Hate to say I was wrong, but I was. Mythic+ addition ruined WOW

I’ve said this before. M+ has done nothing but exacerbate toxic behavior. Sadly M+ wasn’t introduced for the players. Scuttlebutt is that there’s an Activision exec with a TV background who wanted it thinking it’ll bring in viewership revenue.

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Sorry but no, this complaint runs hollow just like all the others. Seen it before:

LFD ruined WoW
LFR ruined WoW
Garrisons ruined WoW
Mythic Dungeons ruined WoW
Mission Tables ruined WoW
Flying ruined WoW.

Literally any piece of content/feature that some players don’t like has been accused of ‘ruining WoW’ none of them actually did, and this is no different. If anything it adds more to WoW because there’s always a challenge to be had depending on the week. This week I believe it’s Void Emmisaries + Necrotic, which means some dungeons become extremely difficult, perfect for those who really want a challenge.

Where as before Mythic+ well, it was just the same dungeon over and over again, no variation, no difficulty increases, master it and you’re done.

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How did M+ ruined the game?

5-man dungeons like in Classic has no level of difficulty. You run it a thousand times to get gear for raid… but in 1 difficulty? That’s boring.

Compare it to Legion/BFA, it’s the same but spiced up. You run 5-man dungeons a thousand times but this time in increasing level of difficulty starting at M+0, then M+2, M+3, etc. And when you reach M+5, you’re ready for Normal Raiding. And when you continue M+ and reached M+10, you’re ready for Heroic raiding. And when you reached M+15, you’re ready for Mythic Raiding.

What’s the issue? Is it becoz some people has high IO scores and you dont? Raising your IO score is easy. Just start at the highest key that you could do… do it on all dungeons, and you would have decent base score. From there, you climb up and start doing higher M+ keys.

Those who are doing M+15 right now, they started at lower keys very long time ago. They did M+5, within a week they reached max level. It was easy for them becoz they did normal dungeons while leveling. They were heroic dungeon ready when they reached max level. Few days and they reached M+0. How about you? You never touched a dungeon while leveling. And you want M+5 or M+10 right away? You have ZERO experience in dungeons. Prove to us, you are capable of higher keys. I understand you were left behind. Is it our fault?

I was a returning player and I am casual… casual means less playing time not noob. I started at M+0 in Legion. Reached M+15 during Antorus. Yeah, started M+0 in BFA long time ago. I reached M+10 before 8.2… at 8.1. M+10 of 8.1 is like M+6 at 8.2. I climbed slowly from M+6, now at M+9. I will do M+10 when i feel im carrying all my M+9 runs. Im on that stage. I just got level 65 on my HoA allowing me to use 2 minor essences. It will help me pass M+10. How about you?

Many noobs are confused in BFA. They thought BFA is very easy like LFR. It doesnt end in LFR. It starts there BFA is more difficult than Legion. And it is fun for many of us… more challenging.

You thought we wont apply our skills in Classic. We freaking speedrun chainpulled Scarlet Monastery at level 30 not at level 35. I cant wait to do Stratholme 45 min run… the first Mythic+ of WoW where it all started. Btw, we are not esports players. We are just normal WoW players and some of us are Casual right now… less playing time not noob.

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M+ has been one of the best features added to modern wow. Don’t like it? Ignore it.

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It’s true.

They put in a system that’s suppose to be endless content by upping the dmg and hp of mobs with generic affixes but it’s just unimaginative and boring.

It took making great original content and threw it to the side. M+ and the MDI need to die

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This game would be dead without M+.

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I use to raid cutting edge mythic back in the past but no longer have that time i use to have so M+ is pretty much my end game, without that, their would be no reason to even log in. M+ is what keeps thousands of subs, it’s fine the way it is, 0 reason to get rid of it.

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Blizzard for some reason, thinks WoW needs to be competitive to stay interesting. They also think we can’t end our character progression, we always need to chase a carrot or push the bar.

Despite the fact, the game survived for years without either of those mentalities, and boasted more players to support it.

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Incorrect. M+ did not ruin wow. M+ made it better.

Really nothing ruined WoW. It’s just a different game compared to the many iterations of world of warcraft.

What makes WoW less enjoyable now imo, as someone who is heavily invested into the game (it’s where my free time goes).

  1. convenience (not flying, that didn’t ruin it, maybe how flying doesn’t interact with the game like it did in tbc or wrath makes it kind of meh) group finder (LFG).

