Having difficulty as disc

Hey guys! I’ve been playing holy recently. But just a few hours ago I swapped to disc… I felt like I was trying to catch up the entire dungeon in a mythic 0. Struggling to keep everyone above 50% health. I usually play disc in pvp so I’m not new to disc. Maybe it is a gear issue? I’m not sure but I love the idea of shields. So it’s my favorite spec. I just feel like I’m struggling the entire dungeon. Anything would help! Ty!

Save CDs for important pulls, especially Boon of Ascended.

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The only thing you can do is hope your group is somewhat competent. If you know for a fact that there’s going to be a boss/mob that needs you to save one of your cooldowns for coming up, then save it for that. (eg: the portal guardian in top, the shard in hoa etc) Other wise, aim to use it as soon as jts off cd. It gets better, i promise :slight_smile:

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Assuming your current talents are the ones you’re used for your Mythic 0:

Do Twist of Fate, not Schism. You get more value out of ToF especially during heavy periods of party wide damage.

Spirit Shell is absolutely terrible for Mythic+. The primary reason is because it replaces Rapture which is a way better cooldown for use in Mythic dungeons. Take Lenience instead.

Your haste is a bit low for Disc but I’m sure that will improve over time as you gear. Should try to eventually hit at least 20% haste. Sinful Aspirant’s Badge of Ferocity would make great replacement for your Medallion. It’s like a 3% haste bump.

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Oh no those are not the talents I used. I just logged off with those. I had the talents you just said

It’s all just a matter of practice. I learned the most levelling a few disc priests right from 1 all the way up in BFA. My gear was all enchanted BOAs so I was uber OP and hence there was lots of room for error and experimentation–of course with an eye on meters. What I mean is, you don’t have to do what I did, but if the content is hard there is nothing wrong with healing easier content until you get your rotations, etc. down. Disc in PVE is a different ballgame than in PVP. Good luck.

To be honest, when I first healed disc in BFA it sounds similar to your run. I then made a few new toons and did the above. Happy healing! :smiley:

My plan is just to accept people are going to die until I get good. We have resurrection as a spell for a reason

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That’s the spirit!

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I know everyone has their own playstyle. but putting my haste down to about 10% and removing 1 haste trink (keeping 1) helps me in mythic plus. Higher than that, I go out of mana. Yes, yes; that means I casting wrong, but when I do it, seems to work pretty well. Maybe just my play style. Latest mythic 10, 20% radiance, 20 percent shadow mend, 15 percent atonement, and mentioning 13% power shield is probably important as I know that is my mana drain I think. Any thoughts on how I can move to a haste based play style?
Oh I also posted on wrong toon, Aliasz-kael’thas is who I am talking about

I’m not sure on exactly where to improve but to give you an idea, my averages are about 70% healing from Atonment.

However, I kind of agree somewhat but I still like my Haste to be at least 16% but around 20 Verse works well for me.

In turn my Crit suffers a bit at around 12% but I like Mastery>Verse>Haste>Crit for Mythic plus.

Keep in mind I also PvP a lot so it’s nice to not have to constantly gear swap.

I use PW:Shield a ton because you can use it on the move. It also typically awards the same healing (albeit) as an absorb vs shadow mend at a lower mana cost and it applies atonement. Sometimes I even cast in on everyone in the group for atonement because doing so does not use a charge of radiance and does virtually the same thing.

As for the mana cost–mana is a nuisance but a good tank will know when to let you drink. Also, if the group is good in getting kicks and things like using their defensives, then mana is typically never an issue. Remember too that if you are casting it on the move and then doing damage when you can plant that your dps is helping you get the mobs and bosses down faster, which translates into less need for healing and also a time gain. Hence, if you have cast too many PW:Ss which causes you mana issues and then have to take 5 seconds for a bit of mana three or four times (or more) in a dungeon–that only adds up to 20 seconds (or a max of a minute)–which is a small price for reducing the risk of deaths, doing more dps, and allowing you to have radiance ready for something unexpected.

Just my two cents.

Hum you talking about M+? There’s no way that number is right in M+, or even close to it…

It’s more like 33-38% from atonement (including atonement crit), maybe up to 40% if things go very smoothly.

I’m sure I make mistakes and probably cast a few more shadowmends that absolutely needed here and there, but still 70% is very far from real, even if I added ALL of my Shadowmend healing (usually between 15 and 20%) to my atonement (like if I had not casted a single one and instead all of it came form atonement somehow) is still pretty far from 70%.

Yup. Agreed. I have posted a bunch of numbers for half a dozen or so runs. Here are more healing numbers, this on an HOA 10 on a 205 Disc priest and in a very average group:

Atonement 27.2%
PW: Shield 21.9%
PW: Radiance 13.2%
Shadow Mend 11.8%
Atonement Crit 6.8%
Penance 4.1%

70% healing from atonement just seems completely unrealistic or just a mistake, unless you are shielding and casting PW:radiance with everyone at full health, and then dpsing pretty much almost every pull after that till the boss or all of the mobs are down. That just seems impossible in anything but a very elite and/or super OP group that virtually is 99.9% spot on with interrupts, mitigation, avoiding avoidable damage, etc.

