I know a lot of people are concerned with longeavity of playing classic once all the content is completed. People are also concerned with the raids being too easy for the skill level of players now. Some people have suggested fresh servers once the content has been beaten, but what if once naxx comes out and is completed Blizzard releases new fresh servers which are labeled “hardcore” or “mythic” where the game is the same but everything is just tuned to be more difficult with mobs having more health, hitting harder, etc. similar to mythic difficulty. This would go for world mobs, dungeon mobs, and elite mobs all the way through.
This way the more serious competive players can start over with more of a challenge and the more casual players can continue to progress on the normal servers.
nah
If they did that they'd need to scale new gear to keep the challenge from plateauing.
I don't like it. Everyone should play on the same servers. If the 1% burn through the content and have nothing to do they can go play the latest retail raid.
There is no need in a more difficult version of Classic. Naxx was cleared by 1% of raiding guilds on Vanilla, so one can estimate it'll be about 10% max who can clear Naxx on Classic.
The problem is that eventually Blizzard will start opening fresh servers with Stage 1 (MC/Ony) content again, and "old" servers will immediately suffer from the drop of populance. I predict that raiding guilds will start falling apart even at AQ40, cuz C'Thun is a renowned guild breaker.
The problem is that eventually Blizzard will start opening fresh servers with Stage 1 (MC/Ony) content again, and "old" servers will immediately suffer from the drop of populance. I predict that raiding guilds will start falling apart even at AQ40, cuz C'Thun is a renowned guild breaker.
Anything that potentially delays classic should be a hard no.
It would feel artificial and likely kill most of the playerbase