Haste should SPEED UP mana regen and reduce cooldown of evocation for Arcane mage!

Being an arcane mage player, I wish haste could accelerate not only spell casting but also mana regeneration speed as well. To be more specific, 1% haste should give 1% more mana regen and 1% cooldown reduction of evocation.

Intuitively, haste should speed up the whole rotation in a raid fight. So, for the resources, haste should improve both of charging and the consuming speed. However, Arcane Mage can only consume mana faster if his has a higher haste.

Consequently, haste benefits arcane mage far below than its nominal value (only about half of its nominal value). It is obvious that an arcane mage does not have enough mana to maintain a faster mana cost speed unless he replaces the high cost spells by low damage spells (High charge arcane blast to arcane barrages).

Consider a situation that one mage has right enough mana for casting arcane missiles for the whole evocation cooldown period. Then he suddenly gets a +30% haste buff (Time Warp). If he keeps casting missiles, his mana will dry out and he will end up with the same number of missiles as 0 haste, which means the +30% haste buff does not help at all.

Looking through combat logs, we can find empirical evidence that mana mostly is generated in two ways: 40% from evocation and 60% from mana regen. Neither of them is affected by haste.

Being an arcane mage player, I wish haste could accelerate not only spell casting but also mana regeneration speed as well. To be more specific, 1% haste should give 1% more mana regen and 1% cooldown reduction of evocation.

I regard this wish as a fair compensate to fix the ‘below standard’ problem. And we can find this idea has been implemented on most of damage dealing specializations. As shown in the table below.

Class/Specialization Resource How is the resource restore improved by haste?
Arcane Mana None. T.T
Fire Fire Blast Cooldown Reduction
Balance Astral power Faster accumulation through casting
rogue energy increasing energy regeneration
demon hunter fury faster accumulation through shorter gcd
affliction soul shards faster generating through agony
retribution holy power holy power generating abilities cooldown reduction
death knight rune faster recharging speed

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18 Likes

The fact that this isn’t already a thing is a bit ludicrous, especially since Time Anomaly is going to now grant Time Warp sometimes.

If you’re not running Overpowered during your Burn phase, the 30% mana cost reduction vs. Overpowered’s 60% is a noticeable dropoff, and if that’s during Time Warp, it can feel a bit bad to basically have to hold off after Evocation and go back to Conserving.

It might not be a huge deal in the end, but I think that Arcane Mage needs a bit more elegance with Haste and mana for sure.

9 Likes

I remember the pre-patch to Mists of Pandaria when they changed mana regeneration to be haste-based for mages and loving the change. Sometime afterwards, they made it so that frost and fire didn’t care about mana at all and gave arcane our current janky setupwithout mitigation tools outside of mana potions and evocation. At least mana gems will be a small improvement.

Overall, I agree that haste should matter since it lets you spend resources faster.

7 Likes

I agree!
Haste, Crit, Versatility are three common stats for a character. I hope they could be even among all specs. Because, many buffs, gears and trinkets are designed on a baseline of their nominal value. If arcane benefits little from haste, team buffs like Time Warp is unfair to arcane mages.

Besides, isn’t it be a beautiful formula below?
realized DPS = DPS * (1+haste) * (1+crit) * (1+versatility)

1 Like

I believe it is a huge deal. During LEG and BfA, haste is never an option to arcane for this reason. +200 haste is equal to around +100 versatility.
Indeed, arcane barrages generate mana and boost by haste. But its ratio to total mana gain is tiny, far more less than from regen and evocation (like 5% to 95%). As a result, mana gain speed is like a constant to haste.

2 Likes

I kind of feel like for the Arcane mage, “haste makes waste.”

I’d rather get my crit to where I want it to be, get my mastery to where I want it to be, raise my haste ever so slightly, then dump into versatility. We want versatility more than the other two specs.
They have Ice Lances and instant-cast-Pyroblasts… at best we have a quicker channel on our missiles, meaning we’ll be the ones that get stuck “standing in the fire” more often. To mitigate that, we have a stronger “barrier” spell, and more versatility.

It’s a bit cheeky of them for giving Arcane Mages the legendary item that has us REACTIVATE lust/heroism/warp. Like LOL, didn’t want it up in the first place…

3 Likes

This ‘haste problem’ is the most significant problem for Arcane, because it has been ignored for years by BLZ.

1 Like

In Shadowlands, we receive 8% maximum mana on every 4 charge barrage cast.

If they give us haste scaling with mana regeneration ( so like 20% Haste basically gives you 20% Mastery’s worth of mana regeneration like it was in WoD), you’d only get 0.3% max mana per second from haste

Compare that to a regular barrage rotation which takes 5 GCDs in total. With 20% Haste that takes 6.25s on AoE. So 8% every 6.25s is 1.28% max mana per second. On ST it’s 8% every 8s for 1% max mana per second

It would take at least 25s for the passive haste-provided mana regeneration to catch up with ONE Barrage rotation on AOE and around 18s for ST.

So while the tradeoff is that you need to barrage, you always need to barrage on AoE and conserve at least half the time on ST. Overall it’s a very favorable trade.

The problem has already been addressed. It’s just done actively. Adding yet another passive modifier instead to mana regeneration is unnecessary. Worse, it trivializes mana. We’re fine.

2 Likes

No! we are not fine. You are thinking in a wrong way.

Indeed, 0.3% max mana per second from haste seems not much compare to 2% per charge (It is still be 1% on Beta now). However, the price of using barrage is expensive: after casting one barrage, you will have to spend another 7.92s to cast the 4 following low damage blasts to get charged.

Damage (100% sp) Damage to mastery Cast Time(s) Mana Cost
Barrage Loop (barrage+blast*4) 507.48 209.90 9.42 19.50%
Arcane Blast 4 155.38 91.40 1.53 13.75%
Arcane Missiles 202.50 168.75 2.50 15.00%
  • this table listed damage, time, and mana cost of arcane’s three major spells.
  • If you have 20% mastery and 1200 sp, your Arcane Blast 4 damage should be (155.38%+20%*91.4%)*1200 = 2083.9.

DPS of Arcane Blast 4 is almost twice to DPS of Barrage Loop!

That means you have to sacrifice your valuable damage time for more mana . you will have to replace your high damage spells by conserve spells.
But this is unfair to Arcane , for those specs in the table, they don’t need to sacrifice. Not like the mana of arcane, their resources are boosted by haste too.

To be more specific, during one evocation cooldown period, 100% mana comes from evocation, 150% mana comes from passive regen, and 8%*3 = 24% mana comes from barrages. See, barrage is only a negligible mana source (only 1/10 of total mana gain) , while evocation and passive regen give the majority mana. I admit barrage is affected by haste, but that’s not enough as long as evocation and passive regen have nothing with haste.

I’ve given a mathematical model to illuminate this problem and it gives a similar conclusion: Haste benefits as about half of Versatility.

What you describe is intended. We’re supposed to enter a conserve phase. You outright state we shouldn’t. That’s absurd.

1 Like

Maybe it is intended, but they may not be aware of how less the haste are compare to others.
Right because it may be intended, we need to notice them that here requires a fix.

They can make haste boost mana regen and evocation cooldown.
Or, they can double the haste for arcane to balance.