just curious if they have addressed the removal of holy infusion. it felt like an unnecessary removal
Its gone. Patch today on live. poof
I saw that but I was hoping they would at least give us some sort of logic to it. because it seems like they don’t want us to be a melee ranged healer
If they begin classifying hpal as ranged for mechanics, that would nail the head in the coffin for me to quit
I think that’s being a little too over the top. The talent they removed was the preference for melee players but the alternative isn’t bad for melee players either. In fact, there were melee builds running Awestruck anyway. Saying that this means Blizzard don’t want us in melee is hyperbolic. We still have CS, SoTR, Consecration, melees, and entire mechanics that force us into melee.
As melee players we still get access to more Holy Shocks than our caster counterparts via talents like Crusader’s Might and so Holy Shock crit healing is valuable to a melee player too.
Having said that, I do think Blizzard needed to explain the thinking behind a change like this for 3 reasons: it came out of no where at the 11th hour before the patch launched, the entire beta cycle was tested with this talent in place, and its removal killed a specific playstyle that people clearly enjoyed.
I think what they realized is:
- The tuning knob on that talent wasn’t tied to the talent. ie the only way to nerf that talent was to hit the amount of damage it increased CS. Any other option like nerfing spenders or somehow making it generate more but not double would have been gross and poorly received by the community. Rightfully so.
- It put too much pressure on the rest of the talent tree. Doubling the amount of HoPo generated by CS has knock on effects.
- More wings up time
- More HoPo = more spenders = more procs that proc from spenders
- With so few options hpal have on our tree, you’re essentially forced to take nearly every capstone except Tyr’s. That means you take Crusader’s might, Glorious Dawn, and double infusions or Veneration. All of those talents put pressure on GCDs and so having a talent that doubles the HoPo from CS was flooding the spec.
I think they could have done a much better job here, however I’m no where near as doom and gloom about this talent being removed honestly. However that could be cope because I assume it will be better in the long run.
an interesting take and I appreciate your insights.
As much as I never liked watching melee oriented stuff gets removed, I do feel in hindsight that is the most logical reason as to the why.
I just wish Blizzard clarified anything.
Wtf is this post? It is the most organized and well written responses ever. I’ll pay you to do my homework.