Is it a cumulative blp that keeps adding up until you get it?
Does it reset every time you loot fyrak at whatever level you kill on?
Seems like an answer that they should be transparent about.
Is it a cumulative blp that keeps adding up until you get it?
Does it reset every time you loot fyrak at whatever level you kill on?
Seems like an answer that they should be transparent about.
Of course not. Blizzard loves obfuscation. You’re talking about a company that refuses to give specific damage / healing numbers ingame in Overwatch, only ever saying “damaging enemies hit” etc. In a competitive team based shooter where these numbers are important…
Why would they tell you how often a legendary drops?
Yes.
You kill the boss until it drops and each kill makes it more likely to drop from future kills.
Can it drop in LFR?
You can get the token that increases the chances of getting in in LFR so I’d assume so. It probably just has an extremely low chance though.
From the article:
Blizzard has announced how the Fyr’alath Legendary drops and explains how the Bad Luck Protection works.
Here is a quick summary:
There are two ways to get Fyr’alath: Personal Loot or Mythic Group Loot
For Personal Loot, the Legendary drops from all difficulties, with higher chances on higher difficulties.
There is Bad Luck Protection from killing Fyrakk every week, with smaller Bad Luck Protection from random bosses on Heroic or Mythic.
Mythic Fyrakk has a low chance of dropping the Legendary as Group loot.
/moo
There’s two theories surrounding this, which can be represented by some simple math:
The first theory where a chance is modified once and isn’t cumulative
Let’s use a 10% chance to get an item as base:
Week 1 - 10% chance, 90% chance of not having the item by this point
Week 2 - 10% chance, 81% chance of not having the item by this point
Week 3 - 10% chance, 72.9% chance of not having the item by this point
Week 4 - 10% chance, 65.61% chance of not having the item by this point
The second theory where the chance gradually increases cumulatively
Now let’s add 1% to the base, adding cumulatively:
Week 1 - 10% chance, 90% chance of not having the item by this point
Week 2 - 11% chance, 80.1% chance of not having the item by this point
Week 3 - 12% chance, 70.5% chance of not having the item by this point
Week 4 - 13% chance, 61.32% chance of not having the item by this point
Obviously the Legendary doesn’t have a 10% drop rate, but the differences in the values are more easily represented here, over time…