Not being 50 on my Demo, Im not super concerned with damage…
I am concerned with gameplay. And right now, at level 32, demo feels a bit restricted to me. I LOVE the theme and concept. The ability visuals are great. The flow just feels like its got an arm tied behind its back.
For example, [Demonic Calling], the talent that gives your [Call Dreadstalkers] a chance to summon instantly and cost no soul shards… this is great… mostly, until you realize that unlike nearly EVERY other class, this doesnt reset the abilities cooldown. It feels awful having this proc and having your ability be on cooldown and unable to use it. Just awful.
And then there is [Demonic Core], the passive that makes your [Demonbolt] instant cast. Seems great… but its probably the ONLY few passives in the game that frequently activates AFTER combat is done, and you are riding off on your mount!!! This just makes it feel wasted half the time.
When in dungeon groups, with a tank that doesnt take breaks between pulls, you wont be regenerating your normal 3 soul shards, so most fights you will be starting with 0 shards.
But the big one for me, is the classes AoE ability. It feels sooo restricted, slow and has WAY too many steps needed to pump out minimal AoE damage:
- First build up soul shards (2 or 3) which can take time
- Then cast [Hand of Gul’dan] (which does minor aoe)
- wait the 0.5 seconds for your imps to appear
- use [Implosion] to do AoE around your target.
- repeat
This seems to be the primary souce of AoE damage for Demo, and its way too much hassle for the minimal amount of aoe it can pump out.
[Call Dreadstalkers] does decent AoE with the [Dreadlash] talent, but its on such a long cooldown its not really worth mentioning. You also have your [Felguard] that can use [Felstorm] which is a 4.5 second AoE every 30 seconds! Seems to be a trend with Demo, not having decent sustained AoE or cleave ability. Both of these abilities cooldowns make them burst AoE at best, but horrible for fights where you need to deal AoE damage beyond the first 4 seconds.
Most of the games leveling experience is slow paced enough that you recharge your soul shards between fights. Most battles are vs 1-2 enemies at a time so AoE damage isnt really needed. Having played even a casual end game experience I realized that things that I will be experience will change drastically, im seriously wondering how bad Demo will feel to play, even IF its damage is high enough.