Having to switch between static and dynamic flight is a pain in the back side!

I don’t think the reason they added the toggle was to be able to switch back and forth at a whims notice.

My thoughts exactly.

It’s a minor annoyance we didn’t have to deal with that adds a 5s cast for no good reason.
The complaint is minor, but very valid.

It’s like mounting takes 8s instead of the 1.5s now.

Skyriding is ALSO unlimited flying if you know how to fly with it, it’s just WAY more annoying to maintain and fine tune, and adds no gameplay opportunities other than upkeep, the races notwithstanding.

To top it all off, some people have shown it’s even possible to change styles instantly mid-flight in DR right now, so the 5s cast is really just annoyance for the sake of annoyance.

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Oh, I guess you’re a fan of mine? No idea who you are, though as unpleasant as you are I’m unsurprised that I’ve called you out before.

Anyways, returning to the topic, it’s obviously asinine to suggest that anywhere near a majority of “OG players” disliked flying when that has always been a minority opinion. Nice try, though.

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Absolutely true. In ReMix I can easily DR around all 7 zones for the Exploration achievement and some easy Bronze & Threads without landing or running out of vigor.

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The way toggling works is fine, and I would bet the cast time is due to potential problematic interactions and behaviors.

If someone struggles with dynamic flight due to disabilities, then they won’t be swapping a lot anyway.

If someone just hates dynamic flight they won’t be swapping a lot anyway.

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when the hardest part in life is to press one exactly button

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They just should make some mount equipment for the people that don’t want to toggle.

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Wouldn’t that be even more rigid than the 5 sec cast?

I’ve ran out of vigor several times after hitting a tree branch or a rock face during a race or when mining a node. Flight form helps recover and standard mounts are easier to use for collecting minerals in places like the Zaqali Caldera. It also helps in situations like the Nokhud Offensive dungeon. I think many people don’t understand how much this new action is going to upset flight in the game. It’s most likely Blizzard’s way of removing standard flight. They’re forcing us to use Dynamic because the transition is a hassle. Eventually we’ll tire of it and settle on Dynamic (Skyriding) to always have the speed increase. Mission accomplished.

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This is not a great addition to the game specifically because it also affects druid fly form.

Despite my druid being a druid, not a horsepocket mount, I was switching repeatedly in the old zones from dynamic to classic and back and it got old fast.

The button cooldown is pointlessly annoying but otherwise tolerable.

It feels like the usual monkey paw implementation.

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I mean, Flying vs no-flying was an ongoing topic of heated debate from before WoD launched until a few years ago. Not really sure how anyone could have missed that.

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I remember people saying “flying is bad because people won’t walk everywhere anymore and stop to look at the trees. Someone made those trees. We are throwing away their hard work.” And they were serious about it too.

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I don’t really intend to rekindle that whole debate here, but blizzard had stated their game design objectives and philosophy on the matter, which was largely ignored or taken out of context at the time. Kind of how you’re saying it was about “looking at the trees”. Thats not really what Blizzard said.

But, we probably shouldn’t dredge up that debate, as it’s basically a settled matter now, as Dragonriding exists. (And is a heck of a lot of fun, imo)

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The point of a beta is to test things out. Feedback, if you want it to be seen, should go on the beta forums.

Again, you are talking about aspects of gameplay relative to flight, not whether or not standard flying was bad in itself - as in too static, too AFK, too slow, too clunky, etc. I can’t recall anyone ever saying that flight need to be upgraded in some way.

And I’d argue that dragonriding was introduced after the devs saw it being used in Guild Wars 2. They saw it as a way to latch on to that ‘need for speed’ that was so evident in other aspects of WoW…like, say, M+.

If you want to try WoW: Dragonflight’s new rideable dragons, just play Guild Wars 2 | PC Gamer

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that’s cause new content is designed with this thought in mind, a lot of older content isn’t, yes some stuff can be done with dragon riding, but take longer and/or are harder, some stuff like staying still mid air to see/check something in a tree or going up on a tree, can be tricky, there are dozens of examples that make it easier using the older system, but ofc they are specific to some situations or quests that either require precision or are just easier to get there.

Another example would be if u are doing several quests where the NPCs are close to each other, u would quickly end up without mount energy and be stuck, so using old style would be better.

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I am giving feed back!

People talked a lot about ways to add danger to flying, to add interaction to flying, to compromise the issue of TBC flying negatives that anyone had ever used to support time gating it since WoD. So yes there was a lot of topics that people brought up over the many years about TBC flight needing or could use a face lift in mechanics. Even in MoP people complained about it in World PvP. So do not say they didn’t because they did.

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Wrong on every level. I prefer old flying, therefor YOU should be punished for it by ONLY My way allowed.

Sounds dumb right?

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