Hardcore retail

Alright, I’m back for two days. Cull me once you notice me changing, I’ve caught the plague and all (been sick with chronic pain for years now.)

I want a hardcore mode for retail, that’s solely hardcore players. It’d create a world where everything - every choice, every friendship, every action or retreat - suddenly matters. I’ve played it on classic, and frankly there’s nothing like being overwhelmed, knowing you can’t escape, popping everything you have to buy yourself seconds - and then a warrior and a priest charge in to save you. It’s…exhilarating.

I want that adrenaline rush with the power creep we’ve got in this game. I want to FEEL powerful, not because I’m immortal - but because I’ve come this far and still live. I’ve seen this much and I’m still alive. I’ve fought, bled, healed, and nearly died for friends and npcs alike.

Maybe slow the levelling down. Ten levels for every expansion, gotta do a full expansion’s campaign if you wanna hit that. Idk.

Gimme it for funsies pleaseeeeeeee :3

2 Likes

If I want this feeling I just play Bloodborne again

1 Like

I somehow get the sense that a hardcore mode on retail wouldn’t be anywhere near as impactful as the one on Classic.

2 Likes

retail hardcore doesn’t make any sense because the meta would be to just pick herbs since those give experience. you’ll never die.

That said, Retail desperately needs an optional mode that emphasizes the leveling experience increasing the xp needed and possibly overall open world difficulty, there are so many good zones and expansions to level in at this point but there is no reason to do it.

1 Like

this is the bigger story here.

Maybe, maybe not. Doesn’t exist yet. Could be one of the most impactful games of the year tbh if folks take it seriously.

i would work better in retail. id most likely play it! :skull:

Maybe, maybe not.

It’s really, really hard to die on retail outside of endgame. Hardcore might make endgame interesting but for a lot of people a big part of hardcore on Classic is the journey to 60.

On retail, you sneeze and accidentally gain 3 levels. The journey to max level cap is less… Meaningful? To some people anyway. Though I suppose you could get more shots at hardcore endgame that way.

2 Likes

Hardcore makes sense for classic because choices mattered and leveling was actually a slog. You could easily die fighting 1 thing, or get outnumbered by 2 things and die even faster.

In retail, you can pull groups of 5+ at almost every level and walk away having only lost 5% HP.

It just wouldn’t be the same.

2 Likes

Hard pass on anything harcore, seen enough videos where peeps be going out of their way to cause others death on purpose. One actually got good enough to get into a raid guild for naxx only for him to cause them to wipe on C’thun just by walking out in front of the eye ball and zap zap zap, chained the entire raid.

Can you even die on retail?

Just go Dragonflight zones, it gives you a crazy power buff in leveling areas where you cannot die.

It’ll die faster than PirateSoftware’s reputation lol.

It’s harder to die in the Retail overworld, sure, but imagine M+ in a hardcore mode, lmao.

Classic HC works because it’s incredibly simple.

If something kills you, it was probably a very obvious mistake, like an overpull or mismanaged resources.

Retail is designed to be challenging enough to die. Death is expected.

Yes yes it’s just a spot of the plague. Just a touch. In recent news, my bones and muscles mostly don’t work. Organs are still good though SO YOU’VE GOT ME FOR ANOTHER WRETCHED YEAR HAHA!

Anyways I think the points folks have brought up regarding the state of leveling make sense - I suppose I’m imagining you would have to go through each expansion to level up again, like we used to have to - except it’d take the right amount of time.

That being days, if you’re really throwing yourself at it.

Keeping our stats more regularized would be neat too.

Is this more an overhaul at this point? Yes? I just wanna walk through azeroth and know that I’m alive because I wanted to be, and chose to take care of myself and others.

Thought that’d be nice.

This would just go from being incredibly easy and boring to impossible, with no fun challenge in between.

You pretty much level up in hardcore mode anyway since it’s almost impossible to die while leveling.

Then when you do end game it’s pretty much impossible to not have deaths.

2 Likes

That’s where I think you’re wrong. I think folks would find ways to use what the game’s giving us to save themselves, and eachother. It’d take more time, sure - but that’s the fun of it, isn’t it?

Like what.

Raid progression, high m+.

What would one use to save themselves?

And then you do hardcore Ara Karra and your healer dispels his root, dies to the succ and now you’re dead to poison rot damage.

Retail end game has so many ways to die instantly even if you do everything right.

So does life my friend. I want that pain. You don’t have to want that pain - but listen closely:

I WANT THE GAME TO BEAT ME THE SHUCK UP
You can’t dissuade me that it’s a good idea, this kinda thought I’ve gotta put into situations is super fun for me.