That hurt my eyes to read. as a WW main, thats nonsense.
More depth to each class, simple as that
Loss of tons of niche abilities really adds up for tons of micromanagement and playmaking lost for a majority of classes
Nowadays instead of a wide kit of abilities with varrying strength, youâll have abilities that are low risk and very straightforward to use. Itâs just generally more forgiving.
Yeah i understand what ur saying on the surface, but can u qualify it with some examples of some abilities? I only pvped in MOP and WOTLK where i got 2200-2300 respectively. Genuinely curious.
I would say destro warlock
Its getting old, no?
what is getting old
Like i didnt expect someone to come in here and say destro. I think that horse is dead. no?
is there a problem I believe that?
is that a real life threat?
yes pretty much
As much as it pains me to do this to a fellow forum contributer. I have to flag your post for being life threatening. I wish u were different.
its okay I understand, im cancelled, call me swifty
Would take me a long while to go through each class but itâs generally loss of niche tools for more directly effective abilities
Or things like sub rogues losing poisons, snd, bleed management, disarm, gouge, but then having mechanics like subterfuge (all rogues have this, subterfuge is really dumb though imo) and perma dance. Youâre just constantly a stun bot instead of really thinking about timings and things like that
Hunters losing snake trap, super useful for soaking aoe fears. Hunters losing hunters mark (unpruned next xpac tho), great for a trash debuff, great to abuse people in stealth etc. losing stuff like readiness but getting wyvern sting in MoP. Readiness was a high skill cap ability by nature, but then getting two charges of deterrence baseline and also having a CC that was basically a mindless trap was stupid. Old hunter pets were really important to manage but had insane utility (crab intervene in WoTLK was insane).
Spriests in Wotlk-MoP just had so much more micromanagement I guess. Going into specifics will make this really long but youâd comstantly juggle on how each global mattered between damage/utility
In general though each global used to be important for a lot of classes, not the same now. Less choices between damage, non CC utility, or CCs for all classes on each gcd. Just less choices
Ok I get it, thanks for elaborating.
Know how I know youâre trash at WW?
The point is that none of the classes in the game require but a modicum of skill to operate their rotations correctly but Iâd love to hear what you think is more complicated than WW.
I think youâre misunderstanding.
I would also agree that no class is hard to play relative to other games or iterations of WoW; however, from the classes we can choose in BFA there will be ones that are more difficult to play than the other classes thus making it the âmost difficultâ relative to the rest of the classes in BFA.
Itâs like asking if itâs more difficult to calculate 1+1 or (1+1) x 2. Both are easy but relative to the two equations one is more difficult making it the âhardestâ of the equations.
Warrior used to be one of those low skill floor high skill ceiling classes. Like anyone could pick it up but the best of the best were just on another planet. IDK if itâs still like that.
Everything Dillonâs saying makes sense imo.
Warrior has a lot of depth at higher rating. Warrior at the rating you play at is faceroll, big difference.
Cata Spriest was so much fun with the orb system. Donât really care much for the new playstyle.
To answer the OPâs question, I would probably say Mage or Disc priest. TBH, I couldnât imagine healing this entire expansion as Disc.
That wall of text was insane, hard to play can mean more than dps rotation since arena boils down to more than your dps rotation