You can choose to EQ on your target or on your cursor. Pretty nice IMO.
Why do we need to spend 2 talents to get this? And why is it locked behind a spectral sight talent that actually makes spectral sight worse to use?
Yeah they got that in beta, and priests got the same for shadow crash. It was widely agreed upon to just be a purely good idea, so it’s kind of wild that they didn’t do it for more abilities.
That being said i would much rather be able to toggle the sigils independently rather than having it be all or nothing like it is now. I use a cursor macro for flame that i would swap over, but prefer to see where misery is going to go and don’t want to be in a position where i have less control of it. With sigil being baseline they could always add its toggle to the spellbook or something, it’s not like they have to find a way to work it in to the talent tree.
i just came back to the game after playing in legion and the first part of BFA. Why blizzard insists on tying so much damage into inner chaos is beyond me. Things just feel bad outside of a burst windows. Like, real bad.
Felblade getting reset by VR should be within the tree and attached to initiative, probably. not in the hero tree. It makes sense, after all.
Inner Chaos (or whatever the 18% boost is called) shouldn’t be that high. take some of that away and boost DHs sustained outside of its windows.
Eye Beam should be more impactful without having to spec. The list goes on and on.
Very well thought out. As frustrating as the number of bugs and poorly worked talents/trees is the *length of time * they have existed
The over capping in fury isn’t ideal but fury issues aren’t really a problem atm either. Can always dump fury first. The proc rate isn’t horrible on felblade either. The uptime does present a problem. The DH conundrum of uptime . I haven’t played AR since leveling but pretty sure FB would even let you know how many souls were currently out and available.
This is my core complaint of Cycle, too. I appreciate the very high burst of Fel-Scarred’s playstyle right now, but I can also understand why people, such as the above…
…would want other options. I think having that choice is fantastic, but I think making it all-or-nothing is a bit much.
Agree with all of the above.
And of all the useless talent quoted, they could replace it by QoL talents , example, talenting felblade so it doesnt teleport to target as a baseline, but can do it with talent, it would avoid a lot of death from random hitbox position or random aoe or swirlies popping up the moment you press the button.
Giving DH the ability to fly ( like illidan ) , would be also cool.
There is also movement based abilities that are forced into our dps cycle and sometime cause issue in some encounters.
Ovynax. Vengeful retreat. If you pop it the moment you get the web AOE, you dispell it instant and you trap all your raidmate into it…
I know, many of you find this very, very minor, but there is also the lack of… anything cool?
After 7 years:
- Still only one race per faction
- No character customization to make up for that
- No demon form customization (even warlock pets have some form of it)
Since Illidan will return at some point in the second or third part of the saga I look forward to all of the RP and flavor stuff you will add for your demon hunter player.
I would also talk about what havoc utility looks like:
- 10s CD single purge
- 2s AoE stun 45s CD
- 4s 30s CD single target stun
- Sigil of Misery AoE fear 2min CD (1,5min if talented)
- dArKnEsS “raid CD” 5min CD (3 if talented, spoiler: don’t)
- Imprison out of combat hard cc 60s
Now in what world could you ever do something with that and be like:
“Oh god damn, good I was playing demon hunter and used [SPELL]! That was such a cool and unique thing I can do as a demon hunter!”
Where is the fun niche, the interesting utility, or where is the utility at all? You, Blizzard, said you were all about niche gameplay, like shaman’s cleansing totem, mass dipel, rescue.
Especially after playing Evoker this becomes so, so evident how bland Havoc as a whole is. Please, take the time to compare to other specs and you will find there is nothing.
I didn’t mention these points, but these are also very important to point out. Aside from the actual design of the class, the ability to customize yourself is also very lacking.
yeah, i’m fine with movement being better. however, it feels like absolute garbage outside of demonic windows.
Fel Scared [Focused Hatred] is so bad now, you guys reduced the damage by 10% per target hit which makes it useless now, it needs to be reverted back. (if i need to explain to you that in pvp or pve there is always more than 1 target that should explain itself.) it did way more damage before this change.
My biggest problem is that our damage sucks for what we’re required to do. You know the trinket Treacherous Transmitter? That’s our normal rotation. We’re expected to dash, do backflips, and channel…but doing all of that gets us middle of the pack-high cleave/aoe and the worst single target damage in the game? Just go look at every other melee dps, even the ones with long opening rotations or decision trees are still rewarded with exceptional dps for doing that correctly(Assassination Rogue, Enh Shaman).
It really feels like Blizzard doesn’t actually want DH in the game, so they’re just slowly pushing them into irrelevance. Even now the optimal raid brings 1 DH for the debuff. No one wants to take us into M+ because we have no B rez or lust, and we’ll be bottom dps vs any other classes equally geared/skilled.
What are you even talking about? This is a buff from 2-4 targets, lol
This is my biggest gripe with the playstyle. There’s virtually no reward for the most dangerous and unique playstyle in the game, which obviously makes me wonder, “what’s the point?”
no its not level 10 warrior you must not be playing the game or testing stuff out, its 100% a damage loss idk how they calculated it but it is…
100% damage loss would mean you do zero damage. Not sure what you mean by that.
The old version did 150% damage against one target and any more targets only 100%.
So for two targets it was only 100%.
The new version does 140% for two targets (150%-10% for the additional target)
At least that’s how I understood the change.
Why do you think this is a nerf?
yes it explains it that way but it isnt working that way also i didnt say it was a 100% damage loss i am saying it as it is a 100% damage loss as in it is doing reduced damage, not as in 100% , if i am on say a player and pets or another player are near by it isnt doing 50% more damage, it is splitting it, before it would hit every single target for 50% not sure how they did that, but its lower damage atm i have tested it.
Show some numbers. If it’s a bug, it desperately needs fixing.
Havoc is unfortunately one of the worst specs I have played. I was really surprised we didn’t get reworked or get any changes.
I hope we get looked at soon. I don’t care so much for our numbers, but our playstyle is just very, very dull.