And on a NW 10 run that was a two chester with an amazing group, like omg:

Atonement 29%
PW: Radiance 20% (often cast with atonement from shields still up)
PW: Shield 18.5%
Atonement Crit 8.7%
Shadow Mend 6.9%
Mind Blast 4.9%

On an aside, these guys were fantastic, got kicks, avoided as much damage as they could, etc. It just goes to show you how little you need to S Mend in these groups with skilled players. The tank was simply fantastic in terms of pull sizes and pathing and pacing as well. He was also highly skilled at mitigation and self-sustain, and not surprisingly somewhat overgeared for the key.

Yet another run–a DOS 10, but here where there was a ton of triage needed mainly because of kicks missed, oversized pulls, defensives not used, mage not buffing intellect, serious tank squishiness/poor mitigation and that kind of thing. Just a low skilled group in general. It was an extremely tiring run where I was extremely busy getting orbs, mass dispelling, and dispelling bursting, with a lot of dodging due to face tanking, etc. It was also not timed–not that we wiped once, but no surprises on the timer miss. That said, one or two of the deeps were pretty undergeared for the run.

Atonement 24.3%
Shadow Mend 20.9%
PW: Radiance 16.7%
PW: Shield 16.6%
Atonement Crit 5.5%
Mind Games 3.6%

Some interesting contrasts here.

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From a recent TOP I think it was +15, the group was ok, a few mistakes mostly on Gorechop ppl got hit by the chains like 4 times and had to shadowmend spam a bit to keep em up but nothing too crazy otherwise. So this is more or less how an average run tends to look like for me:

Atonement (non-crit): 24.2%
PW:Radiance: 16.1%
Shadow Mend: 15.3%
PW:Shield: 13.7%
Atonement (crit): 12.8%
Mind Blast: 4.7%
Mindgames: 4.1%
Penance: 3.9%

About 37% total from atonement, in general it tends to be between 33 and 38% and up to about 40% if/when everything goes very well and the group plays great.

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Excuse me, my brain got backwards. I should have said Atonment accounts for 30% of my total healing.

I was technically correct, I was just thinking backwards. Sorry for the confusion.

But yeah, I normally end up at around:

Atonement 30-40% *including Atonement crits

Shadowmend 10ish%

Shield 15-20%

Radiance(w conduit) 10%

Mindblast 5%

Mind games 5%

Penance 5%

On a side note, this trinket I am trying out is kinda crazy, it’s been doing average of 7-10% of my total damage! It’s called Satchel of Misbegotten Minions.

This is in M+ btw, which reading the trinket it looks like it gets better damage when there are more targets.

Now wish I could finally luck up and replace the dang PvP trinket I’ve been running for months.

Ive read that it’s like B or maybe even C tier but I dunno, I’m glad I tested it on my own. I mean it’s doing more than my Shadowfiend in total damage.

Yup. That is so true. In trash groups you will trade out Atonement and dps for Shadow Mend. Honestly, a lot depends on pull sizes. Too big and the sacrifices can be sizable.

I once asked a tank to pull smaller after a few of “those” big pulls and a fire mage got really mad at me for that. I don’t say much now but often wonder if I should. Some tanks will also up and rage quit if you say anything.

I often wonder though if there were some way to know if one method is better than another. The big pulls of course mean more cleave damage, but as disc it means more stress, the need to drink more and clearly a drop in damage output. Also the bigger pulls mean more risk of deaths, mistakes, and wipes.

Also note that cleave damage maybe be limited in some cases. By this I mean that in some cases certain classes and spells have limits of maybe five or six that will be hit by AOE even if ten or more mobs have been pulled.

Interested in what your dps was for these runs. I’m messing around with a disc now, and I’m lucky if my 200 ilev can reach 1.2k

I dont know any of the dps numbers but I just did a ten HOA on a horde disc priest ilevel 208 with Grievous. Here are all of the numbers and my dps numbers as well. The key was timed too. Also, you can look at my gear as well if you like:

Healing:
Atonement 24.3%
Shadow Mend 22.6%
PW: Shield 15.4%
PW: Radiance 10.4%
Atonement 5.4%
Mind Blast 5.0%

DPS: 916

Purge the Wicked 17.6% 209k
Melee (Loyal Stoneborn) 14.8% (there was also another Venthyr who MCed more of them) 176.0 k
Mind Games 12.7% 151.1 k
Smite 11.6% 138.3 k
Schism 8.9% 105.7 k
Melee (Shadowfiend) 7.8 % 93.1k

Note that the group was a good one, but that dealing with Grievous meant a lot more Shadow Mends than on most or all other affixes. The need for extra healing also cut down on my potential dps. On Grievous it can be very tricky healing as disc and you ultimately want to heal people up asap–hence the higher than otherwise shadow mends and dps sacrifices.

Also the tank and deeps did 40 interrupts (happy happy!)

In an average to decent group that doesn’t stand in bad and require excessive babysitting I generally average 1.6-2k DPS.

Even in groups that wear my Shadowmend key out I’ll pull 1.4k.

My current ilvl is only 210.

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I can actually pull similar numbers if not higher holy, just by spreading SW:P on mobs and divine star. I was kind of surprised to be doing 2k DPS on packs. I think Sw:P hits harder as holy than it does as disc.

Haven’t been able to do this as much this week because of grievous though