  2. Bloated difficulties we don’t need 4 difficulty modes. Remove LFR, remove normal. 2 modes normal (the current “heroic”) and mythic for raiding content. Again my opinion and everyone has one. Some people’s opinions are a little more valid than others though. :slight_smile:

  3. More so than anything make loot matter. Make it so dungeon loot does matter, not M+ but mythic 0 gear. When a new tier releases pre raid gear should matter. With that said bring back the master loot system. The average player doesn’t understand the importance of gear distribution in a guild (sorry, guilds matter, community matters it’s what makes the game thrive).

  4. Loot catch up systems do serve a purpose but if classic taught us anything the journey should matter. Make gear feel relevant and the journey that comes with it.

  5. Bloated numbers. We get stat squishes. That’s great and all. But I think they need to tone it down quite substantially. I use to be against the stat squish when it was first proposed. But after going through a few, it doesn’t matter. You will feel as if you’re power has grown as long as the tuning is done correctly.

  6. Feedback. Feedback is great but they don’t need to try to appease every single damn player in the game. Sift through the good feedback from the bad feedback.

  7. If you want to “open” up raiding to a broader range of players make the raid content simple but unforgiving. Honestly I think the raiding content is great, even now. I don’t think anything here needs to change too much outside of how loot is distributed and making loot important.

  8. No more of this ap grind crap. No one wants to feel forced to do a chore that isn’t fun. If you design a good game with a good system players will want to organically play.

Lastly stop with the rng bs in the game. I don’t know how many times many players, which i agree with don’t like rng. They need to stop trying to “hook” players through a casino that holds little to no value. As time goes by the cache we get at reset has little to no value. I don’t feel excited about a cache that will probably not result in an upgrade any longer. I don’t know the last time i received something from that cache that was worthwhile.

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I agree, there’s no reason for the loot pinata in M+. You should get one or two pieces in the chest once per week and that’s it.

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Mythic+ would be fine if there were randomized objectives that changed when you ran them each time, instead of the sheer mouse chasing cheese speed run. I absolutely HATE the current “GOGOGOOGOGOGOGOGOOOOOOO!” mentality as it is with dungeons, since nobody gives newbie tanks/healers a chance to learn roles, and then whine about their extended queue times.

Bumrushing against a clock is not meaningful content.

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I think the issue is that WoW is now three separate games that is hard/impossible to balance in coexistence. This used to always be the problem simply between PvP and PvE, where you’d get complaints from both sides. Sometimes, BiS gear for your side of the equation came from the other side. Other times, a balance fix was needed for one side and it adversely affected the other.

Now, Mythic+ is a third, pretty much completely distinct style of game within WoW that doesn’t correlate to end game PvE raiding or PvP. They had trouble balancing things before just between PvP and PvE, and now I feel like WoW doesn’t know what it wants to be anymore at all.

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The current development team is trying to turn WoW into an e-sport for whatever reason, there is no denying that this current direction has changed the game and playerbase.

WoW is a bad game for e-sports, they should have focused on HotS and Overwatch for that. The AWC and MDI are both failures when it comes to e-sports.

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I have some bad news.
Players WILL create a scoring system for any activity Blizzard creates, and then WILL abuse the heck out of it because a massive sector of the retail playerbase is incapable of communication, empathy, or patience.

The reason everything turns to poo isn’t Blizzard (they have plenty to answer for but, but abuse of status and hostile scoring systems aren’t part of it), it is 100% down to players behaving badly.

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THE CLOCK MUST DIE.

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Agreed. I tried watching both.

Arenas are laughably boring. It’s just 5 minutes of people running in circles until one teams healer dies, then it’s over.

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Only when the snooze goes off :stuck_out_tongue:

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If not for M+ the xpac would be over for 99.9% of players - and this is how it used to be. M+ is the only thing keeping the game alive.

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Doubtful. Ion has even said the majority of players who do M+'s only run 1-2 keys a week for their weekly chest and that’s it.

So no, it’s not the only thing. It’s just one thing the majority of people do the bare minimum of each week while subbed.

I’m not denying that for some people it is the only thing keeping them subbed. And there is a percentage of people that run a lot of keys each week.

But saying it’s the only thing keeping the game alive is laughable at best.

2 Likes

I don’t mind Blizzard’s refocus into esports. What WoW has a problem with is the constant redesign of stats/skills and how they work (which causes confusion for newer and casual players) and a lack of any meaningful innovation. I honestly wish Blizzard would do what would essentially be WoW 2. Redesign the game from the ground up and keep what works, scrap the crappy warfronts, keep a part of the game for esports but make it optional, keep some RNG but don’t make it so crucial for leveling or getting better gear, make the game less of a grind. Overhaul the graphics so that it looks like something that wan’t done 10 years ago. Make the overall game more strategic and less of a Zerg through the dungeons.

1 Like