Haste, energy classes, and 1-button rotation

So if I recall correctly they mentioned there will be a GCD penalty for using the one button rotation(1br)

For example if your GCD is normally 1.5 seconds the 1br will only cast spells every 1.7 seconds or something to that effect.

So what about classes who use energy as a resource and who have 1 second GCDs by default? What about when you stack haste?

Will the penalty be reduced as your GCD is reduced? Or will certain classes just be better for 1br? And will people using the 1br want to avoid haste?

Because a 1.5 GCD going to a 1.7 GCD is 88% effective where a 1 GCD going to a 1.2 GCD is 83% effective.

Edit:

Players have said that the penalty is 0.3 second on ptr. And haste doesn’t reduce the penalty.

So as another example of if you had 25% haste your GCD would go from 1.5s to 1.2s which is 25% less time (makes sense). For a 1br player your gcd would go from 1.8s to 1.55s which is 16.1% less time.

You’re only getting 64.4% of the haste effectively.

It’s content designed for world content. I don’t think the differential in the instance you’re mentioning will be a problem.

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I would think of it like this for now… the gcd cap is .5 normally. If you use 1 button you get a .2s penalty… so essentially you can’t hit the .5 gcd cap no matter how much haste you use. This is how it would probably work. They aren’t just going to let you gear through the penalty, well assuming until we can actually test it out.

And let’s say you got to a .5s gcd… adding .2s to the gcd at that point is definitely a noticeable loss if you already know your rotation.

Lots of questions about it though

It’s going to mean suggesting different gearing and specific specs for players using this feature. It can be a difference of 10-20%.

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No one using this feature will be min maxing their character. The rotation is easier to master than min maxing itemization.

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:confused:

It’s harder to learn what your best secondary is than it is to master a rotation?

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Stacking your best secondary without thinking is not even the right way to min max your stats. You’re literally proving my point.

Not to mention min maxing stats is a constant process with every potential upgrade you find while mastering your rotation is something that never changed (unless a patch affects it) and it can be practiced anytime anywhere. The people who find it hard to master a rotation are the people who spam politics in trade chat instead of hitting the dummy in between dungeon runs while being completely aware that they need practice.

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Short answer dont use it, just push buttons lol

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That’s true but typically information on soft caps and what % of each secondary you should aim for is usually available in the same place where you learned which secondary was the best. It’s not hard to find out which ones are a priority for you and then just…equip items that have them in the amounts that you want.

I think it’s far more work to maintain the muscle memory of executing a spec consistently than it is to make a google search.

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Unlikely.

Anyone who uses this will either be doing it because they are zoned out farming content, be doing easier content where it doesn’t really matter, and/or be physically disabled to where they are just happy they can mash a button and do a halfway decent rotation. Hell, young children playing the game are likely going to use this kind of feature.

They won’t be analyzing how to improve with it. It’d be like trying to figure out how to soup up a minivan better so you can race better with it. The people who buy minivans aren’t racing them.

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These very same guides tell you what your rotation is. What is the sorcery here?
What makes a rotation hard to consistently perform is the amount of stuff thrown at us during fights, forcing your habit of using X finger to do Y skill to be changed into using that same finger to move out of some nuke, or have the mechanics distract you from the flow of your rotation. No one has a hard time mechanically doing their rotation at a high level on a dummy, which means the rotations are not what makes the game hard. I see arcane mages failing mechanics every day while spamming arcane blast and nothing else, not to mention the other 2 rotational buttons they have are doable while moving, meaning that when they press these buttons the game becomes easier, not harder. I see BM hunters failing mechanics while being BM hunters, nobody can explain that one. Mark my words, you will see people using the 1 button rotation feature and still fail many mechanics, it will prove that the rotations are not what’s hard in this game.

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Well unless the gcd penalty is also reduced by haste, it will probably be best to stack crit/mastery/vers.

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That after reading a rotation you still need to perform it multiple times to really be consistent with it. Where after reading what stats you need you never really have to think about it again at least not until major changes happen to the spec. You just equip the items that have those stats in proper proportions as they drop.

Learning your itemization = a 5 minute read.

Learning your rotation = a 5 minute read and then actually putting it into action enough times to not have to think about it.

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There will undoubtedly be people using this feature in harder content. Who will want to perform to the best of their abilities.

I’ve played with people who weren’t physically capable of executing full rotations or mentally able to execute their rotation whole doing mechanics who will perform better with a 1br. And I guarantee you they will optimize around playing with the 1br feature.

Ask anyone using gnome sequencer enhanced – that community is always optimizing.

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There are always outliers. Someone will try to use this in Mythic raiding, doesn’t mean it’s a prevalent issue that warrants making sure people who interact with the feature can maximize their gameplay experience.

Personally I don’t think this feature is that great of one to include, but it’s ultimately an accessibility based feature and if people try to optimize it that’s ultimately on them. Let them optimize if they want, but we don’t need Blizzard to review how easy it is to optimize around it and accomodate people who want to either.

I’m not saying the people who would really benefit from this due to some specific reason like a physical disability might not try too optimize a little bit despite not pushing very difficult content, but what I am saying is it’s really not a topic worthy of analyzing and understanding because the vast majority of the playerbase who interact with this feature are not going to bother with it.

Someone out there has tried to race with a souped up minivan but the other 99.9% of minivan drivers bought it because they have 3 kids they have to chauffer to soccer events and we don’t need to have a discussion about the best way to soup up a minivan just because someone out there has done it.

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All I’m asking is for blizzard to consider classes that prefer haste and energy specs that have 1 second GCDs because they will be more negatively impacted by a static GCD penalty.

The tooltip in the video preview says that it’s a flat 0.2 second GCD penalty. Which if anything just means you would want to stack even more haste to make up for it, but that’s taking things to a silly hypothetical.

And we’re not even talking about whether or not it will press the right buttons for you, which it almost certainly will not.

It’s just not something that most people are going to want to use if they’re interested in being somewhat optimal.

You won’t want to stack haste because 0.2s is more of a relative penalty the lower your GCD.

True but if haste is your preferred stat then you’re just going to have to bite that bullet. Ultimately the answer though is don’t use it.

And for those who use the feature because they perform better using it – for can because of a disabled for example – but still want to perform the best they’re able to?

If a guide says haste is your best stat that could not be the case for players using the 1br.