I know the week 1 rag guilds exploited the exp farm bugs and exploiting layering to get the week 1 kills, but in one of the APES streams the guy mentioned something seems off with the resists (he was a mage).
We know APES brought a lot of level 58 players to MC, but from my memory a level 58 vs a lv 63 (boss bit) mob, they should do almost no damage. And should get crushed every time they get hit.
The numbers have been thoroughly tested, yes. There’s a large spike upward at +3 levels, for boss mobs, but then it continues linearly from there with the same increases that 0 to +1 to +2 do. +5 level mobs are only a bit more difficult than +3 mobs, and that’s how it’s always been.
It is obviously off, the tanks should have been obliterated with that gear and the damage dealers would miss all day, they don’t even have any hit on gear.
How did the single hunter even land tranquilizing shots without being hit capped?
Players are better and there’s a lot more proliferation of knowledge and how to tank properly. Practically nobody understood how threat generation worked for most of vanilla. Now there are dozens of video tutorials explaining every detail.
a 91% hit chance means you’re only gonna miss occasionally, and tanks use shield wall when that happens. They have strategies for any and every occasion.
The bosses in MC have never hit hard enough for the tank to need to be concerned, as long as they’re using shield block on cooldown the damage they take is extremely predictable even in mediocre gear. Also the main tank did have a pretty solid tanking set from AOE farming BRD for several levels and having the raid funnel everything they could at him.
For melee classes its glancing and misses (I think dodge and parry is 0% from the back?). For caster, its resists which should be a very high chance (way higher than 9%) if it’s a 58 vs 63 mob. Again, they should do almost no damage.
That’s for tranq shot. Ranged attacks cannot be dodged or parried or resisted. Tranq shot on a +3 level enemy with no +hit gear has a 91% hit chance which is why you only really need one hunter for magmadar because tanks can do shield wall rotations.
Melee classes do indeed run into issues dealing damage to higher level targets, that’s why the highest dps melee was only just over 200 dps. It doesn’t really matter though, because when MC was first out most people did even less than that because they were absolute terrible and they still killed bosses because they were designed under the assumption that a 40 man raid would have a lot of dead weight.
You do not need to be good or have good gear to beat Molten Core. You never have.