Hardcore Made Me Realize

None of the time demands of Vanilla produce situations that are difficult. Running for three hours is difficult for a number of reasons. Walking on flat ground for three hours is just a matter of being willing to do so for the vast majority of people. Vanilla is the latter.

No Mak’Gordita Nacho Blaster Crunchwraps for me, thanks.

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Sustaining an effort is difficult, and it becomes more difficult the longer you must sustain the effort.

Difficulty is simple to measure quantitatively. Take a random sample of people, and ask them to complete two tasks. The task with a lower success rate is more difficult.

I think some people conflate complication/convolutedness with difficulty. Yes, there are more abilities in retail than in classic, but do retail players have a lower success rate at killing mobs/bosses than classic players? No, they have higher success rates, and therefore they are playing a less difficult game.

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Man, you just keep going. Which is more difficult? If it takes 1 minute to find people to form a dungeon group, or if it takes 10 minutes?

“It was harder to find a group for BRD than it was for RFC.”

“Oh really? How did you measure the difficulty?”

“By the time it took.”


I don’t know what to tell you. You’re going out of your way to try to support an absurd argument.

Do literally anything for an amount of time A, and do the exact same thing for an amount of time A + A. Taking the amount of time A+A is necessarily harder (more difficult) than taking the time A.

But who cares whether we share the same understanding of the meanings of words? Who cares? It doesn’t matter.


Walking for 3 hours is HARDER than walking for 1 hour. Obviously.

Anyway dude whatever point it is you’re trying to make, I hope you’re happy with it.

Is this a serious post?

Nah, lotta unused content, toss in a couple of zones from cata and wrath but capped at 60, and presto.

I really like that desert oasis zone from cata - very pretty.

This is just not true.

Time in and of itself does not necessarily increase difficulty, either required or spent.

In some instances time can make things easier.

It really depends on your viewpoint of difficult. IMO an Ironman is much more difficult than a half Ironman, merely because it’s longer and therefore takes more time. Go run one, you’ll see.

If you’re going to say vanilla/classic and retail are different environments you can’t use time investment as a difficulty measure because time investment is only a scale weighted against a single difficulty. It may be harder to hold a chair that weighs 10lbs over your head for 10mins over 10 seconds, but its much harder to hold a flailing 100lb dog over your head for 30 seconds than an inert lightweight seat for 10 mins.

Similarly it is not just as difficult to spend 100 hours sorting rice as it is to spend 100 hours studying fundamental neuroscience.

I really dont care about the difficulty of vanilla vs retail argument though. They both have pros and cons.

The thing is that classic is overall mechanically easier than retail in regard to rotations, but also less forgiving of mistakes. There’s a lot fewer dashes and defensives and self-heals so if you mis-pull its always risky, dps and tanks are more reliant on healers to keep them up, etc.

But it also manages to have a deep gameplay mechanics. If you think it doesn’t go duel ziqo or one of the other skilled pvpers. You’ll get wrecked 99/100 times because they have better mechanics.

Classic wow was the old mantra of “easy to pickup, hard to master”. Retail, despite being easier in the leveling process, is harder to pickup due to systems bloat and 500 add-ons and UI changes needed.

“It’s not difficult, it’s just tedious” has been the default argument for everyone who has wanted to streamline the game since 2005.

They got what they wanted. It’s retail.

And I quote what Chris Metzen said back in classic

“The main character of world of warcraft was the world itself”

The sense of exploration rather than destination is what keeps classic alive and makes it the fun game we have today.

Which was great. The character was just an adventurer in the world, not the “Hero of Azeroth”. Even when you’re saving everyone (e.g., killing C’thun before he can re-emerge fully), its the team that did it, and the faction war effort, not any one adventurer. And you’re not killing a full strength Cthun, because that would be far too powerful for any mortal adventurer, you stop him before he’s ready. Ditto most of the main bosses. It’s a lot more grounded.

And the planet was just a planet with the well of eternity on it, not a marvel celestial ripoff that’s an egg for an embryonic god.

Yet those who inherited Blizzard kept making each expansion smaller and smaller until they were dense stacked scenes like walking through movie sets.

Classes were unfinished upon the release of WoW and worked on again upon the release of TBC and beyond.

I’m on DP. Don’t do SR.

What classic WoW does best is class identity and having your character feel stronger as you level up. Classes having their own quests and unique attributes and abilities really makes them stand out compared to retail WoW. One of the worst aspects of retail WoW is the leveling experience. Your character starts out as a god one shotting everything and only feels weaker as you level up.

They literally ran off all the devs that created wow classic and replaced them with wallet milking yes men.

loool

Aren’t you fortunate that you don’t have to play it. You aren’t are you? On that note, why are you even posting here, none of this has any effect on you.