I don’t mean “try” as in steamroll through LFR, I mean genuinely try to climb in difficult content. I’m not going to put a key level on “difficult” since it’s different for everyone, but whatever that level is for you.
I read through these forums and see people argue with each other over which is the easiest and hardest role and I’ve frequently seen people claim every role to be both the easiest and hardest. I’ve only tried pushing as a healer and dps so while I feel I can knowledgeably make that comparison, I don’t think I’m in a position to make tank comparisons. I have opinions and speculate what it’s like, but I feel that unless you have put time into pushing as that role that you aren’t in a place to confidently say.
So as we are at the eve of season 2 I’m calling on m+ enjoyers who haven’t tried a role to give it a go. Tanks try healing. Healers try tanking. DPS try whatever. I don’t mean you have to main it and put 100% of your time, but I also don’t mean just do a few low level dungeons. You have to give it an honest effort to push. Report back to the forums with your experience. Was it easier than expected? Harder? Anything surprise you? I currently heal and dps at probably something like a 60-40 ratio (majority of the time healing but play dps a lot too), and I’m going to try my hand at tanking next season for the first time.
I usually start the season out healing and building up as much io as I can to get accepted into farm keys. After that I dip my toe into tanking or dps. It honestly helps me better understand mob casts and why things hurt on certain points, which helps me heal better I think. I don’t push as high or get as geared in the other 2 rolls but I get sort of close ish.
I have completed full seasons in each role, and my experiences were that the order of “easy” is: Healer > Tank > DPS.
I know, controversial, but that is my opinion. I think DPS have it the hardest, and we love to bash on them for no reason other than their secondary contributions are not exactly trackable, with the exception of maybe interrupts.
But, again… I didn’t play M+ this season so I do not presume to know how it was for each role this time around.
Ive tanked 20s previously.
Its fun if you are with friends. Pugs make tanking miserable though. If I am going to have to do all the mechanics anyway, I’d rather do it as a dps.
I did all the roles! They all have their own little perks in mythic tbh. As a tank I don’t worry about some of the mechanics that target only dps and healer. As a healer if the group is really good then I won’t be healing too much and it feels easy. And then as a dps I don’t have to be as “present” tbh lol. When I’m healing or tanking I feel like I can’t take my eyes off the screen.
In a raid, I would tell you tanking is the easiest role. In mythic plus I’d tell you tanking is the hardest role (usually) unless the group isn’t doing well enough to keep it simple for the healer.
I havent M+'d since Shadowlands, and everything i read about it makes it aound terrible. All roles. The LFG tool, the community, the afdixes, whatever this rework/squish was.
I think the powers that be need to figure out a way to make it accessible.
Prior to that I didn’t feel comfortable with doing M+ because I felt all the extra work that it took to get a character built (AP, AP again, Covenants) made the game less attractive in general and didn’t make me confident to try the mode.
In DF S1 I started doing a few here and there, but didn’t get super far into it. It wasn’t until S2 that I played all roles on multiple classes.
In TWW I didn’t feel confident enough to heal and didn’t have any interest on trying once it got easier later into the season. I mostly just tanked since that is the role I am probably most familiar with now. I did just one +2 SV on my priest that went perfectly but I still wasn’t comfortable with it.
Anyway, this blog post to say I have experimented with M+ and that’s how I’ve wound up tanking mostly.
I don’t always push particularly high, usually out of laziness or enough in the way of other games to play in a season that I’m not pushing. Typically just KSM.
Used to almost exclusively DPS keys, since I’ve usually had a tank I play with or was selling key runs in an organized independent group. Got comfortable tanking keys (somewhat) in Shadowlands, and transitioned into primarily tanking and healing keys in Dragonflight. DPSing keys now is usually a luxury when playing with friends or when I want a change of pace by myself and don’t mind fishing for a group.
I enjoy all roles in keys for different reasons.
When I’m tanking I’m only beholden to the pace of others in regards to what they can handle, not how quickly or slowly they pull.
When I’m healing I basically get to play two games at once since I also enjoy stuff like Monk Fistweaving and Druid Catweaving.
DPS is usually the easiest of the three roles for me to slip into due to comfort and time spent in the role, but it’s not boring to me.
Primarily I have ran is my hunter (main); followed up with my resto druid or my prot pally or blood dk. Generally I don’t play the healer or tanks because I am not as comfortable with those roles, and don’t feel like getting yelled at by healers for moving too fast, dps for moving too slow, tanks for not focusing them on heals, dps for not healing them while they stand in bad. It’s just not worth it. I’d rather run my dps spec and be responsible for sending lots of pew pews to the boss and drop an interrupt or two on cool down.
I have a resto shaman at 637/2700io, prot paladin at 639/2800io, prot warrior at 638/2700io, windwalker monk at 639/2800io,warlock at 630/2600io
I don’t know that any of them are harder than the next as far as skill goes. However I do feel tanking causes more responsibility in mythic keys. You simply don’t have time for someone to correct your pull path etc, so you have to either watch others or have an outside sourced pull path.
I also find it to be super beneficial to play all the “trifecta”. As a healer I’ve learned things that I didn’t know, as a melee dps I’ve learned things I didn’t know, as a tank I learned things I didn’t know, same for ranged. As long as you can observe things like pull paths, frontals, interrupts etc.
I’ve never intentionally done any M+ at all, largely because I’m a solo player for the most part and even when I’ve queued up for a slot, I’m not invited. Not crying about it mind you, any club that doesn’t want me in it probably isn’t worth being part of anyway.
Don’t feel bad, not being invited is pretty much everyone’s experience unless you are majorly overqualified for that key level. It’s kind of a paradox…people want people who have completed that key level, but people can’t complete that level if they don’t get invited. You just need to apply to enough keys and you will eventually get accepted…or roll a tank…I feel like I’m much less choosy with tanks than I am about dps or healers.
No. If I heal, people WILL die non stop left and right. I am not born to heal. If I tank, I get toxicity for not following the meta route or dps pull for me. DPS life forever.