Cool story, brah.
Same exact thing happened with ashenvale…they just kind of…gave up and left it a broken/half finished mess.
STV from a design perspective is good as is. Can’t fix players deciding to force the fun out of a thing.
They are short on time for p3, and already fumbled p2.
The focus will be p3 to make it “better”
only thing that needs fixing is the plague of mass regen 5 mage teams. used to be nice when turning in wasnt a death sentence.
less focus on the boss would be nice too, maybe 1.5x blood but a buff to normal blood from kills. boss giving a large max hp aura would be sick too so its more brawly less clusterfky on big layers.
why did they make the blood cap 255 anyways? that can be gained so fast. it only attributes to even more altar AoE spamming. there should be no cap. In fact, no altars, and you turn in somewhere else.
pretty sure its a limitation would be nice if going past 255 gave you coins at half the rate
Around the world instead of BGs.
Its crazy how disillusioned some of you all get.
I really don’t mind the event.
Yes mages are abusing their mechanics. But I dont care, pacing seems good for other characters.
it wasnt a problem but every mage group that pops up is one less real group on the field.
yeah you dont encounter them outside of turning in but its too degenerate to just ignore especially when its influencing the meta.
If there was “no altar(s)” and you turned in somewhere else, you would have every player in the zone zerging that one spot, instead of the “Altars of the Blood Loa” of which you have 5 of now.
If there was no boss (Kha’damu), you would pick the closest altar to a graveyard, and mass-res-zerg there, over and over.
If there was no boss and no altar, you would complain there’s no reason to pvp anywhere but next to a spirit healer (Rebel Camp, Booty Bay)
how do I know this? because I watched how the event was played for the first few days, and it was played exactly like that
so nerfing mass regen stacking does seem like the best course of action