Has there been any rumor to Tree Changes for guardian?

Only curious because as it stands now, to get rend and tear (a talent I’ve always used) at that point, I will have to make a hard choice whether between going up the tree to grab Incarnation (another common talent I take) or going up the tree to grab Blood frenzy…which is a staple as well Ive used for ever.

Why is a 1st row talent so far up the tree and hidden behind survival of the fittest?

Why do I have to take cycle of life and death, which could possibly impact my normal game play to grab Incarnation?

IMO Cycle of Life and Death should be attached to Elunes favored as a side branch.

Secondly… Bristling fur, Brambles and Blood frenzy should just be in one choice slot… Because that would literally be a copy of what bears have had since talent revamp ages ago as far as the 15th level row… Then I could take brambles if the need arises or my usual staple of Blood Frenzy.

Plus for the love of god, bring back Faerie fire… I sooo miss my range silence for pulling casters that refuse to move.

As of right now, no one knows anything for certain. The rumor that there is not druid/priest dev has become more certain as there is still no commentary even after it came out.

Yeah, I am not holding my breath on any changes. It is getting close to when alpha goes to beta and MOST of the time, it becomes hard to make major changes.

Thanks for the response… sounds like business as usual

The dev leaving was confirmed on their twitter page. The screenshots are on the druid forums. There’s currently no druid dev (I don’t know if this same dev did the priest trees).

Ah, I had not heard that part yet. Thank you for correcting that.

The priest part was part of the rumor I had heard. There was a lot of comments basically saying one dev handled two classes. I put this in the same basket as any rumor, but they have had the same silence we have so I put it under plausible for now.

Yeah, and they were’nt a very good dev to begin with. Feral has been clunky AF for a long long time.

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