Just curious, why is it considered harder to level a warrior than a rogue in Hardcore (maybe in any mode?) Is it just stealth?
Stealth, vanish, sprint, if things go bad.
Sap for cc
Both suck trying to upgrade your weapon though
warrior is NOT hard I dont know why people keep saying that.
Everyone is scared to death to even do WC until level 22 so if you play that scared than warrior will be a breeze.
Just avoid hyper spawn areas
Having a reset button you can use if you pull too many mobs probably helps.
The truth of the matter is that rogue is easier though. As a rogue, you have many, many ways to get out of a sticky situation.
Gouge, Vanish, Sprint, Blind, Evasion… If you have combo points you can kidney shot. Also the fact that you have stealth means that you can potentially go around a chunk of mobs that you would otherwise have to fight.
Warrior has like… 2 (3 if you count shield wall, I guess?). You can fear (and hope that the mobs don’t run the same direction that you’re trying to run away), hamstring/piercing howl (and still get hit by the mob(s) for a couple more hits because they’re still close enough to you for a few seconds), and shield wall (you’re still getting hit, and it’s on a 30 min CD).
The forums are such an odd place sometimes.
One class can be invisible. The other cannot.
One class starts with full resources, the other starts empty and slowly gains it, among the other answers already given.
Gottem.
But yeah, warrior is harder than rogue until about level 40 and then rogue is harder than warrior. After 40 warriors just do SO much more damage than rogues, it’s insane. They also have twice the armor, twice the health pool and can comfortably pull 2 mobs pretty much all the time whereas rogues must wait the 2min for Blade Flurry. True, rogues have more “outs” than a warrior does, but warrior tankiness and DPS is miles ahead of rogue.
When discussing how hard ANYTHING is to level, you really need to specify level ranges.
1-10 for hunter is miserable for example, I find 10-20 extremely difficult on both rogue and warrior. Paladin and Shaman both start off VERY strong 1-20 but I feel like they fall off immensely after that. Warlocks get progressively stronger throughout the entire leveling experience with 1-10 being their weakest, 40-50 being very strong and 50-60 just being obscene.
Warrior is MUCH harder than rogue 1-20, I’d say they’re about equal 20-30, rogue is a little ahead 30-40, warrior is way ahead 40-50 and warrior is a mile ahead 50-60.
Hunter 1-10 isn’t great, but it’s not miserable. Druid 1-10 though… shudders
Druid 1-20 as a whole is miserable, but it’s really telling when the thrilling, rip-roaring kill speed and gameplay of checks note… bear form?.. feels 10x better than before you had it.
1-10 is so quick though, why does it matter
Warriors lack mobility and CCs.
despite every class needs gear, warrior truly needs gear at the start… and is highly dependent on that.
it eventually gets fun though once you get sweeping strikes.
i always suggest people to go arms for leveling and switch to fury later in end game but truthfully both are fun and its totally up to you.
I was just responding to the other poster’s point, but the reason 1-10 matters is the average level of death in HC is 12. HC players are going to experience that level range over and over and when that’s the case, the ones that are horrible in that range (warriors and druids) really stand out.
Warriors have CCs (fear, silence, disarm, multiple sources of interrupt, stun & slow); they don’t have escapes.
whats the CCs worth if u have no mobility ;p
A fair question, yet the browns are well equipped to disrupt and seize control in a fight was my point
ah yes, I forgot that some people (namely, 50% of people) spend their entire HC time doing 1-12 over and over
The is me. I think I’m on my 7th warrior capping at 13.
Horde side level 10-13 warriors get Fizzled and Skull Rocked all day every day.